Posts made by nash_trickster
@kormac67 There is indeed "strange" conditions that come into play... I've never tried the situation you mention, but it makes sense that an enemy attacking you would then count as "necessary".
But there is one condition which can be abused quite easily: Only the enemies within the "Restricted Area" count for the requirements.
And that means that as soom as they get out of the zone where it's actually written at the top of your screen, even if still within the borders of the "red area", they don't count for the requirement anymore.
Thus, it no longer matters, as soon as they cross that line, if they spot you they won't trigger the "remain undetected" clause (careful though, for if another enemy is within "hearing" range of this one when he spots you the other gets activated too and still being within the area itself will trigger the clause)...
And, a lot more useful to know, you can kill an enemy who walked out of the limits of the area without trigerring the "unnecessary deaths" clause, so if you really need to get rid of a few guys patrolling close to the edge of the area to get to your target, attracting them out of the area before dealing with them is an option.
(The only thing I haven't tested is if they don't trigger the "Take no damage" one, but I don't see why they would given how it works with the other two requirements.)
The system is wacky, but sometimes it's in our favor
As long as "remain undetected" is the only requirement, it's easy, just kill everyone without getting spotted (sniping is indeed the easy way, poison arrows are even easier.)
When it comes with "no unnecessary deaths" however, it can indeed require some creative use of the whistle to split up groups if the targets are near other guards.
Sleep arrows can indeed be useful, specially to non-lethally deal with guards in towers, who will spot you from very far away, but not always necessary.
The method I use the most, however, is to simply sneak into a bush/hay stack, or behind a wall corner, nearby to the intended target, whistle, and just assassinate... (No need for a kill confirmation means less time exposed, and less chances to get spotted.)
Even if detection is indeed wacky sometimes, it's still do-able
As I just posted in the other thread on the subject, there's a longer version of the dialog file (in french) which was leaked... (Don't know how to post a link to the video here though sorry.)
To summarize what can be made out of the dialog:
1) Eivor meets an old woman who asks to fight and happens to be a very strong opponent despite her appearance.
2) It is this woman who hands Eivor the Eye of Odin.
3) the woman mentions that the talisman she possesses must be charged through combat at specific altars which can be found all over Mercia.
This therefore makes me think the Odin Runes are actually linked to the upcoming Mastery Challenges...
Can we call the mystery solved?
Well, just saw a video in french which contains a much longer version of the leaked dialog file which mentions the Eye of Odin (the one in Dark Stryder's video).
(I don't know how to post that video here unfortunately but it's by french youtuber SLAPP, if anyone more versed in the workings of the forums is willing to do so.)
The longer file mentions an old woman who asks to fight Eivor. She's apparently a very strong opponent (in a line of dialog Eivor says she's akin to "the Shield Maidens of legends") and she's the one who ends up giving the Eye of Odin to Eivor...
So we should no longer be looking for the Eye itself now, but for that old woman.
However, in one line of dialog the Old Woman also mentions altars, which can be found all across Mercia, where the amulet must be charged through combat... This part makes me think the whole Odin Rune mystery is actually linked to the forthcoming Mastery Challenges.
Just don't buy it and don't use it...
There's plenty of silly looking outfits/naval packs which were in the game since day 1, the Unicorn naval pack is the most infamous example IMHO.
And the modern day armour can be explained with the same reason which they used to justify its presence in Odyssey, or the presence of the Final Fantasy items in Origins:
The Animus that is used in these games is slightly different, allowing a user who's not from the lineage of an assassin to re-live his memories, it simply requires a bit of DNA from the assassin in question... But it has a flaw, it lets some of the things in the user's mind "bleed" into his perceptions of the past.
Hence why Layla, a fan of Final Fantasy (given the sticker on her car and the action figure on her desk in Origins) imagined seeing the weapons and mount, while the historical truth was different... Hence why, after being attacked by Abstergo troops in Odyssey, Layla could have this appearance "bleed" into her vision of the events, even if it's not true to the ancient events...
And the same explanation remains true in Valhalla...
