

Forcing DirectX into debug mode yields the following errors during the bad frames (These errors are not present in 461.92):
D3D11 ERROR: ID3D11DeviceContext::OMSetRenderTargets: The RenderTargetView at slot 0 is not compatible with the RenderTargetView at slot 1. It is only possible to render to multiple RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot 0 has (w:256,h:256,as:1), while the Resource is a Texture2D with (w:256,mc:1,mq:0). The RenderTargetView at slot 1 has (w:1024,h:1024,as:1), while the Resource is a Texture2D with (w:1024,mc:1,mq:0). If the Resources are Buffers, the Resources' Widths must match also; unless GetFeatureLevel() returns D3D_FEATURE_LEVEL_11_0 or greater. [ STATE_SETTING ERROR #388: OMSETRENDERTARGETS_INVALIDVIEW]
D3D11 ERROR: ID3D11DeviceContext::OMSetRenderTargets: The RenderTargetView at slot 0 is not compatible with the DepthStencilView. DepthStencilViews may only be used with RenderTargetViews if the effective dimensions of the Views are equal, as well as the Resource types, multisample count, and multisample quality. The RenderTargetView at slot 0 has (w:256,h:256,as:1), while the Resource is a Texture2D with (mc:1,mq:0). The DepthStencilView has (w:1024,h:1024,as:1), while the Resource is a Texture2D with (mc:1,mq:0). [ STATE_SETTING ERROR #388: OMSETRENDERTARGETS_INVALIDVIEW]
Was hoping to keep everything in the OP, but there's a restriction of 300s to edit the OP <sigh>
The video link appears to not be working. This is it: https://www.
There have been recent reports of graphics flickering underwater in Assassins Creed Origins.
A video of the issue can be found here: '>
As you can see in the video I managed to isolate the smallest boat in the game; you can see the problem is far reduced on this object. As the sailboat comes into the camera's view the problem becomes much worse. Resembling the "flickering" that people have been reporting.
If a developer sees this, there's a support ticket open with my dxdiag: 15409941
Good Frame
Bad Frame
Reproduction steps: (sorry about the aspect ratio, that's what Nvidia capture does when the resolution is 16:9 on a 21:9 monitor)
Here's everything that's known about the issue (if anybody else has any information I'll add it to this list)
Cheers!
Liam