Posts made by kmansp31
One of my biggest critiques of the game were raids. In particular, it seemed boring and managing your crew/hiring other players Vikings seemed pointless.
I am pleasantly surprised to see River Raiding enjoyable- I'm having to think carefully about each raid tactically, protect my crew, and keep an eye on how many rations I have to save my Raiders. What's more, with the changes to scaling- I have it on constant- The raids felt progressively harder to the point where I felt challenged towards the end. Just a few pikemen are kicking my Raiding parties [censored], and it's got me thinking how to progress while also leveling up my raiders.
Just some minor things that would help:
Raiding for foreign supplies isn't fun, particularly when you know all you're going to get out of it is a tattoo, haircut, or some sort of ship cosmetic. Raiding needs to be about FINDING GEAR. Loot!!! The good stuff!!!! I realize that Valhalla has scaled back loot significantly from Odyssey, but the excitiment as a viking raiding villages, pillaging and looting is taken away when you realize all you're going to get is... foreign suppies. For cosmetic crap. Not exciting!
River defenses: I like the idea of enemies setting up traps on the river, particularly when the meter has gone up to full red and the defenders are on high alert. Unfortunately it never feels very challenging. You might have a couple guys shooting bows, but it's so easy to pick them off. You'd think at that high alert, the English would be setting up full on ambushes. There are skills for boat combat in particular and I feel as if they are never needed.
Overall though, THANK YOU for improving Raiding. It's much more interesting trying to keep your Vikings alive and thinking about Risk vs Reward!!!
So I'm confused about how to obtain the one handed sword:
1) Is the ONLY way to obtain a 1 handed sword via the upcoming festival? Meaning even with the new update there's no 1h swords to get until the festival starts?
2) Will this be the only 1 handed sword in the entire game?
3) When Siege of Paris starts, will there be options to find more 1h swords only during the expansion or festival? Or will it be possible to obtain one say if you start a new game from scratch?
Another example: I just completed one of the Mastery trials. I actually enjoyed the challenge- it took me a few tries. Yet after finally beating the trial, I got.... nothing. Absolutely nothing. WHAT... THE.... HELL. Who at Ubisoft does not understand the concept of risk and reward??? A bad [censored] sword or bow would have been really nice!!
@kmansp31 You also notice how sparse the loot is in Valhalla when you play Skyrim or The Witcher 2 and 3 ..... One of the mainstays of a RPG is loot, lots of it with some rewarding loot every hour or 2 of game play ...... Selling loot has always been the main way to pay for upgrades for your preferred armors and weapons .... Since there is nothing of value to be had at 90% of location in Valhalla I'm just not the least bit interested in exploring the map where in a game like Skyrim or Witcher 3 you never know what kind of interesting useful gear you are going to come across
As far as selling well, it only sold well initially because just like Cyberpunk it was hyped to the max but failed to deliver on that hype and sales fell off dramatically after the first couple of weeks .... That's why you could buy the Season Pass DLC at a discount before it even came out ....
Exactly this. Spot on- this is why I enjoyed ACO so much!
With each patch I keep hoping there will be gameplay improvements, and with each patch I remain disappointed. Things that still need to be worked on:
Raids: They are boring. Whether its the river raids or the monestaries and military camps, there is no sense of urgency; no risk vs reward. You can simply wander around and take your time because all your vikings are basically invulnerable- even if one falls, you can get him back up on his feet. The AI never smothers Eivor even when there's 8 enemy combatants nearby. It's just too easy even on the hardest difficulty. Raids should be about getting in, looting, and getting out. There should be the risk of nearby patrols reinforcing the Raid if you take too long; members of the order coming to the aid of the monestary or military camp if you take too long. If you linger too long at the raid site, there should be a risk of your viking members not getting back up when injured.
Loot: I'm sorry, but am I the only one that enjoyed Assassin's creed Odyssey and Origins loot system??? I ENJOYED finding better loot and comparing it to what I have on. The gear system in this game just absolutely SUCKS. All the good gear is SOLD in the ubisoft store, and any gear that is found in game is absolute garbage. It's shameful what Ubisoft has done here. I enjoyed the reward of finding gear and what I might get from a boss fight or mercenary/order member.
