

@exantro
+1000%
"New Settlers" is not "The Settlers"!!
Defeated yet again, and found the screen locked up when choosing the exit the game..... Needed the 3 finger salute and task manager to shutdown the beta test.Confused with reading other's comments where they mention "winning".... I must be missing something vital as I cannot see how winning would be possible at all! I want a setting to be able to turn OFF the AI and just go about learning the infrastructure and trade stuff.I did get to build a second storage unit (which is where the donkey carts finally get some use in transferring between them), and I can vaguely understand the dev's desire to get us to manage where items are stored, but in a game where the AI seems to already have a substantial infrastructure across many locations allowing for an army with attack waves which come way too frequent when you are trying to learn the game mechanics and not really wanting to have to micro-manage which storehouse contains which goods..The AI's engineers had about a dozen troops shadowing them as they expanded the territory pushing back my borders. Is there a setting somewhere for troops to be able to automatically shadow the erratic movements of engineers tasked with claiming or surveying? (Not that I would ever get as far as creating a few dozen troops to do that, but if I could ever get that far, is there such a setting, or it's only an AI feature?)
I fully support
@exantro
+1000%
"New Settlers" is not "The Settlers"!!
Defeated yet again, and found the screen locked up when choosing the exit the game..... Needed the 3 finger salute and task manager to shutdown the beta test.Confused with reading other's comments where they mention "winning".... I must be missing something vital as I cannot see how winning would be possible at all! I want a setting to be able to turn OFF the AI and just go about learning the infrastructure and trade stuff.I did get to build a second storage unit (which is where the donkey carts finally get some use in transferring between them), and I can vaguely understand the dev's desire to get us to manage where items are stored, but in a game where the AI seems to already have a substantial infrastructure across many locations allowing for an army with attack waves which come way too frequent when you are trying to learn the game mechanics and not really wanting to have to micro-manage which storehouse contains which goods..The AI's engineers had about a dozen troops shadowing them as they expanded the territory pushing back my borders. Is there a setting somewhere for troops to be able to automatically shadow the erratic movements of engineers tasked with claiming or surveying? (Not that I would ever get as far as creating a few dozen troops to do that, but if I could ever get that far, is there such a setting, or it's only an AI feature?)
I fully support