Posts made by metaquad
IMO - enemies should have access to kit NPCs as well. They could be hired help (most enemies are either mercenaries or gangs, so this seems like something they would do), or loyalists that happen to have particular jobs.
So enemies (maybe no more than 1-2 per fort, and not in any fort - maybe make it random) might have beekeepers, hitmen, spies, etcetera. They'll engage you just like any other enemy if they detect you - and of course you can use the deep profiler to try and recruit them.
Maybe make it so that an alarm is raised AND if you are currently seen - they'll do their best to seek you out. That way, they become a bit of a "special" threat.
Anywho, just an idea! I think the idea of having to go up against enemies with these kits sounds pretty exciting. And it offers another avenue for recruitment (if a-bit dangerous).
I'm sure this has been talked about by at-least one person, but I had a suggestion regarding how to treat prestige operatives with regards to permadeath:
I suggest one of two things:
- Making prestige operatives immune to permadeath (less desirable, but it works).
- Making prestige operative's traits into "kits" - similar to how "Spy" is a kit, "Hitman" is a kit, and "Beekeeper" is a kit, each with common abilities between operatives. You will be able to see operatives with each prestige operative's kit once you purchase each prestige operative.
- For example, people with the "Vigilante" kit won't spawn - but once you purchase Aiden Pierce then they will start to spawn.
- Another example - once you purchase Dolores Bae, people with the "Mortician" kit will spawn.
- Or once you have Mina, you get the "PROPERTY OF OMNI" kit.
- Etcerera, for each prestige operative.
I really like permadeath (and I love resistance mode) - the only thing I hate about it is that prestige operatives are unique, which does put a damper in the mode. It makes me hesitant to use them unless I know without a shadow of a doubt that I'll win, which shouldn't be the case. Just like with other characters, I feel the player should be free to use them and find another if they lose them.
I think that either of these ideas would really free people up to use these operatives more liberally.
It is a weird idea - have a player pay extra, for operatives that will stress you out to use when you play the more fun permadeath modes.So the player either is locked out of resistance mode, or will lose operatives that (unlike any non-DLC operative) can never be recovered.