Best posts made by OrcBeard92
A relatively small issue, but the Jomsviking's gear will always reset to their default upon loading up the game. It can be changed for the current play session, but reverts to normal when starting up the game again, or loading another save.
I imagine it is somehow related to how the transmog system has been implemented in the game. May be some conflict there.
Hope it can be addressed, as it leaves everyone's vikings looking the same. Many thanks.
@yesin069 Yes, I would say the new RPG's are certainly more nuanced in their story for the most part. And not just in terms of the writing (you're right, a lot of it is revenge. So are 90% of the other games lol), but I meant in terms of how they engage the player. How they come across and experience it.
The old games were linear, and relied on the 'memory' way of telling it to you, going through the whole 'sequence' thing which wore pretty thin for me. It's very formulaic. However the open world design of the newer games by and large allows you to experience the story with much more player agency. You encounter events as they happen and can influence them directly. The older games, right down to the UI, very much wanted to keep remind me I'm playing a video game. The newer games for the most part lean far more toward player immersion.
I never said they were better than the Witcher either, but rather the Witcher perfected the open world way of encountering quests and so on, and AC copied this. It is a better way of engaging the player in the story, rather than going from sequence to sequence in the old games. You also play as a neutral character in the Witcher. In the old games you are tied to a side in a conflict. This can exclude the player from getting into events in a natural way.
For example in Unity, for some reason Arno is allowed to do detective missions. What is his motivation for doing this? It's never really explained. Do the Assassins work for money or for more virtuous reasons? A lot of the elements in the older games seemed to be there just because it seemed like a cool thing to do, but ended up coming across as afterthoughts or arcade style challenges to complete.
In Origins and Odyssey we play as people with both a distinct job and place in the economy and theme of the world. Therefore the more smaller tasks in an open world are more easily justified. Crime scenes. Hunting and tracking criminals and bandits. The same goes for Valhalla to some degree. The whole thing is an allegory of norse mythology. In a vision as Odin, Eivor explains that they are 'a seeker of lore and of knowledge'. Applied to the world, Eivor is something of a tracker and a hunter. They seek out things to understand them and place them within their mind. Odin is a master of knowledge and wants to possess things he does not understand. Eivor seeks the same things, and glory and the life of the adventuring Viking. Accomplishing deeds adds these to their saga.
In the classic design of an AC game, the player is limited. They can only do things an Assassin can reasonably do, and so this limits the variety of the gameplay.
And as regards to the Assassins in Valhalla, again we visit the bureaus and learn of the Roman brotherhood and so on. I think it works to its credit, being something you have to learn of piece by piece, and adds to its mystery. I think subtlety suits the order best, which it had sort of ceased to be throughout all the games the series has seen. The Hidden Ones need to be hidden!
I think we may see Eivor lean toward this in the Paris DLC, but it's hard to say.
@garbo3 When you're attacking an enemy/beast with fire, like a torch etc. you will see a little circle above their head which shows the level of fire build-up. Generally, the higher the build-up, the more damage they will take over time and eventually become immolated.
So these runes will reduce the time it takes to fill the circle, and thereby increase fire damage. It's the same with poison runes and abilities.
@ubi-borealis I'm terrible with technology and don't really know how to record stuff and make videos other than maybe with some basic Nvidia Ansel capture.
Perhaps @basel19751224 can help. I will see if I can can some screenshots of it happening, but the reset never happens live in-game, it is more of a before/after situation.
You can change the Jomsviking's armour for the current game session, but it will be reverted to normal next time you load the game.
I've ticketed this issue and made a similar thread which got no real response from Ubi.
The ticket told me he has passed it on to the dev team but idk what will come of it. It's pretty demoralizing. The new hair looks terrible.
Red Hair and Hidden Blade Bugged | Ubisoft Forums
Here is a link to a thread I made with some screens for better illustration. It's annoying how few people have noticed this.
@xaotimmy It was originally like that when the game launched. If you selected 'hide bracers', the hidden blade still remained on the wrist. Now if you want to do that, you have to remove them entirely.
It was a patch shortly after launch, in December, which broke this. I have no idea why they decided to change it, or whether it was just accidental and they haven't gotten around to fixing it. Or maybe people complained that you could never take it off? No idea.
But I agree, it would be good if they brought this back.
@isuwhat Yeah, you're right. I'm just trying to think of the best way they can replicate the bug, if they are claiming they can't replicate it themselves. (Which is honestly kind of baffling, who is testing these bugs?)
When I first got the game, I loved the heck out of it. No issues beyond some performance and that has slowly gone up since launch. Then came the patches... and I've since stopped playing until the game is in a more stable state. However, desperately trying to remain positive, here is some constructive feedback to improve the experience.
> More interaction with Synin: Odyssey and Origins had a nice level of interaction with your bird companions that gave the impression of a closer bond. You could stroke/feed Ikaros and Senu and have them more frequently land on your arm. Synin only lands on Eivor's shoulder after standing still for some minutes, with an admittedly nice music to accompany it. Beyond that there's not much going on, and I don't feel the same connection. Perhaps this is intentional, with Synin being a Raven, slightly more wild and independent than a tamed hunting bird. However, it would improve the character of both if it returned to how it was in the previous titles.
> Peasant Life Cycle: In Origins and Odyssey, we would see people working in the fields by day, and sitting around campfires at night, drinking and wrestling, having fun. In Valhalla this behaviour in farmland seems broken at present. You will regularly see people standing around in their fields at night bolt upright like Jeepers Creepers. I thought I had stumbled into a cursed area when I first saw it. It needs addressing to make the world seem more alive.