I'm not saying this explanation makes a lot of sense, but the appearance of modern day "inspired" weapons and mounts is in no way new to Valhalla.
In truth, I believe it's just a lame attempt to justify throwing in the game stuff that doesn't belong there, but it's been going on for the last 3 games and if they continue doing it it's most likely because a part of the player base buys and uses these.
Well, the red glows could indeed be merely a leftover. However, it'll keep bothering me until I know we got to see there's nothing on the other side...
There used to be brute force ways to unlock barred doors, is there one still active after the patches? (I tried those I knew about, explosive arrows and Dive of the Valkyries without results)
Or could anyone who knows how to get the camera to glitch through the door check if there's something behind it?
If there's nothing, then gaining this confirmation through a glitch does not bother me. And if there's something there, we could always search for the legit way to access the area afterwards.
It's been a while since I was last here, real life caught up with me so I could no longer spend hours chasing wild geese... And I don't have the time to read every single post since I was last here to check if what I'm about to say is already known or not, so please bear with me...
I finally had some free time today and decided to look into an idea I had a while ago: to check the cliffs between Hadrian's wall and the actual world border for either another Odin Rune (if I was a devious game designer, I'd definitely hide the "key" one there) or maybe the "goat cave" mentionned in the Cartographer's notes... I got no luck on either so far, but the area to cover is much bigger than I realized, so I may have missed something. (Only sharing this part so as to maybe motivate others into giving it a try.)
However, as I was too tired to continue after spending hours looking at rocks, since I was near Fort Magnis and since I never spent mmuch time there, I went to look it up and found something interesting...
In the Northern part of the fort, there is one of the ropes you can slide along. From the bottom of this rope, if you look directly to the south-west you'll see a huge red double door (well, there's a tree in the way if you're really at the bottom of the rope so you'll have to move a bit to see it)... If you use Odin's Sight close enough to it, you'll see 2 red glows like the ones for barred doors. But if you go on the other side, it's just a brick wall (though the glows are still visible using Odin's Sight)... And after going in wider and wider circles around the doors, I failed to find any way to gain access (or get a line of sight on to allow me to shoot an arrow).
So 2 questions: does anyone know if this door has been noticed before? And if yes, did anyone ever manage to get access?
(Sorry I can't share pictures of the area)
The issue with aligning them is that, given their position, being partly on a vertical surface and partly on a horizontal one, you'd have to be floating in the sky to manage it. (And, yes, I tried with Synin, but can't make out the markings from the lowest height at which I can get Synin to fly...)
@el_t_us It is easily missable...
For example, I missed it when I first went through there because I simply followed Sigurd... I'm sure a lot of people did the same.
And I'm sure many people won't consider going back there afterwards, simply because there's no reason to unless you 1) know it's there because you've been told, or 2) are curious enough to revisit areas where there's no obvious reason to do so. (I am the 2nd type.)
I found most of the Isu weapons (all but the bow actually) purely by accident...
After finishing the main story, I decided to finish the hunting quests. At one point I needed polar bear skins, so headed to Norway and thought "can we go back to the fjord we opened up at the end?" So I headed there... I spotted a polar bear on the shore and stopped there... Then I saw there were lots of crows along the slope, and crow feathers were another of the things I missed, so I hunted them, going up the slope and at the end saw something shiny... You guessed it, I had just found Mjolnir, purely by accident. Tried to pick it up then but I was not "worthy" yet
Since I already had 2 pieces of Thor's armour, having killed 2 of Lerion's Daughters, I quickly guessed what I needed to do in order to pick it up. (The only thing I had to look was how to get Thor's cloak, because after completing the Lerion story, I couldn't figure how to get the last missing piece.)
After finding Mjolnir's location, I simply kept going deeper into the fjord, reached the Isu temple, and without Sigurd to lead me away from it, I ventured in Gungnir's room.
And for Excalibur, I found the room really early in the game. I was far from having the level to venture into Hamtunshire, but guessed there might be a puzzle under Stonehenge, like the one under the Sphinx in Origins.
