Posts made by Mobyslick
Necroing for truth. I had Steinnbjorn down to about 40%, I had 2/3 health and 6 rations left. Looks like a sure win, right? One paw swipe later.... I was suddenly dead, no last chance to heal. And no motivation left for tonight.
PS I was a good social distance and a half away from the paw... it never touched me. But they decided I should be hit anyway (this happens with certain other enemies like Macbeths, pikemen, Jotnar-Gulds, anything with a "long" weapon - their range is longer than the weapon, lol).
I really want a Hold option for sprinting too. Because it just feels more natural to me and gives me absolute certainty that I am in fact sprinting. There are certain moments in gameplay where the Toggle mode just fails to result in good movement. Including, but probably not limited to:
- Bumped into an NPC while in Toggle sprint = sprint canceled, have to Toggle again. And again. And again. See how just holding down a button sprinting through towns would be better?
- Chasing those... wonderful... flying tattoo designs. Whatever the obstacle course, some actions / jumps / hops seems (maybe?) to drop out of sprint, or the movement just looks slower because of the obstacle navigation. Resulting in me trying to Toggle sprint back on, but oh it was on, so now I'm not sprinting and the paper's getting away... or was it off???? This kind of experience is not necessary or fun... Hold to sprint = confident winning. Toggle sprint = stressful mystery.
- Riding the mount. Because the mount can seem fast already, I've had many times where I assumed I was sprinting (galloping) but in fact wasn't. The one mitigating feature here, is that the mount's blue stamina bar flashes while galloping. So there is a visual indicator of whether or not I am in sprint mode. Ding ding ding, why not apply that concept in all movement modes? A sprint indicator? Hmmm
- Swimming. It's slow, lunging isn't much faster, I don't know which is happening unless I Toggle in and out to check. Ugh
I'm 70% through map clearing so I doubt we will get this feature in time to save me, but here's hoping for a concurrent "fix" when the Druids DLC comes out.