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Best posts made by OrcBeard92
A relatively small issue, but the Jomsviking's gear will always reset to their default upon loading up the game. It can be changed for the current play session, but reverts to normal when starting up the game again, or loading another save.
I imagine it is somehow related to how the transmog system has been implemented in the game. May be some conflict there.
Hope it can be addressed, as it leaves everyone's vikings looking the same. Many thanks.
@yesin069 Yes, I would say the new RPG's are certainly more nuanced in their story for the most part. And not just in terms of the writing (you're right, a lot of it is revenge. So are 90% of the other games lol), but I meant in terms of how they engage the player. How they come across and experience it.
The old games were linear, and relied on the 'memory' way of telling it to you, going through the whole 'sequence' thing which wore pretty thin for me. It's very formulaic. However the open world design of the newer games by and large allows you to experience the story with much more player agency. You encounter events as they happen and can influence them directly. The older games, right down to the UI, very much wanted to keep remind me I'm playing a video game. The newer games for the most part lean far more toward player immersion.
I never said they were better than the Witcher either, but rather the Witcher perfected the open world way of encountering quests and so on, and AC copied this. It is a better way of engaging the player in the story, rather than going from sequence to sequence in the old games. You also play as a neutral character in the Witcher. In the old games you are tied to a side in a conflict. This can exclude the player from getting into events in a natural way.
For example in Unity, for some reason Arno is allowed to do detective missions. What is his motivation for doing this? It's never really explained. Do the Assassins work for money or for more virtuous reasons? A lot of the elements in the older games seemed to be there just because it seemed like a cool thing to do, but ended up coming across as afterthoughts or arcade style challenges to complete.
In Origins and Odyssey we play as people with both a distinct job and place in the economy and theme of the world. Therefore the more smaller tasks in an open world are more easily justified. Crime scenes. Hunting and tracking criminals and bandits. The same goes for Valhalla to some degree. The whole thing is an allegory of norse mythology. In a vision as Odin, Eivor explains that they are 'a seeker of lore and of knowledge'. Applied to the world, Eivor is something of a tracker and a hunter. They seek out things to understand them and place them within their mind. Odin is a master of knowledge and wants to possess things he does not understand. Eivor seeks the same things, and glory and the life of the adventuring Viking. Accomplishing deeds adds these to their saga.
In the classic design of an AC game, the player is limited. They can only do things an Assassin can reasonably do, and so this limits the variety of the gameplay.
And as regards to the Assassins in Valhalla, again we visit the bureaus and learn of the Roman brotherhood and so on. I think it works to its credit, being something you have to learn of piece by piece, and adds to its mystery. I think subtlety suits the order best, which it had sort of ceased to be throughout all the games the series has seen. The Hidden Ones need to be hidden!
I think we may see Eivor lean toward this in the Paris DLC, but it's hard to say.
@garbo3 When you're attacking an enemy/beast with fire, like a torch etc. you will see a little circle above their head which shows the level of fire build-up. Generally, the higher the build-up, the more damage they will take over time and eventually become immolated.
So these runes will reduce the time it takes to fill the circle, and thereby increase fire damage. It's the same with poison runes and abilities.
@ubi-borealis I'm terrible with technology and don't really know how to record stuff and make videos other than maybe with some basic Nvidia Ansel capture.
Perhaps @basel19751224 can help. I will see if I can can some screenshots of it happening, but the reset never happens live in-game, it is more of a before/after situation.
You can change the Jomsviking's armour for the current game session, but it will be reverted to normal next time you load the game.
I've ticketed this issue and made a similar thread which got no real response from Ubi.
The ticket told me he has passed it on to the dev team but idk what will come of it. It's pretty demoralizing. The new hair looks terrible.
Red Hair and Hidden Blade Bugged | Ubisoft Forums
Here is a link to a thread I made with some screens for better illustration. It's annoying how few people have noticed this.
When I first got the game, I loved the heck out of it. No issues beyond some performance and that has slowly gone up since launch. Then came the patches... and I've since stopped playing until the game is in a more stable state. However, desperately trying to remain positive, here is some constructive feedback to improve the experience.
> More interaction with Synin: Odyssey and Origins had a nice level of interaction with your bird companions that gave the impression of a closer bond. You could stroke/feed Ikaros and Senu and have them more frequently land on your arm. Synin only lands on Eivor's shoulder after standing still for some minutes, with an admittedly nice music to accompany it. Beyond that there's not much going on, and I don't feel the same connection. Perhaps this is intentional, with Synin being a Raven, slightly more wild and independent than a tamed hunting bird. However, it would improve the character of both if it returned to how it was in the previous titles.
> Peasant Life Cycle: In Origins and Odyssey, we would see people working in the fields by day, and sitting around campfires at night, drinking and wrestling, having fun. In Valhalla this behaviour in farmland seems broken at present. You will regularly see people standing around in their fields at night bolt upright like Jeepers Creepers. I thought I had stumbled into a cursed area when I first saw it. It needs addressing to make the world seem more alive.
> More Skalds: Unlocking a new song, story etc. with each zone and member of the crew is certainly a nice touch. It feels like you are progressing as a hero. However, a choice of some more ambient tunes and such when you are sailing about would be nice. Bragi and Eivor will often complain of hearing a story too often; so surely we would grow tired of hearing the same skald over and over again as we travel? Some different stringed tunes would be nice to get a different vibe now and then, though the music of the game has been its strongpoint time and again.
