

I'm a little peeved by the lack of authority I have over how my armor looks. I love the look of the Thegn's armor when it's at the "Flawless" tier, but I hate how it looks at the "Mythical" tier. I just despise the blue and gold scheme that I'm forced to adopt if I want another rune slot and better armor stats. Just very annoying. I shouldn't have to sacrifice good aesthetics for functionality—I'm not that kind of person lol.
Can we please have a little more control over how our armor looks? If anyone else feels the same way about other armor sets, feel free to add to this thread and get the devs to do something.
I have the same problem on Xbox One. I was able to fix it by reverting to an earlier save (created before I started the Yule stuff), and after doing so I was no longer having the drunk spawn thing.
Now to avoid the Yule activities entirely until they patch it.
Been playing several hours of this for the past few days, and I have some observations to make for the developers' consideration.
Been playing several hours of this for the past few days, and I have some observations to make for the developers' consideration.
@jcar4327
I agree that the cosmetic items are very pricey, especially considering that the default/vanilla armors that you can find in the game for free are pretty lacking in coolness.
I have the same problem on Xbox One. I was able to fix it by reverting to an earlier save (created before I started the Yule stuff), and after doing so I was no longer having the drunk spawn thing.
Now to avoid the Yule activities entirely until they patch it.
I was going around and exploring England and trying to un-fog the map, as one does. While un-fogging the northern part of Sciropescire (did I spell that right?) I swam to the cursed island in the middle of Bomere Lake, just getting close enough to have it marked on the map. But for some reason you have to get with 50 meters or less to mark cursed locations, compared to 100 m for other points of interest?
Anyway, I peel out of there and fast travel to the Werham synchronization point in Hamtunscire and travel to the Hamtun blockade. As I travel there, take down the chain and clear the place of enemies, the Cursed location music (or sound, or whatever) is still playing in the background. Eivor even comments on how the place is "cursed" even though the blockade is nowhere near a cursed location, and I did not get close to any when I traveled there. I can only assume that this audio followed me from the cursed location on Bomere Lake.
Has this occurred for anyone else? Ubi devs, can you look into fixing this, please? Thank you.
I am also experiencing this glitch on Xbox One. This nonsense began after I partook in a Yule Festival brawl (for those wondering, I made it to the final boss before being defeated). Just quit and restarted the game, and Eivor was behaving as if drunk, complete with the "drunk" on-screen effects. It's like he's got an IV feeding him alcohol for long trips or something. Pretty annoying to have the world spinning like that. Please fix it as soon as you can, Ubi. Thanks.
I'm a little peeved by the lack of authority I have over how my armor looks. I love the look of the Thegn's armor when it's at the "Flawless" tier, but I hate how it looks at the "Mythical" tier. I just despise the blue and gold scheme that I'm forced to adopt if I want another rune slot and better armor stats. Just very annoying. I shouldn't have to sacrifice good aesthetics for functionality—I'm not that kind of person lol.
Can we please have a little more control over how our armor looks? If anyone else feels the same way about other armor sets, feel free to add to this thread and get the devs to do something.