

(I can play RDR2 Ultra and is amazing) - GTX 1660Ti 6GB
I call BS ...... No way can you do ultra with a measly 1660Ti ........ I know because I had one and upgraded to a RX 5700 and still couldn't pull it off ......
@snakeeater49910
Well I'm 61 and I can remember back when you bought a product it actually worked as advertised ..... I'm an EE and if my work was this shoddy I'd be sued out of existence in no time at all ..... Software needs to be held to the same standards as hardware is and until it is things are only going to get worse and worse as I predicted 15 years ago when people started repeating the falsehood that "all software/games are buggy at release and we shouldn't expect them not to be"
We need to hold their feet to the fire otherwise they have ZERO incentive to do better ...... I predicted this over 15 years ago ..... The younger generations are too forgiving and that's how we got here ... If you and they had put your foot down 15 years ago things wouldn't be this bad today with nearly every single new release broken and buggy as a New York City crack house
It doesn't seem to do anything at all and I've tried it in all 4 modes Partial, Full, Light and Off ...... There is absolutely zero difference and you waste most of your arrows for nothing and you can't even craft more .....
Odyssey did it way better ..... Switching bows is clunky as hell, you have no way of knowing how many arrows you actually have unless you equip the bow and pull the right trigger and after 18 1/2 hours of gameplay I still haven't gotten any cloth for upgrade nor even a hint of how and where to find it .....
Other problems I've had was trying to take down a monastery on my own and of course running out of arrow in a matter of a couple of minutes because you can't lock on to anything making it almost impossible to hit anything moving I had to blow my horn 6 damn times before I could get any assistance, 5 times after I had killed everyone with the help of prisoners I released .... My guys were no where in sight and I wasted a lot of time because you can't loot anything without assistance and the prisoners you free just run off and are no help .... the ungrateful bastards ...... I kept having to blow the horn until they finally showed up .....
All the archery challenge did is point out how utterly broken the Aim Assist and bows are in general .....
This is how bows should work ... Same studio, same game engine, same lead developer
Ubisoft Quartz’s Ghost Recon NFTs Appear To Have Made Just $400 Total
Well, everyone sure did not seem to be on board with Ubisoft Quartz and its blockchain-based NFTs for Ghost Recon Breakpoint, a series of limited edition cosmetics that could be claimed in the game. But at least for now, it appears that it isn’t just gamers who don’t really care about them, it’s NFT collectors as well.
As pointed out by Apex Legends Senior Character Artist Liz Edwards on Twitter, the entire market for resold Ghost Recon Breakpoint NFTs appears to be just…$400 total.
https://www.forbes.com/sites/paultassi/2021/12/20/ubisoft-quartzs-ghost-recon-nfts-appear-to-have-made-just-400-total/: (https://forbes.com/sites/paultassi/2021/12/20/ubisoft-quartzs-ghost-recon-nfts-appear-to-have-made-just-400-total)
@tosk406 I believe the first reports came in shortly after the 3rd part of Fate of Atlantis dropped ..... One way I've worked around the problem is I only use swords for melee and only use my secondary weapon for it's engravings. That means the engravings for spears, heavy blunts, staffs, heavy blades, and daggers don't show up .... Not really sure if that will give me enough "breathing room" to add 6 more engravings from the new DLC to the list
Another way to work around it, but it only works with a new game, is to not import any armor sets you aren't going to use from the store because each one adds another Legendary Engraving .... Ditto for every weapon or bow from the store
Of course the proper solution is to simply recode that part of the game so instead of being limited to two digits (0-99) you increase it to 3 digits (0-999)
@yesin069 I played both Origins and Odyssey with a sword as my melee weapon and used the secondary melee weapon for it's engraving boosts only .... About the only time I ever used anything other that a sword for melee was the occasional weekly ori quests where they wanted you to kill 'x' number of solder with a spear or heavy blunt .... In Origins I got the Deluxe version and pretty much used the poisoned sword that came with it through the entire game and it also had a poisoned heavy blunt which I like to use on the Phylakes by ambushing them from behind and whacking them with it to start out, ride past turn and shoot a few arrows at them to stun them and then whack them again with it ..... I only used a shield against a couple of the bosses where it was a necessity ..... A good sword and a good bow and I'm set
@longliverng Well it really should since they both use the exact same game engine .....