Combat: The AI is still so weak. Where as in ACO you would have to carefully plan your stealth approach through an enemy camp, in valhalla a lot of targets just stand as still as a statue, and basically present their backs to you saying "I'm ready for assassination!" Even when discovered, the AI does not coordinate in taking you down. I liked the idea of the stamina bar, but you can get the right skill points early on to basically make this feature pointless. And with all the skillpoints available, by halfway through the game you will have so many skillpoints you are basically a viking god for the rest of the game. Power level becomes meaningless.
Something else that bugs me: I've read a few articles or seen a couple interviews with Ubisoft in which they talk about how well Valhalla has sold. Indeed, I prepurchased Valhalla including the season pass based on the success of ACO and the assumption that it would deliver. I was dissapointed and regret purchasing. I should have waited until one of its many sales. I can't help but feel the Valhalla team is not picking up on the issues at hand and is feeling successful based on players purchasing valhalla based on the expectations of the previous title?
Not that impressed. Still same weak AI- enemies always have their back turned ready for assassination, and act befuddled all the time- and the story so far hasn't really grabbed my attention. Plus, I could have sworn I read somewhere that enemies will scale to your power level, but everything is stuck at 55 and I'm at 160?
The map is about half the size of what I expected- You only see a third of Ireland. Most of the south is inaccessible.
There is a character named Azar who feels like ubisoft is shamelessly trying to appease the social justice crowd with a "gender fluid" person. "Look! We care! We made a gender neutral person!" Which should be insulting- the character is pointless/very uninspiring. They didn't really give this character a reason for being other than just to say they put the NPC in.
Everything just feels like Ubisoft did the bare minimum here.
I must have replayed Assassin's creed odyssey a dozen times, all the way through. I loved the RPG elements, combat, and story, graphics. To me, ACO was nearly the perfect game.
And then there's Valhalla. Instead of following the "if it ain't broke, don't fix it" approach, Ubisoft made a number of changes that made the game feel very underwhelming. After playing through once, back during release, I feel no need to replay. I check after every patch to see if certain changes were made, and always come back feeling disappointed.
The biggest issues to address:
AI: I don't know how after six months this hasn't been addressed. You can still walk up to a camp or village and have nearly every target present their backs to you as if to say, "please assassinate me!" Most of them don't even walk around. In zones where you use your cloak, you can be seen walking up to a building, unlock a door and walk in. Soldiers might alert to your presence, but even if they see you walk in they don't go "hey, you aren't allowed in there!" You would think they would at LEAST question you?
Skills and abilities: You get skill points for nearly every encounter regardless of challenge. You get so many skill points that by mid game you have almost the entire skill tree filled in. You get so many skill points, that despite the hardest difficulty level, you will become a Norse God and slay everything with ease. Almost every encounter is boring; there's no risk of losing. The amount of XP and skill points received in areas that you are of a higher power level need to be significantly reduced to avoid becoming so overpowered and so early on in the game.
Then there's the abilities. Most are just lame; where as in ACO you had a skill for poison or fire that affected all your weapons, ubisoft went lazy (couldn't think of more abilities?!?!?) and made a SEPARATE skill for both melee and ranged for poison and fire. But don't stop there- there's two different axe attacks for both ranged and melee that basically do the same thing- throw an axe!! Summon your pet for an attack, he comes in for one bite and then leaves. What.... the.... hell.
Raids: This could have easily been one of the best features of the game, and yet it feels like so little attention was put in to it. You can literally walk around and spend all the time you want on a raid. There's no risk or excitement of what it should mean to get in, pillage, and get out. Imagine this scenario: You raid a village. You have to get in and get out before reinforcements arrive- perhaps you can't pillage the whole monestary or military outpost because there's a patrol nearby that will arrive after a certain amount of time. On top of that, those viking raiders you hired- if you linger too long or the area is too strong, they might actually die. This would actually encourage the use and management of the barracks at your settlement which to me at this time is pointless. You can raid with the default vikings just as well as you can hiring others. Then after a certain amount of time, that raided area will restock, become harder and more well defended the next time you come back. The more challenging the raid, the better REWARDED the player would be!
