

I think the weakest feature of The Division are players who prefer to complain over playing The Division like The Division.
In other words:
Ever since launch of the game there have been a few players who weren't really interested in builds, in strategies or tactics, in taking cover, in taking on challenging gameplay or most of the aspects that make The Division The Division – and not Call of Duty. They kept on complaining how hard the game was – because they simply weren't good enough for the hardest difficulties, but yet somehow demanded to be able to complete them with ease. Gear? Too complicated. Loot? Too bad. Enemies? Too strong. Mechanics? Don't care.
Basically all those complaints nearly rendered the cover-feature useless (as the OP described), because the game has become so easy and some builds (especially builds with shields) have become so ridiculously overpowered, that taking cover is not even a necessity on heroic difficulty.
I really miss the times back when only invaded missions offered heroic difficulty and the missions were so [censored] hard that we sometimes had to fall back several rooms to regroup and make new plans. So maybe you could say that currently the weakest feature of The Division is the lack of really challenging content (which imho would go a long way concerning replayability and longtime-motivation for veterans). But since (imho) not The Division is to blame for this lack of challenging content but the group of players crying for an easier game (instead of playing on lower difficulty levels) I decided to pick them as the weakest feature.
I think they're referring to the heroic difficulty (...)
And I think, you're right. Possibly, they have set their global difficulty (and thus the manhunt mission) to "challenging", but felt the mission to be rather "heroic".
Yes, some missions per design are tougher than other missions, although being played at the same difficulty. But that's far away from what the OP describes.
Personally, I have to admit I really have a hard time I responding to people's questions and problems when there are statements like "most people quit because of such BS" or "my clan mates will stop playing if Ubisoft will not...". Sometimes just seeking a vent for frustration is totally fine – but projecting a personal incapability to the entire TD2 players is just something that makes me shake my head. Sorry for OT...
(...) Guess devs should add a new "journalist" difficulty that gives the best gear and removes weapons from enemies and make them all be lv1, that way the game truly will be acceptable of all people and no one would ge left behind. After all things such as heroic and legendary are just for bad and mean people who like to trash talk the others, anyone who likes challanges is just a masochist troll who wants others to suffer >:/
Very well spoken.
I still think that different difficulty levels are in a game to pose the right challenge for players with different skills and experiences. Doom's "Nightmare" mode hasn't been made easily accessible for new players just because the game got old. FIFA games never change the difficulty of their "Legendary" difficulty, even when the next installment of the series is available. For casual fun there are casual difficulties like "Amateur" or "Semi-Pro" or Hurt me plenty." – so why is it that seemingly only casual Division players demand to have the hardest difficulties practically removed?
Casual or new or unexperienced players totally should be able to enjoy the game on "Story", "Normal" or "Hard" or nowadays maybe even "Challenging" difficulty. They do have lots of difficulty levels to pick the correct one for their personal way of having fun. Why can't they just accept that higher difficulties should demand more experience, more knowledge, and probably also a bit more skill (and not overpowered gear or more nerfs to the difficulty itself)? Because there are players, a lot of players, having fun with the toughest difficulties. And players that actually want to go the way of slowly progressing and constantly getting better at the game. Don't remove exactly this fun for all those players. Don't remove challenges from the game just because some players can't (yet) tackle them.
(...) asking for others and new players for rework so they simply enjoy the game (...)
Have you ever thought about the fact that other players, however, have fun with grinding? That they see Expertise for what it is – an optional, long-term engagement and not a torment that you have to finish as quickly as possible?
(...) "Game is Unbalanced" translates to I am not as good as I think I am and I want the game to be re-adjusted to fit my lack of resilience and consumer entitlement.
So true, so true. And not only for this thread, but for nearly every random rant-thread focussing on how unbalanced and unfair the game is, how overpowered the NPCs are and how ineffective we are/our gear is.
Depends on the weapon you are using and for what range it will mostly be used:
If you're focussing on an SMG, you can easily go for the 60% CHC, because you will usually only trigger the +25% CHD of the mask.
When playing with an AR I usually try to sit at 50% CHC with my build – while getting +10% CHC and +15% CHD from the mask for the mid range bonus.
In case you prefer using Coyote's Mask with a rifle, you don't need more than 35% CHC on your build, because the mask will grant you +25% CHC in most cases.
