Best posts made by mitsunari3
so far i enjoyed Odyssey most, without the annoying de-sync when messing around with NPCs.
i thought Ubisoft has learnt how to make games more enjoyable in 2018, but apparently not.
seriously when its already an 18+ game, stop parenting us on how to play game.
is this a joke that "viking" can't kill civilians?
promoting it as "write your viking saga" is a LIE.
the horse speed limit (if it still exists in Valhalla) is another annoying pointless restriction.
AC "open world" just feel pointless, you might as well not include the npc civilians, "look but don't touch" even though we own the games.
there are reasons why AC isn't as big as gta & other REAL open world games.
lol you're just repeating the same thing.
fine, i know you want ubi to parent you on how to play game. not my business.
players are allowed to speak out against removed feature, get it?
ubi wants more profit, we want freedom, its not that difficult to find a common ground and you don't speak for ubi lol
the "animus" excuse no longer works, because:
1) you can change Eivor's gender whenever you want
2) ubi promoted it as "write your viking saga"
3) many other open world games, you're playing as someone from the past too (not that different to "relieving someone's memories"), whatever you do outside mission isn't canon.
if you just run the game and stand there for a week, thats not "relieving someone's memories" but the game still allows it.
4) in Odyssey there are different endings (no spoiler please), how is that "relieving someone's memories"?
"animus" is just a bad excuse to rip away customer's freedom, enjoyability & variety of gameplay.
@icey04585 how a player should be punished for killing npc civilians should be something like "bounty hunter" system, as in Odyssey.
not some lazy poor programming just de-sync without any Artifical Intelligence involved, but some fans would believe it did the job.
Artifical Intelligence react after players did "bad" things in 3D open world game, has been there since 2001, ubi is lame & late in that aspect.
they did change for good in Odyssey,
& they did add feature for you to mess around in Origins,
my point still stands,
these unnecessary restrictions are why AC ain't as big as other REAL open world games.
i'm speaking out for improvement, increased variety of gameplay.
if you just want to be told you can only do, go ahead but no need to restrict others who likes freedom.
Latest posts made by mitsunari3
It's a little annoying, but you can off the occasional monk and such here and there, as long as you don't overindulge... and frankly, systematically slaughtering all the civilians—who don't even fight back—would get old real fast, at least for me.
shouldn't be that way,
we're customers, not school kids, why do we have to act like cheeky kids do naughty stuff quickly while their parents/ teachers turn their back for 2 secs.
i have been playing open world games since 2001, indeed it will soon get old, but i find it insulting to be "parented".
if ubi montreal wants my money, respect us as an adult customers first.
I certainly feel that immersion takes a hit, if that's your thing, in this case. But given the sensitivity issues it is understandable. I think it should be punishable through a gameplay mechanic, that ultimately ends up in your village getting obliterated by [censored] off Christians and game over. Desync isn't cool and it really doesn't let such horrible tendencies and actions carry any weight.
I didn't actively go after monks but some ended up a collateral in tight corridors. While it's not my thing and I don't have Christian-murdering fantasies the desync message warning wasn't cool to see. It literally happened in the heat of battle and it suddenly told me that I am about to get punished for collateral in non-combatants in a crowded raid...
hell even a first year computing student can program desync.
Tell me, in your games have you ever killed people in a fortress just to steal their treasure? Yes, of course you have. How about burning a few villages because they backed the wrong side? What do you think happens to the villagers after you have destroyed their homes and grain stores? Well quite a few will starve to death next winter. All that is a perfectly correct representation of dark ages warfare and Viking (& indeed Anglo-Saxon, Briton & Pictish) conduct. Face it, Eivor is indeed a homicidal maniac
If a few civilians get caught up in a melee, truth is no dark ages warriors is really going to care all that much. Why Ubisoft thinks it is ok to show a Viking raid to pillage a monastery whilst acting as if all the monks in residence lived happily ever after is baffling.