Ubisoft needs to ask themselves this simple question .... What is the main difference between Odyssey and Valhalla?
Answer is simple, Odyssey uses DX11 like every AC game since Unity and Valhalla uses DX12
From this a seasoned troubleshooter can deduce that the problem is most likely a bad implementation of the DX12 APIs ..... That's where they need to start digging into the code
The reasoning behind these questions they are asking is to try to find a commonality between the systems that are having problem but the commonality is staring them straight in the eye but they are too myopic to see it .... That commonality is DX12 ... Not Intel CPUs or AMD CPUs or AMD GPUs or Nvidia GPUs or certain motherboards or certain DDR4 RAM .... It happens across the board on all system types from the minimum requirements setups to the best setups you can buy today
It is NOT a hardware problem, the problem is in THEIR code
@t7pdm This has been a known issue for well over a year now, probably almost 2 years (Since the Fate of Atlantis release) .... The engravings list only holds 100 items (0-99) and when the limit is exceeded something gets pushed off the list and the first to go is +30% armor penetration ...... People that have already exceeded the limit before this new DLC will end up losing 7 more engravings
Adding more engravings without expanding the list was an obvious oversight and likely will never get fixed
@jmetch
If the Management of CDPR actually gave a monkey's behind they would have delayed the release on consoles ..... It is completely and utterly broken and unplayable on the PS4 and Xbox One and they lied to console games just 2 weeks before release that it ran remarkably well on consoles .... They lied to you .... They intentionally deceived you in a way I've never seen from a publisher ..... Not even EA has stooped as low as to tell a bald faced lie like that
They are no different than the average Swamp Creature Politician that knows they can lie and BS and their Cult will still forgive and praise them ..... Don't be a Simp for CDPR
@vasgabor Works fine here with the latest build ..... Like I said it's just weird
I just recorded a complete play through of the game and because of Kenway's Fleet I was able to fully upgrade my island fairly early in the game plus buy up all the art pieces for the house https://www.youtube.com/playlist?list=PLkdqp16ufvSmVVVFVcWuP234MaKskpLBr
At 14:40 in this video you can see me access the fleet
@vasgabor It's just weird because it has always worked fine for me without having to change anything ..... One other thing I did notice is that the 3 "Island" DLCs would sometimes disappear from my map and then pop back in and those are also server side like Kenway's Fleet. There is just some odd connection problem on Ubisoft's end
@Polyedra Probably best not to engage with him anymore and just let this thread die in silence .......
@UnCaballeroMas-0 That's normal ..... You have slots for like 50 LTs and you likely won't fill them up so just don't worry about it
@GAlaxyCReed3053 Sounds like a VRAM error when it runs out of VRAM it starts loading lower resolution textures. Not much can be done about it from the user end, it needs to be addressed in the game code by flushing unnecessary texture assets out of VRAM to make space for new ones. You aren't the only one having this problem on a Series S which has less VRAM to work with than the Series X
@spyofsolace3 You'll likely still get an occasional crash but not nearly as often. There is just a systemic problem with the game engine, DX12 and the way it handles VRAM. Lots of old DX11 game engines that they tried to convert to DX12 that failed, for instance the Red Engine from Witcher 3 failed big time in Cyberpunk and CDPR is going to Unreal Engine 5 for the next Witcher game. Ubisoft needs to completely rewrite AnvilNext from the ground up for DX12 or they will just continue to have problems in future AC titles
@Polyedra Well that's only part of it, I don't really like the setting as Asgard was the least favorite part of the main game and this looks like more of the same. Just not that into Viking Mythology like I am Greek and Roman Mythology. It doesn't help that I think Havi/Odin was a complete jerk and always tried to get me to do what I thought was the wrong thing so I'm not all that hip on playing as him
@salvatore_454-0 One thing I do that may help is I go into Windows Security/Virus and Threat Protection and make an exclusion for the entire game folder. I do this for pretty much every game that has an online component. Seems to help with connection issues and stuttering
@Leotaurus1995 To get it to run stable I had to enable V-sync and set a 60 FPS limit. I still got crashes but went from a crash every hour to a crash every 3 or 4 days and had a period where I went more than a week without a crash
I even started a playlist for Valhalla crashes and bugs on my YouTube channel and somewhat ironically for the last 2 months they have been the most popular videos.