

The game will constantly spawn new enemies when you look away, and despawn then respawn your troops when you are running around. When you realise this the raids go from feeling real and fun to just being what they actually are: a visual specticle that doesn't really exist and is just there to cheat you. Why couldn't they have a set amount of enemies that are in the settlement you raid, and give you a set amount of raiders that can actually die. Have a meter on the UI that shows how many troops they have left and how many you have left. Now there is actual reason to kill enemies. Now I just sprint from treasure to treasure because killing enemies get me pretty much no where. After a while you can empty out a settlement, but there is no reason to.
This also gives you reason to make use of hit and run tactics. Make it so the local castles and settlements will send reinforcements so if you don't hurry up you will get swarmed.
Boom. Now its fun to raid. You go in, fight towards the treasure, then get out when you got it all and leave before they get aid. Make your troops actually retreat when you use the horn instead of just spawning them in when you take command. Now you also have to evaluate if you want to wait for all of them or leave before you get swarmed. Now you have reason to cover their retreat.
The game will constantly spawn new enemies when you look away, and despawn then respawn your troops when you are running around. When you realise this the raids go from feeling real and fun to just being what they actually are: a visual specticle that doesn't really exist and is just there to cheat you. Why couldn't they have a set amount of enemies that are in the settlement you raid, and give you a set amount of raiders that can actually die. Have a meter on the UI that shows how many troops they have left and how many you have left. Now there is actual reason to kill enemies. Now I just sprint from treasure to treasure because killing enemies get me pretty much no where. After a while you can empty out a settlement, but there is no reason to.
This also gives you reason to make use of hit and run tactics. Make it so the local castles and settlements will send reinforcements so if you don't hurry up you will get swarmed.
Boom. Now its fun to raid. You go in, fight towards the treasure, then get out when you got it all and leave before they get aid. Make your troops actually retreat when you use the horn instead of just spawning them in when you take command. Now you also have to evaluate if you want to wait for all of them or leave before you get swarmed. Now you have reason to cover their retreat.