Best posts made by OrcBeard92
A relatively small issue, but the Jomsviking's gear will always reset to their default upon loading up the game. It can be changed for the current play session, but reverts to normal when starting up the game again, or loading another save.
I imagine it is somehow related to how the transmog system has been implemented in the game. May be some conflict there.
Hope it can be addressed, as it leaves everyone's vikings looking the same. Many thanks.
@yesin069 Yes, I would say the new RPG's are certainly more nuanced in their story for the most part. And not just in terms of the writing (you're right, a lot of it is revenge. So are 90% of the other games lol), but I meant in terms of how they engage the player. How they come across and experience it.
The old games were linear, and relied on the 'memory' way of telling it to you, going through the whole 'sequence' thing which wore pretty thin for me. It's very formulaic. However the open world design of the newer games by and large allows you to experience the story with much more player agency. You encounter events as they happen and can influence them directly. The older games, right down to the UI, very much wanted to keep remind me I'm playing a video game. The newer games for the most part lean far more toward player immersion.
I never said they were better than the Witcher either, but rather the Witcher perfected the open world way of encountering quests and so on, and AC copied this. It is a better way of engaging the player in the story, rather than going from sequence to sequence in the old games. You also play as a neutral character in the Witcher. In the old games you are tied to a side in a conflict. This can exclude the player from getting into events in a natural way.
For example in Unity, for some reason Arno is allowed to do detective missions. What is his motivation for doing this? It's never really explained. Do the Assassins work for money or for more virtuous reasons? A lot of the elements in the older games seemed to be there just because it seemed like a cool thing to do, but ended up coming across as afterthoughts or arcade style challenges to complete.
In Origins and Odyssey we play as people with both a distinct job and place in the economy and theme of the world. Therefore the more smaller tasks in an open world are more easily justified. Crime scenes. Hunting and tracking criminals and bandits. The same goes for Valhalla to some degree. The whole thing is an allegory of norse mythology. In a vision as Odin, Eivor explains that they are 'a seeker of lore and of knowledge'. Applied to the world, Eivor is something of a tracker and a hunter. They seek out things to understand them and place them within their mind. Odin is a master of knowledge and wants to possess things he does not understand. Eivor seeks the same things, and glory and the life of the adventuring Viking. Accomplishing deeds adds these to their saga.
In the classic design of an AC game, the player is limited. They can only do things an Assassin can reasonably do, and so this limits the variety of the gameplay.
And as regards to the Assassins in Valhalla, again we visit the bureaus and learn of the Roman brotherhood and so on. I think it works to its credit, being something you have to learn of piece by piece, and adds to its mystery. I think subtlety suits the order best, which it had sort of ceased to be throughout all the games the series has seen. The Hidden Ones need to be hidden!
I think we may see Eivor lean toward this in the Paris DLC, but it's hard to say.
@garbo3 When you're attacking an enemy/beast with fire, like a torch etc. you will see a little circle above their head which shows the level of fire build-up. Generally, the higher the build-up, the more damage they will take over time and eventually become immolated.
So these runes will reduce the time it takes to fill the circle, and thereby increase fire damage. It's the same with poison runes and abilities.
@ubi-borealis I'm terrible with technology and don't really know how to record stuff and make videos other than maybe with some basic Nvidia Ansel capture.
Perhaps @basel19751224 can help. I will see if I can can some screenshots of it happening, but the reset never happens live in-game, it is more of a before/after situation.
You can change the Jomsviking's armour for the current game session, but it will be reverted to normal next time you load the game.
I've ticketed this issue and made a similar thread which got no real response from Ubi.
The ticket told me he has passed it on to the dev team but idk what will come of it. It's pretty demoralizing. The new hair looks terrible.
Red Hair and Hidden Blade Bugged | Ubisoft Forums
Here is a link to a thread I made with some screens for better illustration. It's annoying how few people have noticed this.
When I first got the game, I loved the heck out of it. No issues beyond some performance and that has slowly gone up since launch. Then came the patches... and I've since stopped playing until the game is in a more stable state. However, desperately trying to remain positive, here is some constructive feedback to improve the experience.