> Hair and Beard Styles: Speaks for itself. Currently the selection is very limited, and it is annoying to see NPC's with interesting (and more world appropriate) styles that Eivor themselves cannot wear. Opening them up to the player would really allow the player to make Eivor their own, rather than a template of someone elses. Also, please fix the Red hair. It was changed in the Yule patch and currently looks broken. It doesn't respond to the lighting engine correctly as it stands. I have addressed this in another thread.
> Armour Selection: Odyssey had a fantastic array of armour to collect. You could go full mythical hero, or common misthios. In Valhalla we see NPC's like Dag, Sigurd etc. wearing time appropriate mail shirts and even sections of what looks like lamellar. Eivor by comparison looks like a God, if you upgrade everything. We need more grounded sets for the player that values variety and an immersive experience. Odyssey let me feel like a Greek mercenary, so why does Valhalla make me feel like I don't belong?
> Mounted Combat: It's never been perfect, but at least it was there. In Valhalla, Eivor can only kick or back-hand people from the saddle. It's a strange addition, and I get that they were going for more of a brawl approach to the combat this time. Grounded and visceral. Vikings were not known for being horsemen. However, we've seen the history stretched before, and it was fun to swing heavy weapons, spears, swords from the saddle in previous games. They had a satisfying crunch that is gone. Currently I only use the mounted kick to break iron ore nodes. This feels hindering, and is removing player choice, rather than enhancing it.
That's it for now. Will add more as I think of them. Feel free to post your own.
@Garbo3 @Mordule @Canadiexan I think they've mentioned it will be in the next feature update patch which should drop maybe next week or so, going by when the last one was, following they mentioned the patches being rolled out later for 'fine tuning'.
The Ireland DLC release was technically already included in the last patch, and us downloading it on release was just enabling the content. So I guess it explains why this now pretty glaring bug wasn't addressed.
@asgardian02 The 'diamond' icon fills respective of your XP for me? It's pretty easy to keep track of. Been that way since launch and seems to work perfectly fine. Keep an eye on it next time you're levelling/killing dudes or completing a quest, you'll notice it fill up.
Since the latest patch, Red haircuts are all weirdly coloured, and when selecting 'hidden' for the gloves/vambraces slot, the hidden blade now becomes invisible. This leads to more buggy and immersion breaking behaviour than when it would've been visible? The first screen is before the patch.
2nd screen is after the patch.
Who is honestly submitting these pedantic requests? Everything looked way better before. In the hair there is a baffling difference in colour. Looks incredibly strange. Below is the missing hidden blade. Please tell me that players didn't request this.
The Daughters of Lerion (King Lear) seem to worship the 'old' gods of England, similar to what we assume the Children of Danu in Ireland may worship.
It's the same with the skulls you see in the pictures you shared, which are known as 'Nithing Poles'. It's an old Germanic custom where the head of a horse is set on a pole, often outside the home of a person, in order to lay a curse on them. Hence why Eivor will mention a 'foul nithing curse'. In some of the notes you find around these cursed areas, you will see mentions of prayers to Wotan, the old Saxon god. Which stands out among the almost entirely Christian population of England.
So yes, we will likely see more of these curses in the haunted woods of Ireland. It's all druidic magic.
@ken_koerperich I think I vaguely remember a youtuber saying there might be some kind of jewelcrafting building added to the settlement but that might be BS, not sure.
Would just be another quality of life thing this game is lacking. At the moment Valhalla has a weird MMO vibe to it.
It's single player. The player should have access to everything possible that can help them make the game a smoother experience.
@thecosmicbob Haha, his whole shtick is that he CAN beat people with one blow though! He has the curse of the 'wallop'. He has an entire list of people who want to challenge him because of it, I actually really liked this event just because of how he spoke about everything.
The trick is just to parry him, then hit him with a finisher, it's easily done if you time it right.
The problem has been acknowledged by mods and they sent a report to the devs.
@galacticurchin Opals are account bound, and remain across save files etc. The same goes for items you purchase with the opals.
However, they are non-refundable, so you can't go back to an earlier save if you pick something you don't like with them, and get those opals back. Once they're gone, they're gone.
@kucerka8 Many thanks friend!
100% agree, it doesn't look right/natural. I think there is some kind of texture bug going on with it, because it doesn't respond to the in-game lighting engine properly anymore. In shaded areas, it looks like it is practically glowing. They've messed up the mapping somehow.
I think I must be the only person on the planet who actually enjoys the cairns. I find them relaxing.
Reminds me of the constellation puzzles in AC Origins. They were super relaxing too and pretty to look at. Also super easy.
How are people struggling so badly with these?
I even try to stack the stones in interesting ways so they look pretty lol.
@asgardian02 Yeah, Npc's would always come off looking slightly better than what we could make, but the variety was still there. Much more than what we have at present. It's even stranger, because there is some kind of visual customisation involved for your Jomsviking. Can even affect the colour of the gear, with the right combination.
Valhalla at present is far from what it could be, and it could be great. Right now it is missing the mark on a lot of key points.