

Production buildings would prioritise delivery to secondary production buildings within range over delivery to warehouses whenever possible. This leads to serious problem when the distance between the buildings is large enough since there are no enough carts to carry all the products away and reduces the productivity of outgoing buildings due to full storage. The problem can easily arise from orchards having long range, or if I am overproducing certain good that is to be transported to other islands while also using it locally. The following screenshot is an example. The coal mine is delivering to filament factories far away over the warehouse nearby, causing a productivity drop.
An option to prioritise deliveries to warehouses should help a lot.
In an older thread I reported Gasparov not recognising my investors' fully satiated champagne need, but it seems to have went nowhere while the majority of other bugs have been resolved. Now In a new playthrough started from scratch with the latest patches and DLC (apart from Sunken Treasure which was not activated), the quest bugged again but in a different form: This time I have no investors at all, which means there should not be any champagne demand. Gasparov nevertheless gave me the quest and somehow claims I have fulfilled 4% out of total champagne need. What I actually had was 4 tons of champagne in the warehouse, transported there from another island's carnival. There was more but some was given away to another quest, might be Gasparov's as well.
I suspected the quest tracked the champagne stock instead of need fulfilment but it wouldn't make sense in the older case as I definitely had more than 0 tons of champagne in my warehouse back then. Nevertheless, a screenshot and savefile is attached below:
https://mega.nz/file/3OwD3ShY#N8gEd4OfNHj77tXlqPDfWdSIMHLGviR1wotTl7Fn5c8: (https://mega.nz/file/3OwD3ShY#N8gEd4OfNHj77tXlqPDfWdSIMHLGviR1wotTl7Fn5c8)
On a side note, von Malching once gave me a delivery/pick up quest in the North Pole during the same playthrough but after I hit accept his clipper immediately sailed away and I don't even know what happened. No quest log or pop up dialogue, couldn't remember if there is any monetary or standing change either. No screenshot or save can be provided because there was no previous save kept where it can be replicated immediately.
@Ubi-Karl
Please find the save file here. It should be centred to the relevant orchards already. It seems that the affected orchards would also try to replant trees every time I load a save, which could be related to the problem.
https://mega.nz/file/LP5mWBwQ#ypeI2PQw52ceZoHnalPPxQ07EI4Kfxo26Ogt8Hph6Kw: (https://mega.nz/file/LP5mWBwQ#ypeI2PQw52ceZoHnalPPxQ07EI4Kfxo26Ogt8Hph6Kw)
@ubi-orion
I am not sure what a video can do apart from confirming the existence of the problem, but here it is.
https://mega.nz/file/qKR2yLQC#zPcRPXhk4uJwhpfjFFHQ2MMMIUlFtrXlNTLK9sI02qU: (https://mega.nz/file/qKR2yLQC#zPcRPXhk4uJwhpfjFFHQ2MMMIUlFtrXlNTLK9sI02qU)
As you can see from the screenshot, the tile is not used by the orchard. Nor can I build a road there. I did not build anything and if I did I demolished that tile multiple times already.
Production buildings would prioritise delivery to secondary production buildings within range over delivery to warehouses whenever possible. This leads to serious problem when the distance between the buildings is large enough since there are no enough carts to carry all the products away and reduces the productivity of outgoing buildings due to full storage. The problem can easily arise from orchards having long range, or if I am overproducing certain good that is to be transported to other islands while also using it locally. The following screenshot is an example. The coal mine is delivering to filament factories far away over the warehouse nearby, causing a productivity drop.
An option to prioritise deliveries to warehouses should help a lot.
@ubi-viral Thank you for your relays. Hopefully they get resolved quickly.
> Bug report 2: Can we ask that you please verify your game files and also ensure you are running the latest GPU drivers.
As I said in the very beginning,
> All the videos and screenshots are taken with Geforce Now, so presumably it should be the best hardware available out there.
If Nvidia GeForce Now, Nvidia's official streaming service which enables me to play the game on Nvidia's server does not have the latest driver installed I will be rather appalled.
All the videos and screenshots are taken with Geforce Now, so presumably it should be the best hardware available out there.
The following bugs are from before 12.1 update, but since I did not see any of them mentioned in the changelog I will post them nevertheless:
(1) Spies from Princess Qing's mother phase shift through the city instead of walking, as seen in the middle street:
https://mega.nz/file/ya4GyDLR#terPqcUo3kU2_vKPKWOPQFQvI91rSseB59zuplTN9sw: (https://mega.nz/file/ya4GyDLR#terPqcUo3kU2_vKPKWOPQFQvI91rSseB59zuplTN9sw)
(2) Trees flashing on and off:
https://mega.nz/file/SX5CXBxB#KXl3CRWpmh98Et9LQyBQMF7UOSbsh_uuTGEAGO3u8ys: (https://mega.nz/file/SX5CXBxB#KXl3CRWpmh98Et9LQyBQMF7UOSbsh_uuTGEAGO3u8ys)
(3) A building caught fire but was out of range of fire station, so I replaced some dirt road with brick road to extend its range but the fire station ignores the fire anyway:
The following ones are confirmed to be present in the latest version:
(4) The Chinese name for giant manta ray is not displaying properly, most likely because the font does not have the character.
As you can see, the 𫚉 character is likely to be missing in most fonts, so while 鬼蝠𫚉 is the default name please consider using 鬼蝠鲼 which is no less accurate because 𫚉 refers to the order Myliobatoidei or superfamily Dasyatoidea while 蝠鲼 refers to the family.Mobulidae.
(5) Quest of Champagne Socialist can not be completed because despite my investors' appetite for Champagne is fully satiated Gasparov refuses to acknowledge the fact. I did not enable Sunken Treasure DLC and I only have those 12 investor residences across all islands.
(6) This could be related to (3). My glasses factory claims to have no access to warehouses despite the overlay tell me otherwise. Upon reloading the save it seems that the overlay was not displaying proper range and the factory was indeed too far from the warehouse shown in the screenshot.
@kissybyc Hey there, if this only started after the Half Life DLC update, have you tried verifying your game files to see if you run into the same results in-game? I would also try exhausting all steps from our PC Troubleshooting Guide to see if this may help. If you continue to have the same behavior in-game, please keep us posted to take a closer look into this with you. Thanks!
If only we could play Half Life in Anno