

@ubi-theberry
Unfortunately, like I mentioned in a post before, I didn't record any gameplay at that exact moment. So I can't provide any footage from my end.
I'm not the only one experiencing this.
There is a reddit post for example, mentioning the same thing.
https://www.reddit.com/r/thedivision/comments/feh4z0/aaron_keener_fight_loop_bug/
We can hear a turret killing us while the cutscene is playing.
As I stated before, just make the player immune in a cutscene to prevent this, which should be the case anyway. Maybe you can pass this to the team, because it really sucks in hardcore dying to something like this.
@ubi-orion
We didn't perform any form of a glitch as far as I know.
Here is the full VOD, I don't know how long he keeps his VODs or how long twitch does. So maybe you guys save it on your end.
https://www.twitch.tv/videos/1188030121
The death is right at the end!
@oatiecrumble
I've been playing since the alpha.
I'm 100% sure, but I don't want to undermine you, at least from my side there is nothing to report. I just wanted to add something to the conversions in terms of comparison to pc gaming. It is 1080p and you can clearly see the noise, but like I said before, that's how division looks.
I can downsample from 1440p or even 2160p and it's less recognizable due to the resize process of the picture.
Also YouTube does a great job choping all these details away in a moving picture because of the compression in the encoding process.
And you already mentioned your problem. You switched from a small 27" monitor to a 48" tv screen and I don't think the consoles can output native 4k while running division. Its using taa (temporal anti aliasing) to reconstrunct the image up to 4k, but rendering it internally at a much lower resolution. So stuff like this noise becomes more and more visible on a big screen.
Additionally my view for the light shaft, it isn't the same sun angle.
But probably close enough.
The feature to share item stats via chat still isn't working correctly.
After a fresh login, as you can see in the clip, I try the send link to chat feature with the "Eagle Bearer" and it works like it should.
I can click on the item and it shows the item and the stats.
As soon as someone types something in chat, like I do. The "send link to chat" feature breaks.
The "Carbine 7", the second item I try to share via chat, cannot be clicked anymore (first clip).
@ubisushivamp
It isn't a problem. That's just normal, that's how Division 2 looks. No need to report something here.
Really appreciate the attention on this, but there are a lot of other things that still need fixing. I mean like real bugs.
Here you go, just normal behaviour. (This is on pc btw.)
@oatiecrumble
They are called screen space reflections. That is the way how they work, they're reflecting the rendered image. If a object like the other building moves out of the screen space in this case behind another object, it cannot be reflected anymore.
The second video shows a light shaft, the resolution obviously isn't great, but that's normal.
I know what you mean with your moving ants, it's similiar to noise on a camera sensor.
On PC at least "The Division 2" uses TAA (temporal anti aliasing) to blur that noise, if you turn TAA off in the config file it will look the same, I don't know which setting the console uses. Maybe they turned it down or included the wrong settings in the latest Division patch.
I think it is something about hardcore characters, only heard people with hardcore chars saying that there are no rewards.
Can you confirm this guys? Would be probably helpful for the team.
@ubistorm Yep, my character (unfortunately no video) died right after the whole cutscene, but from the inflicted gunshots in the cutscene. So the second "Keener" killed us while we were on the footbridge. I saw him shooting me during almost the whole cutscene.
After the cutscene ends at the footbridge ends, there is another cutscene in "Haven". After the "Haven" cutscene, you'll usually walk out of the door, but I died immediatly after the haven cutscene ended. Like walking out and dropping dead on the ground. I hope that helps.
Should be the same on softcore mode, but I didn't try to force it. I saw a clip once, were there was still a SHD gadget, like a mortar turret which killed the player in the cutscene.
So a damage immunity for the player in a cutscene should fix the problem, right?
Screenshot of my character gone too.
Some dude and I lost my hardcore character during the keener cutscene. We opened the door after he went to his dying spot on the footbridge.
As you can see in the clip, there is one sitting on the ground and a second keener, which shoots at us. Yea, we lost both characters.
This can be reproduced every time by opening the door too early.
The guy in the clip uses ALT+F4 trying to log out as fast as possible to survive, but as he relogs you can see his character is already gone.
My character died right after the cutscene. You walk out of the door in "Haven" and die immediately. Pretty unfortunate, wasting a lot of time like this.
@ubisushivamp Nope. It doesn't help, still the same.
@ubi-froggard
These pictures are from yesterday, I mean ... still want more proof?
You can still see the global event (guardian icons above the enemy heads) which happened the last few days and ended with the maintenance today.
After the long and enduring hunt for stuck respawns in the open world, there is still one missing.
The respawn will be stuck in this "Bakery and Cafe" Building.
Happens every time, if a resource convoy is near this location, doesn't matter if the event is active or not.