

Here you go, just normal behaviour. (This is on pc btw.)
@ubisushivamp
It isn't a problem. That's just normal, that's how Division 2 looks. No need to report something here.
Really appreciate the attention on this, but there are a lot of other things that still need fixing. I mean like real bugs.
@oatiecrumble
They are called screen space reflections. That is the way how they work, they're reflecting the rendered image. If a object like the other building moves out of the screen space in this case behind another object, it cannot be reflected anymore.
The second video shows a light shaft, the resolution obviously isn't great, but that's normal.
I know what you mean with your moving ants, it's similiar to noise on a camera sensor.
On PC at least "The Division 2" uses TAA (temporal anti aliasing) to blur that noise, if you turn TAA off in the config file it will look the same, I don't know which setting the console uses. Maybe they turned it down or included the wrong settings in the latest Division patch.
Some dude and I lost my hardcore character during the keener cutscene. We opened the door after he went to his dying spot on the footbridge.
As you can see in the clip, there is one sitting on the ground and a second keener, which shoots at us. Yea, we lost both characters.
This can be reproduced every time by opening the door too early.
The guy in the clip uses ALT+F4 trying to log out as fast as possible to survive, but as he relogs you can see his character is already gone.
My character died right after the cutscene. You walk out of the door in "Haven" and die immediately. Pretty unfortunate, wasting a lot of time like this.
@ubi-orion
We didn't perform any form of a glitch as far as I know.
Here is the full VOD, I don't know how long he keeps his VODs or how long twitch does. So maybe you guys save it on your end.
https://www.twitch.tv/videos/1188030121
The death is right at the end!