Fist off, it seems like the distance to where textures start to fully load all their detail needs to be slightly tweaked. I have seen many times where the textures aren't fully loaded by the time you're even standing on them. (i9-9900k SSD 32GB RTX 2080ti)
Using the one raven to survey they area, I think it's Feigr? The one with green eyes. After looking through his eyes for a couple of seconds, the green eyes take up a majority of the screen and it makes it very difficult to use the raven for it's intended purpose.
When moving the slidable bookshelf things, Eivor glitches through it before correctly positioning himself.
Sometimes after destroying and collecting an ore vein, the raven still sees it as "Untapped".
Also, it can be a pain in the butt to hit the veins, you think you're lined up then, swing and a miss! swing and a miss! swing and a miss!
The aiming feels awkward, the acceleration or the dead zone programed into it doesn't feel right and aiming proves difficult.
Could we get a ms adjustment for the Odin's sight feature?
Could we get a trajectory arch for throwing items (oil vases) or at least the option to turn one on for those who want it?
Turning off headgear doesn't always stay and randomly turns back on.