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Some developer info though. I read/saw on some guides hes supposed to run away. When it bugged out for me he was standing in the corner of a house with some pathing and collosion errors I preume, cos he ran on the spot turning sideways now and then but never left the spot.
I re-did the quest and this time he stood in the doorway. That in itself is a pathing/collision course spot as well but I never mounted up this time but carried him on foot all the way.
Dont know if it helps, but there is definetly some pathing issues with this npc and collision objects.