Best posts made by KiloAlphaLima
Latest posts made by KiloAlphaLima
@txdieselkid Gear 1.0 had weapons with an active (Optimist, Obliterate (it was a gun talent originally), etc, Passive (accurate, Fast Hands (originally a gun talent as well) and holstered talents as in (primary on hand) your secondary stowed, the holstered talent activates giving you a global buff.
For gear pieces, masks had an active talent, backpack (depending on brand set it had an active and passive talent), vest [may come with active and passive], gloves, kneepads and holster all had passive talents.
Comparing Gear 1.0 to Gear 2.0... yeah is 1000% easier to farm.
Not gonna lie, I miss the talent "On The Ropes" (when all skills are on cooldown, you get an X % weapon dmg bonus).
@txdieselkid which how its supposed to be in Division, you cant be a jack of all traits which is what Gear 2.0 made it be. I never had problems with vanilla launch Div2 build quality (still prefer it over what we have). I remembered all the shifts we had from the LMG meta, 3/11/7 Spotter/On The Ropes, TP (longest), and now Intimidate/AdrRush.
I prefer more a true path of a role than a jack of all traits which is what The memento bag was supposed to become, the jack of all traits, but how things are currently, it can become too OP.
@dagrommit so basically your PoV everything is fine as is? Meta hasnt changed in over a year, and like to have OP items because you believe thats how having an edge on a PvP player should be?
One thing that I personally feel it needs to come back is the talent core requirement to be activated. Why? Because everyone builds with a role in mind, but I feel like it needs to happen to balance PvP. Probably a lot of PvPers here are gonna flip tables that their broken builds are gonna be destroyed, but they are very well aware its broken.
Honestly, this is my opinion and everyone is welcomed to have their professional opinion as well below, but here is what I think needs to happen with the "PvP Outlier Talents".
1. Lady Death needs to be reworked where the amped dmg is valued by your red cores... meaning, if you want 75% amped dmg... gotta have 6 red cores. Each red core is 12.5% amped dmg.
2. Adrenaline Rush and Intimidate need to be locked needing 6 "Armor Core".
3. In Synch is a skill build support offensive talent so it needs to locked for 6 skill tiered SP builds.
With this method, it will also avoid exploiting using the Memento bag to try and activate all talents, meaning with this adjustments YOU have to choose a role.
Vile mask needs to be deactivated for DZ, and Conflict. Its OP even when the "spell caster" is dead, and theres no "swap plates" to mitigate the talent. This also needs to apply to Pestilence talent when it comes to mitigating the talent from "On Person".