

The title says it all. I understand why they implemented the rats, but at some times they are more nuissance than anything else.
Maybe they should have been used more sparsely? Or maybe their damage just needs a re-check (they are killing fast!)
It is not possible to set a minimum stock for mail. This makes it unnessary difficult to keep a constant availability of local mail with multiple trade routes.
First of all, I'm very pleased to finally have one-handed swords and I really like the animations.
But, I didn't see any short sword bonuses in the skill tree (such as seax or spear or hammer).
Is this something that will be added with the full release of the short sword weapon? With the siege of Paris dlc perhaps?
@ubi-mushy Same issue here. This is impacting gameplay and user experience a lot. Any timeframe on when we can expect a fix?
In my experience with beta-testing, I find it weird this sort of bug made it through the beta-phase to be quite honest.
After changing buildings styles from the building screen itself (with the little popup), it's not possible to toggle the mail lifestyle in any session any more.
The only option is a complete shutdown and restart of the game to fix this.
If you delete a mail route or remove an airship from a mail route, it is impossible to remove or discard any mail still on the ship. The only option you have is to sell the ship to an npc trader and construct a new ship.
Setting up a new trade route didn't work either due to how mail cargo is handled.
@Ubi-Perseids Why was this topic moved away from player support? Isn't this a bug? Or is it WAD?
@Ubi-Perseids Thanks for reaching out. I will as soon as I am feeling better.
@Ubi-Perseids Thanks for reaching out. I will as soon as I am better (rather sick at the moment).
@Ubi-TheBerry Thanks for reaching out. I will as soon as I am better (rather sick at the moment).
@Ubi-Perseids Thanks for reaching out. I will as soon as I am better (rather sick at the moment).
If you delete a mail route or remove an airship from a mail route, it is impossible to remove or discard any mail still on the ship. The only option you have is to sell the ship to an npc trader and construct a new ship.
Setting up a new trade route didn't work either due to how mail cargo is handled.
@Asterix201252
It's just how the system works. Because "local" mail has to be converted to "regional" and "overseas".
That is how the system is designed, it won't change. So I don't ask for that, because it won't happen. Complete stacks might happen.
@Asterix201252
I understand their decision that 1 stack gets uploaden in its entirety. But 8 stacks should be able to go to different islands.
Mail change to "regional" or "oversea" should happen at unload, not before, so 1 airship for multi-island deliveries is possible.
The production is showing two separate numbers as usual, but the "actual" is always larger than the "potential", so it isn't clear how much we actually produce or if we have a bottleneck. This makes balancing mail routes trial and error, which can be very frustrating.
I wanted to use a big 8 cargo slot airship to deliver oversea mail to multiple islands, but all mail (8 stacks) is being dropped on the first island in the trade route setup. Is this a bug or WAD? Any chance this is being looked at for a change? Right now the big airships do not really have much purpose, imo.