(...) the post took longer to write than expected and I had to run, so didn't have time to fix it.
There is really not much speculation in there though, just taking what we've been told and pointing out what that will mean in practise. (...)
I gave it a like. Because I think you explained what could be understood from the Annex pretty well. Yes, the system does sound a bit complicated, but it becomes a bit easier once you realize that
Proficiency Ranks do not make your gear better, they just
And at Expertise Level 1 we can upgrade all items with which we are Proficient (aka Proficiency Rank 10) with to Grade 1. When at Expertise Level 2, we can upgrade eligible items to Grade 2. And so on. That's it.
(...) But in Raids I (would) guess people use that to exploit the checkpoint system instead lol
Or... although this is a much more farfetched comparison... imagine if in the Raids you could kill yourself after having defeated Morozova or Razorback and opened the EB/Ravenous crate (instead of leaving the raid/boss area) – and then restart the final boss encounter with all your keys restored and get all the loot, XP, and chances for getting the EB/Ravenous out of the crate again. And again. And again.
People would be mad as hell – and the very same players that now exploit the floor 10 glitch beyond good and evil would pour insults and curses until they would have fixed this mean mean exploit.
Why? Because they would not be able to use an exploit in the raids. Thus it's bad. But if they're able to utilize an exploit to their advantage – it's fine.
However, this is just a double moral and using an exploit is using an exploit and always a sort of "cheating".
You can hover over / mark the "Legacy Apparel Cache" section on your last screenshot by navigating down. This should remove the "!" – until you'll receive a new cache key...
I don't know what have caused this or why it hasn't been fixed (...)
The reason this exists is because in older iterations of the game you needed more SHD Tech to unlock perks of your agent's general perk tree. For example the slot for your sidearm. Nowadays you just get this perk rightaway, for free, but you can still farm the SHD Tech you once needed.
So you don't need to worry in any way that this would be a bug or anything. But this also will probably not get "fixed", since the total number of SHD Tech agents can farm will not be reduced (simply because some agents may not find or want to find every crate in the open world and thus have alternatives to find other crates).
(...) instead of being one more problem now i try hard to be part of the solution (...)
That's very nicely put. Thank you for that! And kudos to you.
Since we already have The Summit in The Division 2, I wouldn't see too much of a benefit from having an Underground 2.0 as well.
(...) It was. Maybe if you play the game in the all modes, Summit, Invaded, normal missions, maybe you see it. (...)
I'd love to see a proof for this. If you don't have one – it wasn't. If you should have hard evidence or backed up numbers, I'll gladly discuss with you how, when, and why this change made its way into the game.
But until then: simply repeating assertions does not make them true.
The other quotes you have the answer.
I... haven't, I'm afraid. I'm sorry.
There always be who support the game changes without reserves and who don't. That's why the game is dying.
That's just another assertion that in so many ways is very questionable. First, the statement the game would be dying may be a perception that applies to you. But it's far away from being a fact. The recent updates, beginning with TU 15, the presented roadmap, and also the revived communication with the player base – for example via the recent Twitch stream – strongly indicate that the game is anything but dead.
Second, there is really no connection between people simply liking some changes (or in your words: not having reserves against them) and the game dying. Common sense much rather indicates that people liking how the game develops keep playing the game while thus keeping it alive.
Finally, we should really make clear whether we're discussing actual changes to the game... or just some personally perceived, allegedly stealth changes (for which not anybody can bring any kind of evidence)?
(....) who lost their character due to their account being taken and used by hackers - apparently the hacks used caused corruption in the save file (...)
Wow, that sure is heavy. Although this certainly is not a very general occurrence, it does remind one that having a strong password indeed is pretty important.
I still haven't recived a cache at all. (...) I was only at level 4 and it set me back to 3. (...)
Hello and welcome agent!
So... to be honest: guessing from what you wrote I think you just weren't eligible for a Compensation Cache. Because this cache was not granted for the rollback of your Expertise Level (because here only the wrongly "overpaid" XP were deducted to bring everyone to the correct level of XP, thus Proficiency Ranks, thus Expertise Level), but only in case you already had invested a certain amount of material to upgrade items whose levels got reduced in the process of correcting the Expertise Level.