

Do not roll back your nvidia drivers. The new driver 496.13 has a new shader cache option that lets you select how much hard drive space it uses. If you have the room to set it too unlimited and then go to( this pc> documents>my games> far cry 6 ) and delete everything in this folder it will force the game to do the shader cache again just like the first time you ran it. I just did this and now I can play with everything maxed out on 4k with HD pack on and even all raytracing on with fidelityfx super resolution set to ultra quality and I only have my guns lose texture sometimes. But when I switch between them they come back.
If I turn off ray tracing I have no problems at all and I am using 2080ti which has 11GB VRAM. It increased the performance of my gpu and decreased the VRAM load by about 10%.
Also if you decrease the postfx quality to medium or low it will make the guns look clearer. For some reason when it is on high it makes the guns have a slight blur.
If you don't know how to do this see my earlier post on page 21. It's the third one from the top.
@catherinecat93 I don't think it's locking 2GB away for a buffer. With a hardware monitoring program you can see window 10 is using 2GB just on the desktop with nothing else running.
Far cry 6 is just reporting what it needs to run which is about 6.2GB for me. Add 2GB to that and it's at 8.2GB which is pretty close to what my hardware monitoring program shows it using for me at my settings. And if you open a web page or other windows it adds to this 2GB which gives the game even less to use.
The new nvidia driver now lets you chose a shader cache size in the nvidia control panel. Seems like it helps some if you have the drive space to set it at 100GB or unlimited.
@ribellu__ This is what mine shows when resolution scale set at 1.2 @ 4K. Which is over my 11GB and it is only getting 1 to 2 fps.
First restart your game.
Then turn off all dxr and set texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog to low.
Then start a game and your textures should be clear unless your hardware is below minimum specs. Then one at a time and one level at a time raise texture filtering, shadows, geometry and vegetation, environment, water, terrain, and volumetric fog and go back in game and check results by switching between guns and looking for a drop in quality. As soon as you raise one to far past what your hardware can handle you will see the texture of your guns drop when you switch between them. Then go back and drop the last setting one notch and you should be able to play at these settings.
You may have to restart your game first.
I just got a program to monitor my vram usage and as long as I keep it below the 11gb my 2080ti has the game runs perfect with no texture drop. I can run it in 4k with no hd textures but everything else maxed and even dxr with no texture drop. With these settings it uses about 9.5gb of vram.
I tested the game with everything turned off or on low at 1080p and it used between 4.5gb to 4.9gb of vram. That is why people with 4gb cards need to turn everything down and even then I don't know if it would work.
Also I just seen on the ubisoft website it now says a minimum of 16gb for HD textures. That why I have to turn dxr off and volumetric fog to medium so I don't lose textures.
I just found three graphics settings in the gamer profile (found in This Pc > Documents > My Games > Far Cry 6) that do not get changed by the game settings, unless you use the graphics quality presets.
One of them being PostFxQuality which I found turning it to low really improves performance and will allow you to run higher settings before you start to get blurry textures. If this could be completely turned off I think it might solve the blurry texture issue, but I don't know if you can turn it off.
The other two settings are volumetric clouds (not fog) and ambient quality. But they don't seem to have near as big of an effect as PostFxQuality.
To change these first go in game and use graphics preset and set eveything to low quality preset. Then raise each option back to what you think your pc can handle making sure you don't set them all to the same value (have to leave at least one at a different setting) or it will go back to a preset and raise PostFxQuality back up. After you have done this make sure it says custom beside graphics quality. This will allow you to go to the gamer profile (found in This Pc > Documents > My Games > Far Cry 6) and edit it with notepad++. If it's not on custom any changes you make in here will get reset the next time you start the game. You will find the graphics settings in here about halfway down in the line that says <quality EnvironmentQuality="ultrahigh" PostFxQuality="low" TextureQuality="ultrahigh" VolumetricFogQuality="high" VolumetricCloudsQuality="low" WaterQuality="ultrahigh" VegetationQuality="low" TerrainQuality="ultrahigh" GeometryQuality="ultrahigh" AmbientQuality="high" ShadowQuality="ultrahigh" ShadowCinematicQuality="cinematic_pc" ResolutionQuality="" VSyncQuality="" VSyncCinematicQuality="" id="custom" />.
You can change any of these to low, medium, high, or ultrahigh. Just make sure to leave PostFxQuality on low.
Also turn on fedelityfx super resolution. Even at ultra quality it will let you set your graphics a little higher before you get blurry textures. And there is not much difference in image quality.
You can open the xbox game bar while in a game by pushing the windows key and G key at the same time, and it will show you how much VRAM you are using. But when it shows 85% you are actually using every bit of your VRAM. I found out that if you adjust your settings so it stays around 80% or less, you won't get texture loss. And if you set postfx quality to low it is the only way to make the guns perfectly clear if your not using the HD pack.
@ribellu__ Ok. obviously it needs the dynamic buffer on the VRAM and not the system memory. Because as soon as it starts creating more dynamic memory is when the textures drop out.
I think I finally figured it out. You have to lower your shader cache size in the nvidia control panel. It keeps the game from using your VRAM for shader cache. I set it to 128MB and texture drop went completely away for me. It's a matter of testing to see how high you can set it before you get texture loss because the higher you set it the better the game runs.
And don't disable it because this doesn't work. the game has to use at least some of it to run right.
The sad part is. We get a response the very next post after somebody asked for their money back.
I still have to have at least 2GB minimum VRAM free or I get blurry textures. But the reduced cache seems to be keeping more of it free for me and allowing me to run higher settings.
@mechcentric I have done more testing with the HD pack and with the reduced cache I can now max everything out and turn on all raytracing @1440 with super resolution at ultra quality and it works.
Before nothing I tried worked. But I have 11GB 2080ti and at these settings it uses 9.2GB. So if you have less than 11GB your not going to get it to work with the HD pack.
@grzehoo87 How much VRAM do you have and how much is the game using.
@lancezerkir It may not work for 4GB cards because when I am on the menu screen when the game first lunches it shows it is using 4.2GB.
@lancezerkir Seems to only work without HD pack. It still uses to much VRAM even for 11GB card. But by doing this without HD pack I can max everything out even with raytracing and it works for me. Before I could not use raytracing.
I think I finally figured it out. You have to lower your shader cache size in the nvidia control panel. It keeps the game from using your VRAM for shader cache. I set it to 128MB and texture drop went completely away for me. It's a matter of testing to see how high you can set it before you get texture loss because the higher you set it the better the game runs.
And don't disable it because this doesn't work. the game has to use at least some of it to run right.
@as1r0nimo Not if you don't use raytracing or HD pack.
@as1r0nimo We are not saying hardware is the problem. The way the game is using VRAM now is broke and needs to be patched. Then people with 8GB and under cards will be able to play it.
But for now you need 10GB or more.
I just did a test at 1080p with the absolute minimum settings ( no HD pack ) and this is how much VRAM it is using.
And if you raise the resolution to 4K with the same settings it goes to 5.3GB. And this is with FX super resolution set to performance on both tests.