Posts made by MacLogo
[RESOLVED] [Mar 24, 22] Ubisoft Connect Challenges and Stats aren't updating as expected | POST HERE
Just to say my AC Valhalla caught up last night. Doesn't seem to have lost anything.
Are you able to share what caused the problem?
@erendilki147 Hi, I had a similar problem. I don't know if this is relevant to you, but have you checked that the airflow to your system is ok? I was suffering extreme slowdowns of CPU bound games because dust had built up inside the casing, causing overheating. The thermal cutout would throttle back the CPU to about 20%. Most programs never stressed it that much, but intensive games would.
A quick puff of compressed air and running a vacuum cleaner over the
grills worked wonders.
Hope this helps.
@nexster0 Fair question.
I would have if asked, but it was rapidly clear that my issue was not system, but an intentional design feature.
It wasn't a crash or gamebreaker. If it had been I'd have given support as much detail as I could.
I still think it's a sucky design decision, but it's not a bug.
You don't know me.
By setup, I'm not criticising what anyone's done to their system. You may not have done anything other than plug it in, but it's still your system, in your home environment, with your screen and other peripherals. It's never going to be identical to mine or anyone else. If it's a console, the number of variables is less, but not zero. These need to be taken into account.
As for quickfixes - MMOs are a completely different development and business model. It's a Dev-Ops model. Ship fast, early and fix the inevitable problems quick. Then fix the problems the quick fix created - rinse and repeat forever. No separate testing phase. It requires testers and developers side-by-side, and no end to the development cycle - which is why you see it in never-ending RPGs, Battlers, Live Service and Pay-To-Win games. AC Infinite will probably be on this model. AC Valhalla isn't. It's not practical to change dev-models mid-stream.
The AC series has always been on a traditional dev model. It's not rapid - it assumes an end-of-life - and resources will be allocated elsewhere. There is an intended final product, that can (in theory) sit in a (virtual) store, never again needing to be updated.
I don't just play Ubisoft games, I've played a lot of games, from many different companies - and I prefer to avoid Live Service games, since whenever I've dipped in, they've been bug-ridden money-pits (especially those run by EA). Sure, they fix 'em fast, but they break 'em just as fast. I'm not holding out much hope for AC Infinite. When folk complain about Valhalla being ruined by microtransactions, I have to laugh - I played Star Wars Galaxy of War for a couple of years. I shudder to think how bad an Assassin's Creed Live Service Game could be.
I'm not an Ubisoft employee, nor do I want to be, given the abuse. Nor am I a pro-gamer of any stripe. I simply have been gaming since forever (Doom will always be a follow-up to Wolfenstein, in my mind).
@AORUS2017 @Superfly_Boss @MauveOcean6705
As I said - I'm not going to make friends here...
PS5 players are not the only ones to complete - I managed it on PC just fine, so yes, your setups seems to be the problem. Shouting and abusing the Devs and Support team isn't going to help.
And there's no such thing as a quick fix - all fixes have to be tested on all platforms, not just the ones with problems - just to be sure it doesn't break something else. I don't work for Ubi, but I have done C/C++ development as part of a team targeting multiple platforms and I know what happens when someone assumes the
ir quick fix doesn't affect anything else - more bugs.
I do sympathise with your frustration, but they say they have a fix. It's going through their channels. You'll be the first to complain if it breaks something else, so let them test. This isn't fanboy BS - it's just understanding that software is complex.
I'm not going to make any friends here...
But to say the quest is bugged for everybody is simply not true. Plenty of people have completed the entire DLC without any game-breakers.
I do sympathise with everyone who's fallen prey to this bug. I hate escort missions in any game, because they generally suck, even when working properly. Here that Ubisoft? Escort missions suck!
However, because many people have completed it successfully, in the wild, it means that whatever is causing it to happen is likely something to do with your system setups. The Devs need to gather detailed information on which setups fail, replicate them and figure out how to fix that setup - without breaking it for everyone else.
Now given the number of complaints I can see about this issue, I have no doubt that they'll be able to find the common denominator quite quickly - how long it takes to fix I wouldn't like to guess, but they will have to test not only against "broken" setups, but also their working ones too. Cut the Devs and Testers a little slack, it is not like they deliberately decided to personally break the game for you. Giving them accurate info to replicate it will get the fix out faster than being rude.
However, Ubisoft please remember, it doesn't matter what the game is, Escort Missions Always Suck!
@spirantcrayon22 Thanks. I've just started to get fabric again. Very, very slowly. So, it seems to be "fixed", and we're left with a dubious design decision. Why give a good load of a resource at the earliest stages, then absolutely nothing for a good 40% of the game, and then giving it out in dribs-and-drabs thereafter.
I'm enjoying the game - but that was just frustrating. Especially for "fabric" - a resource that is literally on every looted corpse.
Not fixed for me.
I'm on first playthrough and chests are simply not dropping fabric. Settlement level 3 TU 1.4 on PC.