

Plus, NPCs aren't calling for it to be nerfed, sooooooooo...
Hey Agents,
I've been thinking about this ever since the beginning of the year, but I believe it's time for me to retire from the forums. Now that the new forums are pretty much spam bot free , my services as a volunteer mod are no longer needed. Plus, as life naturally progresses, I'd like to honor that progress. Although I am not an official Ubisoft employee, and although this hurts to post, I'd like to still give my respect.
From the beginning of the original Division forums back in 2016, this place allowed me to become an expert at a game I was so deeply impressed by and invested in. It was a home away from home. From greatly heated debates about the dark zone and PVP, to penning lengthy passionate threads in hopes to influence change, my time here has been fruitful. Division 2 going quiet has greatly affected my attachment to the forums. It also came at the time between college graduation and depression, so I was at a crossroad and felt a need to move on.
My last feedback thread is my last feedback thread. It was a final attempt at getting Division 2 to incorporate some missing Division 1 elements, and to improve other aspects of end game, if this game is meant to be played for several more years. But, I'm tired, you know? Tired of typing them. So, hopefully we'll see some things in that thread come to fruition within the next year with the new content . If you're on PC, you may see me in-game whenever the new content drops, however I will be absent around here during that time. I'll sit back and simply be a player. To just enjoy what Massive will have cooked up for us.
Lucipus, I'd like to thank you for the volunteer mod opportunity. It was my first attempt at any sort of mod role and my ultimate goal from the beginning was to separate player from moderator. Not sure if I was successful, though . It was a joyous experience nonetheless!
Anyways, take care Dagro, Yodaman, Oatiecrumble (or whatever your new username will eventually be ), DeMize, Seven (Although we’re Discord friends), moesuvious, Zathras23, Sock_Monkey, Xcel, N3mbot, TimesLostArc, RedSaberSam, LateNiteDelight, MutantCowboy x, SuspiciousPixel, Dynamo (Will likely see you in Conflict if it ever improves lol), Metal_Greg, Lucipus, Realdude, and SirCowDog.
o7,
Merph
Builds play a part, but Legendary is mainly knowing where enemies, particularly the most deadly, are and when they spawn.
But, learning encounters require dying to them first. A lot.
I don't mean to offend the OP, but it was this kind of rhetoric that made me realize how much of a fool I was for humoring PVP. I can't speak for the Regulus, but I can definitely speak about the Liberty / Bulwark, as that was my PVP build before I stopped playing.
The Liberty is a desert eagle, the weapon with the worst recoil in the game, even with the nerf and then rebuff to pistols. It's high risk (poor recoil, small mag size, it being a pistol) high reward (base damage + headshot multiplier). So for a player to have an issue with another player trying and landing headshots with the gun that has the worst recoil in the game was such a wake up call to me. You always hear about how headshots (on PC at least) in PVP shooters should be praised. It's like such praise does not exist when it comes to this weapon. And considering the Crusader meta, the complaints about Liberty, losing crit to stack headshot damage, and Bulwark was even more bizarre having being a direct counter to it.
And when players started complaining about being countered, the true integrity of the PVP became questionable to me.
@xcel30 I think you'll want Battlefield then. You can do well and have fun in it while not having a need to tryhard.
This game is clearly going after a Call of Duty audience and CoD is not exactly a game where you can just turn your brain off and play, let alone play while staying dry.
It's not really a raid, it's more like eight player Kenly College.
Some players here (or at least with the old forum layout) are age 60+.
At any rate, I'm gonna recommend Eclipse Protocol, as it's one of the best builds in the game. You don't have to main it, but it's good to have one in your pocket. For survivability + killing, maybe something with Momento. Or an Intimidate + Adrenaline Rush combo
I have 5 builds, each with 8 items that need a percent or two or three to max them out. That’s something like 40 pieces of gear and maybe 100 rolls that need optimizing. I can maybe collect enough SHD to optimize one roll, one percent… every week I play. At this rate, it will take me about 2 years to optimize my gear. Sorry, but this game ain’t that good.