"The Vikings burned and demolished, killed abbot and monks and all that they found there, brought it about so that what was earlier very rich was as it were nothing." - Simeon of Durham
lol those rules are handy, save Ubisoft Montreal from promgramming proper AI.
"viking" raid but no slay lmao, what logic is that.
all the choices are pointless if you can't even choose whom to slay.
if you read the posts above, many people have already said this restriction doesn't fit well in a viking game.
u can learn more about viking from frosthound030's post:
As someone from a Norse back ground who has Viking blood in my line and knows what my heritage is about i can say this.
Anyone saying Eivor wouldn’t kill civilians in a raid has zero understanding of Vikings, saying he’s an assassin doesn’t work either, Eivor doesn’t even know what the hidden ones are most of the game, Eivor would not be in any raiding party at all as well if he was caught playing peacemaker during a raid, in a real Viking raid more civilians are killed then actual warriors, it’s common knowledge if you put even a slight effort into researching what Vikings were like. (They wernt these psychos that killed everything on sight but they killed ALOT, especially in a raid)
to the ones screaming “REEEEEEE THIS ISNT A MURDER MASSACRE GO PLAY SOMERHING ELSE”
We are Viking and to anyone who actually has two brain cells will realize that us being Viking is enough to kill civilians of a different culture during a raid, the priest wouldn’t be walking out alive usually.
desyncing is idiotic during a raid at any point for a civilian killed, especially when the civilians won’t move away from enemy npcs and become collateral damage
i dont go looking to kill civilians during the raid myself but with how much they actually get in the way, they need to be killable with no desync because I’ve had 4 raids ruined from random civilians running into a fight, and get themselves killed
honestly tho Evior would be stuck back at home cleaning sheep crap if he did what he did in this game as a Viking.
lets just call these Ubisoftvikings, because honestly this are not how real Vikings act at all
Ubisoft has showed it’s moving away from the typical assassin resctrictions which is what alot of people want them to do, so hopefully Valhalla shows Ubisoft why the desyncing needs to work like in odyssey with the merc system or just remove it completely, or don’t bother making a game with warriors like Vikings if your gonna put personal restrictions on them
To be honest. . .
I give the assassin's creed game's that was made before origin's a pass in regard's to restricting you to kill NPC's however since Origins, Odyssey, and Valhalla is a Choice-based game. . .
I think it's kinda defeating the purpose of making your own decision's throughout the game if you don't have the choice to whether or not kill an NPC or not to kill an NPC. . .
For example: Throughout the story. . .
You're going to come across moment's in the game where they give you the choice of something like:
Spare. . .
But the game strictly doesn't give you the opportunity to kill Npc's By choice which seem's backwards. . .
Also. . . remember in game's like Ac3 where you couldn't kill domestic animals too?
Why is it that you can't in AC3 but you can in Origins, Odyssey, and Valhalla if killing Npc's also takes a big play in the game. . .
Don't say for crafting purposes because they also restricted the ability to kill domestic animals in black flag too and you had to hunt animals for crafting holsters, armor, etc and in ac3 you we're able to hunt good's to sell. . .
It was awesome in Odyssey. Loved that I didn't get de-synched when my massively buffed overpower arrows took out civilians galore along with the enemy. Also civilians would actually grab an oar or get a weapon from a rack and go after you. That was a BLAST when taking out leaders or mercenaries using "weapon dmg applies to nearby enemies" and you could take out 6 angry civilians at once. Games are supposed to be FUN and that was super fun!!!! So far I'm not super impressed with Valhalla.
exactly, Odyssey was so much fun
Ubisoft Quebec make better games than Ubisoft Montreal
if ubi really want to only protect the religous dudes, just bolt the protagonist to death (as god's punishment) when monks get killed,
or make monks invincible (like children).
no need to sacrifice the whole mechanics,
its insulting to tell adult gamers "you can't do this".
just bring back the "Odyssey civilians fight-back" mechanics for odin's sake. a 2020 aaa game lack of this kind of AI is ridiculous.