Posts made by LadySwampfox
Been playing several hours of this for the past few days, and I have some observations to make for the developers' consideration.
- One-handed swords are noticeably missing from Eivor's arsenal. Considering that NPCs can use one-handed swords, it doesn't seem right to me that I can't use them. A certain legendary, spoilery sword has historically been one-handed, and it bothers me that it's a huge, two handed claymore. Doesn't fit with the legend at all imo.
- I don't like that upgrading certain armors to mythical status changes their appearance to obnoxious gold and other bright shiny colors. The Thegn's armor is a noticeable visual downgrade when increased to mythical. I would like the extra rune slot and better stats, but the way it looks is so bad that I'd risk dying from having a lower armor rating. Either make it look better, or give us more authority over how our armor looks.
- More armor sets in general would be nice. You'll get bonus points for historical accuracy, Ubi!
- I want to see legacy outfits make a comeback. Only having Bayek's outfit available just doesn't cut it for me. Unity was probably the best game for legacy outfits, and I want to see all those, plus Aguilar's outfit, make a comeback in a future update or DLC.
- Can the game please autosave at certain points when I'm clearing out a restricted area? It is incredibly frustrating to die for whatever reason and have to open all the chests and kill all the enemies all over again. I was cursing at the screen.
- More hairstyles for Eivor please! More facial hairstyles too—6 types of beards, including the clean-shaven style, is incredibly limiting, when it's clear NPCs have a lot more beard fashion sense. It shouldn't be hard to adapt some of those NPC beards for a male Eivor to use.
- Can we have craftable arrows again? I keep going to my quiver to craft more like I did in Odyssey and Origins, only to find it isn't there. It would be very convenient!
I was going around and exploring England and trying to un-fog the map, as one does. While un-fogging the northern part of Sciropescire (did I spell that right?) I swam to the cursed island in the middle of Bomere Lake, just getting close enough to have it marked on the map. But for some reason you have to get with 50 meters or less to mark cursed locations, compared to 100 m for other points of interest?
Anyway, I peel out of there and fast travel to the Werham synchronization point in Hamtunscire and travel to the Hamtun blockade. As I travel there, take down the chain and clear the place of enemies, the Cursed location music (or sound, or whatever) is still playing in the background. Eivor even comments on how the place is "cursed" even though the blockade is nowhere near a cursed location, and I did not get close to any when I traveled there. I can only assume that this audio followed me from the cursed location on Bomere Lake.
Has this occurred for anyone else? Ubi devs, can you look into fixing this, please? Thank you.
I am also experiencing this glitch on Xbox One. This nonsense began after I partook in a Yule Festival brawl (for those wondering, I made it to the final boss before being defeated). Just quit and restarted the game, and Eivor was behaving as if drunk, complete with the "drunk" on-screen effects. It's like he's got an IV feeding him alcohol for long trips or something. Pretty annoying to have the world spinning like that. Please fix it as soon as you can, Ubi. Thanks.
I'm a little peeved by the lack of authority I have over how my armor looks. I love the look of the Thegn's armor when it's at the "Flawless" tier, but I hate how it looks at the "Mythical" tier. I just despise the blue and gold scheme that I'm forced to adopt if I want another rune slot and better armor stats. Just very annoying. I shouldn't have to sacrifice good aesthetics for functionality—I'm not that kind of person lol.
Can we please have a little more control over how our armor looks? If anyone else feels the same way about other armor sets, feel free to add to this thread and get the devs to do something.