Gear: I, like a lot of players I presume, enjoy the risk versus reward system. If there's a higher challenge, I expect to be rewarded better. As it is, there's very little reward for anything. Am I alone in liking having gear as a reward, especially when fighting a boss? Why in gods name would you take this away? The gear is so limited, my first play through I picked one gear set and used it the entire game. This meant taking away a reward, and replacing it.... with just xp and skill points. The in game available gear is so lacking, and this was a huge mistake taking away a great reward system.
Contracts: This system seemed like so little work went in to it. Contracts are just random targets to assassinate in the middle of nowhere or rescue the same peasant over and over gain, literally at the same camps. While admittedly these weren't much better in ACO, this could have really been expanded to make them a little more interesting to take up. At least make it a CHALLENGING target to go kill every once in a while, or someone you actually have to hunt for.
The Order: Another one of ACO great systems were the mercenaries who would hunt you down if you did something wrong. It was a great risk feature where you couldn't just steal or kill right in front of a witness. Or occasionally, you would [censored] off the wrong guy and have two or three mercenaries hunting you, following you all over. I thought this was a great system. Instead of keeping that, the Order guys just... walk around in a specific zone. They are meaningless. At one point early in the game it makes it appear that they will hunt for you, but they never do! What was the point of putting them in? The order guys need to at LEAST hunt for you when you're in their area to spice things up a bit!
And a minor irritation: Who thought it would be fun to make EVERY SINGLE building some sort of mini puzzle to get inside?
I'm not even going to mention the lack of one handed swords- it's been beaten to death and supposedly is getting added at a later time. But there are so many game features missing or gameplay that could be improved and hasn't. I feel like the bare minimum was done for most of the game and the team just doesn't care. I'm not even excited about upcoming DLC because unless the core game isn't improved, it's going to be just as boring- a one and done playthrough.
I agree. One of the reasons I enjoyed AOC and it had so much replayability for me was the reward of finding that new gear, or hunting a specific target to fill a set. This has almost entirely been taken away for valhalla. I wear the same gear set through the hole game, and have nothing to look forward to. It's just boring.
The root of the problem is the skill point system. Since you get skill points as a reward in almost everything (instead of gear rewards you mostly get a ton of xp and skill points!), you get so many that increase your power that you become overpowered early on. Even with the game difficulty, it's no match for how strong you become.
The skill system needs a severe overhaul.
@orcbeard92 Yeah, I had that happen once, the first week the game came out. I think he just happened to wander nearby, but anyways I died in that raid from a stray arrow, and when I redid the raid the zealot was nowhere to be found. So I assume it was a fluke. But that got me thinking, how cool would it be if there was a time constraint to raids before reinforcements from nearby forts or even the respective zealot from that zone would show up if you spent too much time in a raiding area? Raids are already so easy and there's no sense of urgency.
With each update, I keep hoping Ubisoft improves the AI and skill system, and each time I'm disappointed. Enemies still get the deer in the head light look when you shoot a nearby target. Why don't they take cover like in Odyssey????
Still way overpowered- I have it on max difficulty but it doesn't matter because skill points are handed out like candy and you become overpowered way too early (yes I know... remove skill points. But you shouldn't have to do that!!) AT LEAST introduce an enemy scale option like you guys did in Odyssey. I know the last patch scaled enemies ever so slightly, but it's not even noticeable.
I want to enjoy the world quests, but by doing so, I make the rest of the game boring because there's an abundance of skill points handed out. It's to the point where the game is just boring to play and there's very little replayability.
Also, really disappointing to see zealots just roam around in a circle in their respective zones and not actually "hunt" for you. This would at least spice things up in areas such as raiding or when you get caught in a detection zone.
I think the problem is the skill system. Early in the game, combat seems a little more challenging and difficulty levels seem spot on. But you reach a certain point where you have so many skill points that you are so strong for everything. Normally this happens towards the end of the game, but this occurred to me about 1/4th of the way through. You never have to worry about stamina, damage given, or damage taken.
They should probably make it harder to obtain skill points/not hand out so many. It should be nearly impossible to fill all three trees out.
Yeah... not much of a change. I saw that in the notes, but it was so insignificant I don't even see why they bothered.
I fall on the opposite spectrum- this game is so easy, I want more scalability!! I have the difficulty set to max for both combat and assassination, and it feels ridiculously easy.