

Mentor set is clipping in female eivor's left shoulder in male eivor is fine. Also galloglach chest is clipping to male eivor above belt where in female eivor is fine.
Ok so i am a darksouls veteran and AC lover i played all the games with exception of Brotherhood. When they moved to a more RPG style in Origins i was really looking forward for it and i really enjoyed it. I have more than 300 hours in Odyssey at least 1 full playthrough doing the whole map and everything. I played Unity after Odyssey and before Valhalla so i can make the comparison between old games and newer easier. The person who made the post is correct in many points about the game. For example stealth is something i got my self complaining about it too. In Odyssey you had to make a stealth build to one-shot enemies, in Valhalla you don't need that anymore i am power 347 i think, on hardest difficults and i can do stealth fine. The problem is in AI one time you can clear a whole city without anyone get a grip of you and sometimes you alert 1 guard and he alerts the whole city and archers shoot at you from miles away. Combat my only complain is that if you want to impliment a stamina system do it right no simple add a stamina bar. I had to fight bosses especially those 3 witches that i had to literally perfect dodge and parry the whole fight else i was out of stamina with 3 dodges and then i was dead.So if you want a stamina system make your fights and enemies attacks around a stamina system and not let the enemy spam attacks and you have 3 dodges else you get slow and eventually die.Healing i dont mind so much since as a dark souls player i learned to be ok even with 0 flusks. What i really liked and hated the same time is loot, i love how important gear feels now, you have to sweat to get the armor you want and upgrade it. The puzzles are way better than odyssey and all previous tiltes where were only mark points on a map that you had to clear out. But for the love of god when you make a game that huge getting every small chest with supplies behind a locked door or a mini puzzle or find 3 keys is getting frustrating.Parkour and movement ok Unity wins by miles best parkour in the series odyssey/valhalla parkour is not existing, this is simple zelda climbing without stamina use and weather effects no parkour in those games still fine for my taste.I loved the side content with mysteries and world events that felt dynamic and engaging since i had to think to solve them eve and not following a marker on my compass to do some fetching quest.Anyway the game is good and i enjoy it since i have 132hours and 70% of the game complete. But they really need to decide in what route they want their games to go from now on, either go a full RPG system which i prefer with stealth mechanics or stick to the old games formula which is more of a main mission with good story and some collectables on the map. That hybrid system is not working from my point of view. Final verdict the game is good at least i like it but those points i a made and some points the person who started the thread made are spot on and need improvement.
I can confirm i play without HD textures at 1440p with an RTX 2060 and RTX on. Settings all high besides Textures at Ultra the VRAM bar in game shows that i use 4.66 GB of ram out of 6GB(propably bugged since it doesn't change if go from Ultra to High). The problem is obvious to gear like weapons, clothing and that backpack you have can't remember the name of it. If i close the game completely and restart they load fine but after a while they become blurry again. Only specific textures as i said have this bug. I hope they fix it soon coz i have a blast with the game.
Even in official support Twitter they show blurred Guapo textures, but not admit textures issue. Oh...
This and stop trying to do PR damage control on this thread no one is putting blame or accuse anyone we simple point a bug so they will patch it soon. Unless all you PR knights trying to convince me that even the developers run out of VRAM when they posted this clip in THEIR OWN FREAKING GAME. So unless you have some valid solutions let people in this thread post their specs and problem so the devs can find out a solution and go make your own thread to defend the game.
Even in official support Twitter they show blurred Guapo textures, but not admit textures issue. Oh...
This and stop trying to do PR damage control on this thread no one is putting blame or accuse anyone we simple point a bug so they will patch it soon. Unless all you PR knights trying to convince me that even the developers run out of VRAM when they posted this clip in THEIR OWN FREAKING GAME. So unless you have some valid solutions let people in this thread post their specs and problem so the devs can find out a solution and go make your own thread to defend the game.
I can confirm i play without HD textures at 1440p with an RTX 2060 and RTX on. Settings all high besides Textures at Ultra the VRAM bar in game shows that i use 4.66 GB of ram out of 6GB(propably bugged since it doesn't change if go from Ultra to High). The problem is obvious to gear like weapons, clothing and that backpack you have can't remember the name of it. If i close the game completely and restart they load fine but after a while they become blurry again. Only specific textures as i said have this bug. I hope they fix it soon coz i have a blast with the game.
I dont think there is any gender identification in this game even female eivor looks like male eivor in his teens and on steroids xD and yes i play female eivor since she supposed to be canon.
Imagine i am on hardest diffuculty and i was doing [censored] damage to the boss. Maybe is the first time in my life i rage quit a game really speechless.
Mentor set is clipping in female eivor's left shoulder in male eivor is fine. Also galloglach chest is clipping to male eivor above belt where in female eivor is fine.
Ok so i am a darksouls veteran and AC lover i played all the games with exception of Brotherhood. When they moved to a more RPG style in Origins i was really looking forward for it and i really enjoyed it. I have more than 300 hours in Odyssey at least 1 full playthrough doing the whole map and everything. I played Unity after Odyssey and before Valhalla so i can make the comparison between old games and newer easier. The person who made the post is correct in many points about the game. For example stealth is something i got my self complaining about it too. In Odyssey you had to make a stealth build to one-shot enemies, in Valhalla you don't need that anymore i am power 347 i think, on hardest difficults and i can do stealth fine. The problem is in AI one time you can clear a whole city without anyone get a grip of you and sometimes you alert 1 guard and he alerts the whole city and archers shoot at you from miles away. Combat my only complain is that if you want to impliment a stamina system do it right no simple add a stamina bar. I had to fight bosses especially those 3 witches that i had to literally perfect dodge and parry the whole fight else i was out of stamina with 3 dodges and then i was dead.So if you want a stamina system make your fights and enemies attacks around a stamina system and not let the enemy spam attacks and you have 3 dodges else you get slow and eventually die.Healing i dont mind so much since as a dark souls player i learned to be ok even with 0 flusks. What i really liked and hated the same time is loot, i love how important gear feels now, you have to sweat to get the armor you want and upgrade it. The puzzles are way better than odyssey and all previous tiltes where were only mark points on a map that you had to clear out. But for the love of god when you make a game that huge getting every small chest with supplies behind a locked door or a mini puzzle or find 3 keys is getting frustrating.Parkour and movement ok Unity wins by miles best parkour in the series odyssey/valhalla parkour is not existing, this is simple zelda climbing without stamina use and weather effects no parkour in those games still fine for my taste.I loved the side content with mysteries and world events that felt dynamic and engaging since i had to think to solve them eve and not following a marker on my compass to do some fetching quest.Anyway the game is good and i enjoy it since i have 132hours and 70% of the game complete. But they really need to decide in what route they want their games to go from now on, either go a full RPG system which i prefer with stealth mechanics or stick to the old games formula which is more of a main mission with good story and some collectables on the map. That hybrid system is not working from my point of view. Final verdict the game is good at least i like it but those points i a made and some points the person who started the thread made are spot on and need improvement.
I play too on hardest difficult i even forced myself to fight a specific boss when i was power 50 and i was way underlevel still with few reloads i managed. Anyway you can clear trash enemies pretty much by mashing light attack and some basic dodge on hardest difficulties, but the bosses, zealots and etc. Are more similar to souls system and i am a veteran soul player. I was fighting one of the witches and i literally had to dodge perfectly the whole fight to manage it coz she was one-shotting me no matter what. So did i win in the end yes after 10-15 retries maybe but the satisfaction was that i did. So i prefer it that way.