

These fights are annoying as hell, especially with those zealots who carry an unpenetrable shield and keep spamming you with attacks that cannot be parried or blocked, concequently healing back to almost 100%.
But also those bosses like e.g. witches or this fisherman with spears do the same, they just nonhstop spam you with unblockable attacks, forcing you to dodge and retreat, and if you try to hit them, either block or land an unblockable on you. This is not a "good", thought through difficulty, this is just "suffer [censored]" difficulty. No fun at all.
Again for the Ubi-support team:
After completing all other quests in Lunden only one which left for me was "Bleeding the Leech". At my first attempt everything went normal, but I had ruined stealth approach and had decided to reload my last save. Since then, even if the quest is activated in the quest log, it's marker does not appear on the map and I also keep geting prompts in the upper-left corner of the screen telling me to "open the quest log and select a quest to follow". KIlling the Leech does not count towards completing the quest, however she appears as "dead" in the Cult menu.
@potatodude02 you may call it Early AAAccess, which it actually is. Because if there are annoying minor bugs, I personally could live with it and wait for a patch. But when there is a critical bug that does not let me to progress further in the game, and that in official release version, this is what frustrates me most. The presense of rhis bug and that the devs do not fix it in the first place.
@kultowy97 no thanks! I'm not redoing all 65 hours for one mission
@pikamewpix it's been almost two weeks since this thread was created, and all we got from Ubisoft is a suggestion to create a case or use the live chat and submit a save file on their support page, where both creating a case and live chat are disabled, and also an information that the dev team could not recreate the bug. Brilliant.
@prokeon so they just release a broken build, let the players test it and call it a AAA? I wonder, what was their QA division doing all the time, considering all other minor bugs?
@potatodude02 polishing the game before releasing it can't be harder than fixing bugs after. But I guess it's the management we have to blame.
@matthebest233 It's not a souls-like game, you know. It's about fun, exploration and reasonble challenge, not about 100s of tries and perfectly calculated timing
I think they have planned an update for the game, that fixes a lot of bugs, for a specific date and are not going to change that date and release an early fix just for one quest. Because, you know, schedules are probably more important than players' experience.
@medved_nbg UPD: I also have noticed that bosses found at blue spots on the map (idk how they are called in Englsih version) have much higher level than the shire they are found in. I personally see no sense in doing so, other than making the game artifically longer by forcing players to return to these bosses after they reach a requiered lvl (which btw I don't know how to find out). And ofc these bosses also spam you with the unblockables attacks until you are exhausted and then one-hit kill you. Nice game design, Ubisoft.
@amchan88
two weeks? this bug is known since the release, this thread alone is almost one month old.
The latest update haven't fixed the issue
@thebirdmanhq no need to get stuick, you simply can change to another alliance's arch while waiting for a patch.
@potatodude02 polishing the game before releasing it can't be harder than fixing bugs after. But I guess it's the management we have to blame.
@frozenqueen1988 there is no solution for this and the devs just keep silence since two weeks already
I think they have planned an update for the game, that fixes a lot of bugs, for a specific date and are not going to change that date and release an early fix just for one quest. Because, you know, schedules are probably more important than players' experience.
@pikamewpix it's been almost two weeks since this thread was created, and all we got from Ubisoft is a suggestion to create a case or use the live chat and submit a save file on their support page, where both creating a case and live chat are disabled, and also an information that the dev team could not recreate the bug. Brilliant.
@ubi-baron really? Below screenshot from your support page. One simply cannot submit a case, the button is inactive.
@prokeon so they just release a broken build, let the players test it and call it a AAA? I wonder, what was their QA division doing all the time, considering all other minor bugs?
@kultowy97 no thanks! I'm not redoing all 65 hours for one mission