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I'm currently replaying the game and was able to complete this event, and I noticed something that made me remember a detail about the first time I encountered this on my main game which I thought might help the developers. When I first encountered this, I saw the two guys that say "that man needs a good push", but I did not notice the guy in the boat. Instead, I thought they were referring to a third man who was standing closer to the cliff. I did something that ended up causing that third man to fall into the water. I never ended up noticing the guy on the boat (so I can't say for sure whether he was there originally or not) but what I have noticed is that all of the times I've come back to this spot to attempt to get it to complete, I don't see that third guy near the cliff anymore. This can also be seen in the video I posted above. Perhaps that man falling into the water caused the world event to bug out. Just a thought.
I've been capturing some HDR footage of my PS5 version for my YouTube channel, and using a tool I created to analyze HDR frames, these are the results I got for the first hour of the game:
Average Black Level: 0.157 nits (Approximate HDR Code Value 130, 8% signal level)
Median Black Level: 0.042 nits (Approximate HDR Code Value 101, 4% signal level)
True Black in 0% of frames analyzed
Lowest Measured: 0.005 nits (Approximate HDR Code Value 77, 1.5% signal level)
For reference, black should be 0 nits, and code value 64
It seems like something really weird is happening at a technical level, as there's a pretty wide variance of black levels on display here. While some raised black levels in foggy areas would not be uncommon, having raised black levels everywhere is bad, and causes the image to appear very washed out with desaturated colors and less impactful highlights as well. It seems like perhaps different visual filters in the game are impacting the black levels in different ways. It seems that the game MIGHT be capable of delivering a true black under the right conditions, as the lowest measured value got pretty close, but under most conditions, it's raised considerably and looks bad. Originally (as per my reddit post linked above) I was assuming there was an incorrect Full to Limited color space conversion happening somewhere in the pipeline, but that would have created a hard line black level at code value 118, and it DOES go below that, so that doesn't appear to be exactly what's happening (although the typical image looks very close to what that would look like).
In previous games Odyssey and Origins allowed us to manipulate the black level via the brightness control, even when HDR was active. On the new game, the brightness control is disabled when HDR is enabled, preventing us from fixing this issue. A simple fix would be to just unlock that control and let us fix the issue ourselves, but if I were Ubisoft, I'd be looking into how their color grading code is working, because it's causing significantly raised black levels and a washed out image in just about every situation.