Once I reached Stonehenge (after dying quite a few times to high level enemies ambushes), I used Synin to spot any "secret entrances" in the area and quickly found Myrddin's Cave and thus Excalibur... In Excalibur's room, since there was already one of the pillars which was activated, checking it and comparing with others taught me I needed tablets. Once I stumbled on the first Treasure of Britain cave, I knew what I needed to find, and the first zealot I killed which dropped one taught me where to find the others...
In other words, to miss Excalibur in a playthrough, you'd have to not be very curious, and just follow your quest markers ignoring everything else, but the other 2 could be very easily missed and AFAIK nothing points to their location.
@tchester1980 nothing so far from my in-game search and my eyes start to be tired from looking at every black stain I find on rocks, so I'll let them recover a bit (might have another try later tonight though)...
My magic 8-ball says "Ask again later" lol
Just something I've been wondering while thinking about the Standing Stones: has anyone tried to use the texts from Brendan to figure out in which order he visited them? And if not, does anyone know a place online where I can find all these texts without having to re-visit them all?
While I would agree with your objection if we talked "really near", the changing symbols "near" rune#2, are actually not that close to it...
And it makes sense to put them some distance away, because if not, then it would allow to solve the mystery through a brute force approach. There are only 4 runes left to match and 8 Standing stones (if the runes don't share the same standing stone), thus there are 1680 configurations possible. I wouldn't put trying to link each Odin's rune to each Standing stone until finding a pattern as "too much effort" for certain people, particularly if using computer assistance.
However, if the actual target, the changing symbols are, say, just 200m away from the runes, then the few degrees of error can ruin the pattern enough that it'd be useless.
So, yes, the theory might be wrong, but without quite a bit of footwork from all of us, we'll never know for sure. And, until we get more data to work with, allowing us to see a pattern emerge and possibly make the search more streamlined, there's no other option but trial and error.
I just had an idea which may help us locate the symbols though. In the case of rune #2, the symbols are found in the direction which the horizontal line of the rune points to. Might be the same for the other runes. We may even focus on the left side (where the horizontal line intersects the vertical one) at first, then try checking the right side too, if there's no payout with the first option...
In the case of rune#1, it points almost directly to the settlement, but there's quite a few cliff faces/rocky areas just on the other side of the settlement, which I'm not sure have been checked...
(I'm almost done with work today, will start playing soon)
@hroozenbeek Without the discovery with was made here of the 3rd Ogham which mentions "lines which are hard to see (except at specific times)" I would have thought of a glitch too when confronted with the changing symbols. But even if both discoveries were made separately, they match too well to be a coincidence IMHO.
I tend to think that it's in the vicinity of the Odin's rune that we should be searching for other changing symbols. The Odin's rune being a way to tell us "Hey! Look this way! There's something hidden around here!"... Something which was made necessary by the fact that the true markers, the changing symbols, are so hard to spot otherwise.
The fact that the symbols are changing is no coincidence either IMHO, since it's a call back to the "real" one, back at the standing stone, which is distorted and multiplied until you find the right angle...
I also think that the fact that the first line we were able to draw passes through Raventhorpe can merely be a coincidence. That by linking the changing symbols found near each of Odin's runes to their respective standing stone we'll see a pattern emerge which will point us to the location of whatever it is we'll find...
Since the moon follows the exact same path in the sky as the sun, we'll get the same results at some point during the night...
===== Did anyone check the "leaving the animus while near a rune" thing yet? (I hate not being able to check by myself, so frustrating!)
I just caught up on reading everything since my night-post and just realized that I was not very clear with my 2nd idea about the sun shining through the hole...
Since the height of the sun also varies while it moves from east to west, and since the orientation of the altars varies, at the time when the sun aligns with the hole, it shines on a very specific point, maybe this spot can be interacted with at that specific moment, giving us a part of a clue or something (not unlike the treasure hoards, which can be interacted with only after you find the map)...
Which makes me think: for the exact same reason, it'd worth trying to interact with the stone the shadow points to when it aligns with a rune!