The Vass Insanity DLC has released and even though this time you had a great storyline and character setup you still managed to mess it up. How? BY making it a Roguelike game mode, something that will appeal to only a sub-section of your customer base. Undoubtedly there will be many who love it but by making it a Roguelike game mode you've intentionally limited how many of your paying customers will get anything out of the DLC. You made this same mistake with FAR CRY 4 with Escape Form Durgesh Prison, a DLC with a lot of potential that you greatly reduced (the enjoyment of) by setting a time limit and goals that made it impossible but for only a few to get the most out of.
When you make decisions like this do you not run them by an outside party to see if maybe you've not thought things through? With the epic and I do mean epic failure of FAR CRY 5's DLC's one would hope that the crafting behind the planned DLC's for FAR CRY 6 would have been given much more care and attention and initial marketing and video made it look like you had and then we discover its a Roguelike game. This should have been more like a small expansion that after completing would unlock a Roguelike alternative mode to up the DLC's difficulty level.
So far most of the Marketing for the 3 DLC's has kind of grouped them together, we can only PRAY that the other 2 DCL's aren't also Roguelike game modes with the other villain's in other settings. If they are then rest assured your post release sells of the Game Pass will "fail to meet expectations".
In the future please include outside parties in feedback on major decisions like this so in future FAR CRY titles we don't continue to see repeats of easily avoidable bad decisions.
ATTN: Ubisoft Studios (over 10 were involved in FC6)::
With FC6 you've really screwed the pooch. Far Cry is supposed to be an over the top RPG and you've turned into a full blown looter. I have no doubt some may like this but we know you did this because you were trying to incr5ease incentives for players to engage in microtransactions to purchase the items they'll need to get the weapons and gear you need to deal with higher level enemies. Its disgusting! I had hoped the delay and negative feedback when you pulled this garbage with Ghost Recon Breakpoint would have taught you a lesson but I see it didn't, you merely decided to try and better hide what your doing.
This could have been a fun game but you've over complicated!
You should add tag to this section called ANGRY CUSTOMER
Ubisoft has so overly complicated this game its unbelievable. They turned an overt the top RPG into a complicate full blown looter.
I have a lvl1 Fal. From what I've seen in video thought the way you level up the weapons is by getting higher level mods but my Fal as 3 mods all set to lvl2 and still the gun is lvl1. So how do I get a higher level weapon because the Lvl 1 guns I have now are seriously getting my [censored] kicked as my character is at lvl4 and I assume the enemies around me are using lvl4 stuff.
To whom it may concern, your new user forum absolutely sucks. There was nothing about the previous user forms that required a compete overhaul to a worse site. This make-over was done I imagine because someone somewhere needed justification for their job so they told the Ubi execs we must over haul our user forums.
Congratulations, if your goal was to get less engagement from your customers you succeeded. Your new site SUCKS