Posts made by M3rcifulAt0M
Perhaps you already considered this before but I think different chokes for shotguns would be helpful.
More for pump action than automatic.
It would be nice to be able to customize the pellet spread for accuracy. Such as tight or wide spread.
#1 In my opinion Fuze is too op now. He should have to rely on others to open reinforced walls/ doors like he did in the old days. Now that his charges can penetrate reinforced walls/ hatches as well as having a hard breach it’s way too easy enough for him to enter rooms solo.
Possible solution - change the hard breach for the hand cannon like Glaz has and decrease his damage/ amount of grenades coming out of his ability since he has 4 now. A slight delay in between how quickly he can put down and set off his ability also to consider.
#2 I remember you adding the destruction on defender cameras & glass abilities to give an edge for attackers which I understand but I think it favours more attackers and less defenders abilities. It makes their defender ability useless for the remainder of the round. For example Mira has her two way mirror. However most attackers rush in and crack the screen rendering the device useless. Cameras ok because it’s like shooting them out.
Possible solution - #1 If you code it where you can reactivate it like Aruni’s surya gate I think would balance better. Not to a point where you have unlimited attempts but I think forcing the defender to choose between which device he/she can reactivate once only. After reactivating a device attackers would not be able to crack the screen again unless it would be destroyed by hard breach operator or grenade launcher/ breach charge on non reinforced walls.
#2 Adjust where only certain destructive operators can crack the screens/glass on devices such as Mira’s mirror and OSA’s shield.
For example attackers side, operators like Sledge’s hammer, Kali’s (explosive bullets), Flores (rce-drone) & any operator with a hand cannon.
Defenders side, operators like Oryx (dash), Aruni (punch), Warden (punch) & any operator with impact. However impact damage should be reduced for equipment.
or any operator who’s stats are too low during choosing phase.
This might help bring up picking stats on those frequently rare operators chosen in matches.
Maps such as Consulate, Villa, Fortress seems overdue for a rework.