I mean on paper it should be the best one. I definitely like the inclusion of social stealth.
But I have to say, Stealth is the worst aspect of this game.
There is very few stealth items or features that can be used to distract enemies or lure enemies away from their position. You have the whistle and that’s about it.
The AI is just rotten. They seem dumber than the previous two games, they get stuck on the scenery, and clearly struggle to keep track of the player when they’re alerted etc.
There was one enemy outpost With what seemed to be a higher rank enemy had on him some kind of wealth item. He would walk round in the middle of the outpost where there was civilians and other enemies middling about. It was quite clear from the layout that they wanted you to figure out a social stealth way of blending in at certain points, a bench, a table etc, before striking.
But as I was observing this situation, it honestly felt like the old Assassins Creed games, but not in a good way, the whole concept just felt dated, and it played out in a clunky way.
Stealth as a whole — theres just countless little niggles that really undermine the experience when you’re playing stealthily.
And I have to say, I never had this feeling when playing Odyssey. Odyssey’s stealth and AI felt at the very least functional, whilst not being anything particularly impressive.
Assassins Creed is about stealth right? So why is AI not seen as a priority??
It got me thinking — how sad is it that my only hope these days for games that includes stealth, is that the AI doesn’t completely suck!!
It’s like my expectations are SO low, that I never hope that the AI is actually good!
I honestly want this to change with this new generation.
Because I don’t understand how games 20 years ago had better AI than a lot of games today?
I mean I’m not unreasonable, I do understand that with these large open worlds comes a whole myriad of challenges with regards to pathfinding etc and coding AI.
But even still, I do hope we start to get better AI in games…