Best posts made by ManfishMcCoy
Latest posts made by ManfishMcCoy
Another update as I progress through the game!
In Asgard now, and found another broken hammer on an NPC relevant to one of the mysteries: https://imgur.com/a/vI2i5wm
It's looking like England is the only map in which this particular hammer model displays properly. Which, ya know, it's the main map, so it could be much worse, but it's still a strange bug. Next time I might start Wrath of the Druids to scour Ireland for any issues. Hadn't planned to do the DLC yet, but may as well be thorough.
Still no issues found with any of Eivor's arms or armour though, just the standard hammer used by enemies and NPCs still.
An interesting update: Upon progressing the game to the point where I reached England, Randvi's hammer now displays properly. I travelled back to Alrekstead to check others, however, those held by Woe-Bringers and other enemies in Norway are still grey, untextured models.
It's too early to tell for certain, as I've not come across a hammer wielding enemy in England yet, but the missing textures might be confined to the Norway map. Though I have no idea why that might be the case, I thought it would be a good idea to update.
Hey everyone! Recently started a brand new save file on a fresh install after not playing since sometime in December. So I don't know when this issue might have actually started.
Anyway, still fairly early in the game, and I've begun to notice that any NPCs that have equipped hammers in either or both hands (including the first boss, Randvi, and several enemy types) are all using the same very shiny, very plastic looking untextured grey model. Example of the offending item here: https://imgur.com/a/9X1VP8j. The lighting isn't the best but you can tell there is no detail and the handle is the same colour/texture as the head.
I don't currenlty have any hammers to use on Eivor, so unfortunately I cannot confirm if the playable models are affected or not, or which specific hammers are effected if so. I would need to progress a fair amount farther to provide this information.
Some additional info: as I mentioned, this is a fresh install of the game on PC, using new saves that have only been active during title update 1.2.2. I have tried restarting the game, I have verified the files in Ubisoft Connect, I have fiddled quite a bit with graphical options in the settings. Wrath of the Druids and Berserker DLC (and anything else that came with the ultimate edition) are all installed and activated. I don't particularly want to try RE-reinstalling the game, as it's 90GB and my net isn't the fastest, but that probably is next on the agenda. I am running on an Nvidia 1070ti with the newest drivers.
[RESOLVED "Taken for Granted" disappears from completed quests and prevents NPC dialogue | POST HERE
4 Months later and nothing.
Does anyone know if you go through with the romance option this early and the quest removes itself from the log if it still affects the ending? Shocking that such a potentially impactful quest is still so broken.
[RESOLVED] Player's decision at the end of "The Stench of Treachery" may be ignored by Soma | POST HERE
Did you try reloading to a save from before accidentally naming Lif as the traitor?
They're a bit vague with it but the box needs to be placed in the man's camp on the mountain, where the game tells you the target needs to be on the ground to clear the objective. Only thing I can think to do is reload to a save from before you attempted the world event
Hey all, I wasn't actually sure if this was a bug or not, but I hope so.
After playing the game for thirty hours, I was getting frustrated at not being able to hit weakpoints reliably, so I went to practice on a random dude, and I noticed that the camera 'snap' that occurs when drawing the bow during lock on is what's doing me in. The snap is perfect, and I love it, but it locks the camera in place for so long that fine aiming immediately after the snap is impossible. I recorded some footage of the trouble at:
As I mentioned in the description, every time I am aiming I am holding the right stick fully in a direction. You can see reliably that the camera locks to the position it snaps to for almost half a second in some cases, which is kind of a long time. To paraphrase the write-up on the youtube description, it maks it more difficult to hit weak points than it has to be, and not knowing when I'm able to actually aim trains me to overshoot when aiming is free because of the habit of just pulling the stick and hoping it works that's being developed in my muscle memory. Unexpectedly, the problem is far worse when Aim Assist is turned off, because the lock still takes place without aim assist tracking it to my target, locking my aim to a miss if either me or my target is moving - and we usually are. On higher level enemies I've missed entire stun opportunities because the enemy has recovered from my parry/knockback before I can target their weakpoint at all. Or I've taken hits waiting for my aim to be controllable, which can be dangerous on Berserkr and above. It's frustrating to say the least.
The snap is good, I like the snap, but the way it locks my camera in place makes it unwieldy as hell. I'm certain this is unintended for a few reasons - being the way Origins and Odyssey didn't have it that I can remember, no setting or tutorial even vaguely alludes to its inclusion, and conceptually it seems so removed from and counterintuitive to the weak point mechanic and the concept of switching between melee and ranged during combat at large. I just feel that in a combat situation, anyone would want to begin to aim immediately after drawing their bow. I know I do. If this is unintentional, I hope the information and footage I've provided can aim an investigation and attempt to fix. If this is intentional, I will give a confused sigh and ask for an option to reduce the delay between the snap and being able to aim manually.
Worth repeating that I'm using a Nacon Revolution Pro 2 controller, which the game is rightfully detecting as an Xbox 360 controller, and the issue does not exist when playing with keyboard and mouse - the only reason I don't use that set-up is that I can't figure out how to change the target I'm locked onto without killing them or unlocking entirely.
Also, unrelated minor issue I wanted to ask about (spoilers ahead for romance and main quests):
Edited to adjust wording so that the language filter doesn't pick up false positives.
Unfortunately my older saves got overwritten while I was messing around and I don't have one with the bug active anymore, I'm very sorry x3, even the one I was trying to load was overwritten by another autosave.
I will use more manual saves in future when I encounter anything. Thanks for reaching out, and I hope that what little I've been able to figure out will be helpful.