The quality of loot dropping is just demoralizing and the lack of one single resource to optimize what I do have is sucking all the wind out of me. I don’t see the point in carrying on. Getting my gear optimized is onubtanium… so what’s the point?
The journey is, ultimately, personal, but there is nothing wrong with not having max rolled stuff, provided the difference between what you have and max is, as you said, a couple percentages off. Sure, it's comforting, but won't make a difference in the end.
There's this fixation on having stat bars glow orange; orange bars provided a sense of completion, but because Division isn't necessarily balanced around having everything max in order to complete content, something like the optimization station, considering the amount of resources needed to optimize one or two percent, could drive one crazy. I think the game becomes much more enjoyable once you let go of that fixation.
But then another problem arises. You could play for fun, as others have said, but the problem with that is, relevant to the current state of the game, the lack of new content will eventually hit you. You will eventually master all the missions, all the leagues, all the difficulties, etc., leading you to crave something new and different.
Give the source code to community, we can do much better
Mmmm... probably not, given how often Massive is praised for the amount of detail they've put into both Division 1 and Division 2's world.
And even if the community could, we wouldn't see substantial community created content, like the map expansions you are mentioning, until years later, well after Massive's upcoming content is released. I mean, think about it: free content made by volunteers with varying schedules and actual responsibilities who aren't getting paid to spend hundreds, if not thousands of hours creating content for the game, vs actual employees who get paid to make content for this game. Who would you prefer to wait on?
Not to mention this game being on consoles. If you’re writing this from a PC perspective, you've pretty much ruled consoles out, by foregoing what process that developers go through to get content on third party consoles. Course, we can look at Skyrim and Fallout on PC, but Division is a live service game that still has players on console, not so much a single player game. Console players deserve new content, too, no? Would Massive / Ubisoft go through the trouble of trying to pull a Bethesda and get mods on console? It took them a minute to get the PTS on there.
As for the potential, yeah.... Though, it's probably not as simple as it seems. Are we pointing the finger at Massive or Ubisoft? What's influencing their decisions?: gaming trends, other games, money, technology, etc.
Your frustration is understandable, but you still gotta be practical.
@dedloc Not really. Considering the pre-Heartbreaker gear climate, there wasn’t any activity that couldn't be completed. It's not an outlier where everyone needs to use it in order complete content. In PVP, counters exist already. My main PVP build (System Corruption + 10% pulse resistance mod) counters it. Maybe buff pulse jammer so that it provides a brief pulse immunity and cleanses a player's current pulsed status?
Otherwise, the bug for it in PVP (so I've been told) just needs to be fixed.
There is the question of extending Legendary to more activities.
- And yes that is something we would like to do.
- It's not just a difficulty you turn on/up.
- It's hand crafted for every mission that currently has it.
- It takes people with experience in AI/NPC's/Combat in the game.
- Its not something that is possible right now, until the team is experienced with the game.
••• - So in the future maybe
••• - We may consider it, but it is not something we put on our plans yet.
Sigh![]()
Just make Div3 than...
This is gonna take way too long.
- All of us get new grinding content to get more powerful, but no new harder content (to actually use it in).
Yeah 1 mission (INTENDED for 8 players) that people already want nerfed to the ground so they can solo it.......
And 8 players can run trough it like discovery mode....
Perfect!!!
Is Legendary actually hard, though? Testing effect is getting good at a test after taking it over and over. We can apply that to Legendary.
How many of you can fly through a Legendary mission now?
We can already anticipate how a new Legendary mission will go, which enemies are the deadliest, what builds to bring, etc., because of the statement above. Sure, the initial difficulty of a Legendary mission will need to be conquered (not knowing where enemies will spawn and if the boss at the end has a mechanic that needs to be figured out), but, in my opinion, more Legendary missions aren't the answer.
Difficulty comes by ways of randomness, enemy design, mechanics that require player cognition instead of their build, and a timer imo.
