

@ubi-froggard Thanks for the response and that it is being progressed.
@richj_44 I kept hitting it by mistake also. Temporary workaround for me as I have a Logictech keyboard with Game Mode, I enabled that and disabled the ';' key to avoid more accidentals mishaps.
Hopefully they fix it soon as it seems repeatable.
@ubi-borealis Thanks for the quick response and taking the time to check this.
@agent7217 Thanks for confirming the issue. Hopefully there will be some response soon.
Issue: Viewpoint Synchronization keeps reverting from OFF > ON from Pathfinder setting to Custom every time the game is relaunched. This is after pressing Apply the change to Pathfinder each time.
Detail: In the new 1.4.1 Patch Update (since updated to 1.4.1.2) it included custom settings for Exploration difficulty including:
*NEW* Viewpoint Synchronization (ON/OFF)
For some reason, even with Exploration set to Pathfinder setting which leaves this option Off, it is changing to Viewpoint Synchronization ON and makes it Custom every time the game is relaunched.
The only fix is to go back into the settings and manually change it back to Pathfinder and Apply change. This lasts while the game is played but reverts when relaunched.
I have seen some other references to Combat settings changes in a similar way so maybe a general issue but this is the issue I have.
Problem with option description:
The description itself is rather misleading in that it 'unfogs' the area around i.e. reveals the map without needing to travel in it on either setting. The difference I could note is it actually means that it only uncovers colour dots at a shorter range than when it is enabled. Both still unfog the map.
@richj_44 Sure if it helps, probably model of keyboard most likely though it functions as intended so suspected the issue is in the game;
All drivers updated. I'll post a ticket/ bug report also though only live chat it seems and not available currently.
I assumed it is a recent development as it must happen to players whether bound or not simply during play and hit wrong button and the effect it has; even is disabled for some reason, the effect would not be to require a task kill. I wonder if they just left in some functionality from a dev branch given it may be used for commands.
Issue: Using the Semicolon key in-game results in screen briefly going dark then game becomes unresponsive. Only solution is to End Task to quit game.
Details: Setting up custom keybinds for Valhalla on PC and used the semicolon key for Dodge/ Roll however when I tried to use it in-game it made the screen fade to black briefly then the character was stuck in place and all keys were unresponsive.
Not had a problem with any other keybinds so tried reboot and PC restart and nothing helped. Then changed it to another key and it worked fine.
So thought to hit the semicolon/ colon key in-game unbound and it did the same thing, turning the screen black for a second then once screen back all keys unresponsive. the game continues with audio etc but character stuck and no other action possible including Esc to main screen.
The only way to exit was using End Task via Task Manager.
Was surprised to not see any mentions of this behaviour when searching Google for this in Valhalla or any other AC game as it is quite a pain.
Only thing I could think was is is perhaps the key used to call up console commands for development and it is disabled function in live game branch and caused the issue.
Anyone else able to confirm this behaviour or have some idea why it happens?