> More Skalds: Unlocking a new song, story etc. with each zone and member of the crew is certainly a nice touch. It feels like you are progressing as a hero. However, a choice of some more ambient tunes and such when you are sailing about would be nice. Bragi and Eivor will often complain of hearing a story too often; so surely we would grow tired of hearing the same skald over and over again as we travel? Some different stringed tunes would be nice to get a different vibe now and then, though the music of the game has been its strongpoint time and again.
> Hair and Beard Styles: Speaks for itself. Currently the selection is very limited, and it is annoying to see NPC's with interesting (and more world appropriate) styles that Eivor themselves cannot wear. Opening them up to the player would really allow the player to make Eivor their own, rather than a template of someone elses. Also, please fix the Red hair. It was changed in the Yule patch and currently looks broken. It doesn't respond to the lighting engine correctly as it stands. I have addressed this in another thread.
> Armour Selection: Odyssey had a fantastic array of armour to collect. You could go full mythical hero, or common misthios. In Valhalla we see NPC's like Dag, Sigurd etc. wearing time appropriate mail shirts and even sections of what looks like lamellar. Eivor by comparison looks like a God, if you upgrade everything. We need more grounded sets for the player that values variety and an immersive experience. Odyssey let me feel like a Greek mercenary, so why does Valhalla make me feel like I don't belong?
> Mounted Combat: It's never been perfect, but at least it was there. In Valhalla, Eivor can only kick or back-hand people from the saddle. It's a strange addition, and I get that they were going for more of a brawl approach to the combat this time. Grounded and visceral. Vikings were not known for being horsemen. However, we've seen the history stretched before, and it was fun to swing heavy weapons, spears, swords from the saddle in previous games. They had a satisfying crunch that is gone. Currently I only use the mounted kick to break iron ore nodes. This feels hindering, and is removing player choice, rather than enhancing it.
That's it for now. Will add more as I think of them. Feel free to post your own.
@Garbo3 @Mordule @Canadiexan I think they've mentioned it will be in the next feature update patch which should drop maybe next week or so, going by when the last one was, following they mentioned the patches being rolled out later for 'fine tuning'.
The Ireland DLC release was technically already included in the last patch, and us downloading it on release was just enabling the content. So I guess it explains why this now pretty glaring bug wasn't addressed.
Latest posts made by OrcBeard92
@thenorfolkian It's probably some weird animation related limitation. Like because those four are always the dudes who take down the mast, maybe they didn't account for their models being exchanged, or the animation working on other character models. Though all animations should work universally with all models, so I don't know. They might be a part of the actual ship's model even, and therefore can't be taken out.
@jcar4327 The default difficulty has always been very easy unfortunately, even at launch. Once you start racking up even a small amount of skill points, you can steamroll through many enemies, while taking very little damage. This game really has to be played on hard or very hard to get a decent challenge. I find very hard has the best balance. The enemies aren't spongey, and neither are you. One or two hits and you are done.
@simplethumb They removed that 'warming up' by the campfire animation for Valhalla for some reason, I don't know why. Especially with the whole freezing cold vibe some of the zones have. But Eivor does at least shiver or blow on their hands in the cold.
And when crouching and standing still, they do a nice contemplative kneel, resting on their knee. Can function nicely next to a fire for some immersion as a replacement of sorts.
@kennyannydenny It's heavily implied that Bjorn was the man who did it. I believe in the monk's quests you can even find a letter Bjorn has left in the village from where you steal the relic back, where he is swearing some kind of revenge on Thorstein for getting him exiled those years before. Bjorn was working with the thugs even then.
As for Gunnhilda, I believe it says Thorstein never came home, and then she ended up waiting years. So, the interim period of him being in the afterlife, the passage of time is skewed. Thorstein believes he has only recently died, but untold years have passed. But, at least Hilda was waiting for him.
I really liked that this discovery tour had a nice little story though. Hoping they can add more to it some day, but it's doubtful.
@thamhuz I imagine it will come with a patch, yes. Can't come soon enough honestly, the big bite of nothing that was the Feb patch was pretty silly.
@astrocat In terms of historical accuracy, Valhalla is kind of like Ghost of Tsushima where it is semi-fantasy with some historical basis. All of the locations and characters are accurate to some extent in Valhalla but being a game, they have taken some artistic license with a lot of it. Exploration is fun, and the open world is great even if it's not going to be 100% accurate. The discovery mode in the game actually gives a much better historical impression in general.
I would say Valhalla is as immersive as Tsushima at least, but not anywhere near something like Kingdom Come, which really is about living that time period. Valhalla and Tsushima are a bit more hollywood. Which isn't a bad thing per se, but you should temper your expectations to that. Both have bloody combat and generally capture the general vibe, and a lot of the time it feels like enough.
I would say Valhalla is still worth playing. It's probably the best Viking game out there, and at times really feels like you're exploring Anglo-Saxon England and beyond.
@astrocat No, it is still in there regardless of your choice unfortunately, because of 'story' reasons, without listing spoilers.
Though with the state Valhalla is still in after a year, there is always the uncertainty of it just being a dialogue bug that may never be addressed. Who knows.
@johnorthodox I think it's a good idea. Has been done before in games like the Ezio trilogy, where you could send in assassins to do jobs, attack people.
I guess we have the longship crew in Valhalla, but can only really be used in raids. Would certainly make the Jomsvikings more viable if they could be summoned like that ability in Odyssey, which let you summon a crewmember to fight next to you for a bit.
Obviously Breakpoint is slightly more advanced though.