I posted this on reddit, but I'd rather want revamped Incursions, where Rogue Agents are the enemies, instead of more Legendaries
The reason why is because Rogue Agents have the same arsenal as us, meaning a lot of things we can have for ourselves can be applied to Rogue Agents. What if a Rogue Agent has status immunity when they stand in the circle of a hive? What if a Rogue Agent randomly dishes out an EMP burst Have you felt a Rogue Agent's Oxidizer? What if a status immune Rogue Agent pushes with a shield, or if there was a Rogue Agent that heals their group members from a distance? What if they have the ability to debuff our healing or damage output?
Then, what if during these encounters, we'd have to complete an objective within a certain time, battling a field debuff (steam or poison for example) or if two buttons need to be pushed between a certain time window?
It's those things that would create difficulty, imo, not more Legendaries where I can just throw on Foam or Turret / Drone.
But yeah, I do agree with making Division 3.
No. The 3rd game in a series is rarely a good one. And this game, the second, is having more issues then the first. They can't even stop the crashes yet. A 3rd Division at this point would only hurt Ubisofts reputation. Unless it somehow doesn't crash at all (but if they can't even do that here then it's too much of a gamble).
Why would they even think about making a 3rd game in this situation? It's not even worth considering until TD2 is in a more playable state. THEN peope can think of the future.
If anything the devs will make a different game altogether. That's standard procedure when a series starts to suffer to this extent. Plus they could move on to a different game engine that is less prone to crashes. In which case what would they make?
Division 3 would be a matter of simple math. Take what made Division 1 good, take what made Division 2 good, and then make Division 3.
The biggest asset of Division 1 was its dark zone. It had the size and player count that was missing in Division 2's DZ, even though Division 2's DZ is the implementation of a Division 1 concept.
Division 2 has the open world PVE that Division 1 lacked, although Division 1 has more indoor areas. Division 1 also has the snow, which is a popular feature that adds to the immersion. Oh, and incursions. These are the the biggest assets of both games.
Division 3 would simply be combining it all.
There'd need to be discussions about two other things: movement mechanics and health bar. Division 2's health bar is useless, so keeping only 1 HP bar would ideally be brought back from Division 1 for Division 3.
Division 2's movement mechanics are needed for PVP to combat (Division 1's) chicken dancing, so Division 3 would ideally bring that over from Division 2.
For specializations, ehh... let's see what the rework is about.
Division 3 does not need to be a huge rework of things, like Division 2 was from 1. The game would be made on a new console hardware base and the game engine, which we could assume has improved, would be capable of doing more things. On top of all of this, it would be the game that gets the constant expansions treatment, like Destiny.
All of this, imo, would be the perfect Division game.
Considering Seige and For Honor, it can happen for Division. Just need a new game first, and a dedicated team imo.
They're trying to avoid Division 1's RPM meta.
I think it's best to look at the White Tusk from a conceptual point of view, because their concept will justify their stats / behavior. Elite soldiers should act elite, from their aim, to how often they "throw" things at you.
The only unfair thing about the White Tusks were the heavies being able to shoot with perfect aim while blinded. It made no logical sense. They have since fixed that.
Not sure if stinger hives hitting you through the walls is still justified tho. I guess we just deal with it now.
@raciaiadhesive If I throw on foam with eclipse, am I not also cheesing missions? I don't use heartbreaker, but compared to eclipse, I don't think it's on the same cheesy level.
NOT TRYING TO GIVE THEM ANY IDEAS OR ANYTHING.
It's PvE players crying about it needing a nerf....
That's the funniest part about it. PVP didn't get something nerfed this time.
But hey, we just gotta take their word on the "unintended" part.
I would actually move the idea of amplified damage to system corruption AND increases how much it scales with bonus armor, currently that set gives really small amount of damage and only way to get bonus armor from the set iself is using the medkits that works with a cooldown, so being able to use it as both defensive tool to heal or when in a good position as a big temporary damage boost feels like it would work better as a high risk high reward that could give big damage numbers
I think we're overdue for a buff / rework pass for pre-TU15 gear, in general. System Corruption is definitely one of the top sets needing changes.