> More interaction with Synin: Odyssey and Origins had a nice level of interaction with your bird companions that gave the impression of a closer bond. You could stroke/feed Ikaros and Senu and have them more frequently land on your arm. Synin only lands on Eivor's shoulder after standing still for some minutes, with an admittedly nice music to accompany it. Beyond that there's not much going on, and I don't feel the same connection. Perhaps this is intentional, with Synin being a Raven, slightly more wild and independent than a tamed hunting bird. However, it would improve the character of both if it returned to how it was in the previous titles.
> Peasant Life Cycle: In Origins and Odyssey, we would see people working in the fields by day, and sitting around campfires at night, drinking and wrestling, having fun. In Valhalla this behaviour in farmland seems broken at present. You will regularly see people standing around in their fields at night bolt upright like Jeepers Creepers. I thought I had stumbled into a cursed area when I first saw it. It needs addressing to make the world seem more alive.
> More Skalds: Unlocking a new song, story etc. with each zone and member of the crew is certainly a nice touch. It feels like you are progressing as a hero. However, a choice of some more ambient tunes and such when you are sailing about would be nice. Bragi and Eivor will often complain of hearing a story too often; so surely we would grow tired of hearing the same skald over and over again as we travel? Some different stringed tunes would be nice to get a different vibe now and then, though the music of the game has been its strongpoint time and again.
> Hair and Beard Styles: Speaks for itself. Currently the selection is very limited, and it is annoying to see NPC's with interesting (and more world appropriate) styles that Eivor themselves cannot wear. Opening them up to the player would really allow the player to make Eivor their own, rather than a template of someone elses. Also, please fix the Red hair. It was changed in the Yule patch and currently looks broken. It doesn't respond to the lighting engine correctly as it stands. I have addressed this in another thread.
> Armour Selection: Odyssey had a fantastic array of armour to collect. You could go full mythical hero, or common misthios. In Valhalla we see NPC's like Dag, Sigurd etc. wearing time appropriate mail shirts and even sections of what looks like lamellar. Eivor by comparison looks like a God, if you upgrade everything. We need more grounded sets for the player that values variety and an immersive experience. Odyssey let me feel like a Greek mercenary, so why does Valhalla make me feel like I don't belong?
> Mounted Combat: It's never been perfect, but at least it was there. In Valhalla, Eivor can only kick or back-hand people from the saddle. It's a strange addition, and I get that they were going for more of a brawl approach to the combat this time. Grounded and visceral. Vikings were not known for being horsemen. However, we've seen the history stretched before, and it was fun to swing heavy weapons, spears, swords from the saddle in previous games. They had a satisfying crunch that is gone. Currently I only use the mounted kick to break iron ore nodes. This feels hindering, and is removing player choice, rather than enhancing it.
That's it for now. Will add more as I think of them. Feel free to post your own.
@Garbo3 @Mordule @Canadiexan I think they've mentioned it will be in the next feature update patch which should drop maybe next week or so, going by when the last one was, following they mentioned the patches being rolled out later for 'fine tuning'.
The Ireland DLC release was technically already included in the last patch, and us downloading it on release was just enabling the content. So I guess it explains why this now pretty glaring bug wasn't addressed.
@asgardian02 The 'diamond' icon fills respective of your XP for me? It's pretty easy to keep track of. Been that way since launch and seems to work perfectly fine. Keep an eye on it next time you're levelling/killing dudes or completing a quest, you'll notice it fill up.
Latest posts made by OrcBeard92
@ghostagent14 Hey there,
- No, it's all purely cosmetic, you can put what you like on them and make them look pretty. I'm still not sure how the stats for NPC's actually work in Valhalla, but they seem to have defined levels regardless of what you put on them, unless in River Raids.
- Pick who you like. I don't think it matters unless in the River Raids maps, and it won't hurt to give new players a bit of silver for hiring their guy, regardless of level. 1-5, it will only really take effect during the specific Raids, and you can manage your separate raiding drakar crew around that. Me, I pick who I think looks the coolest, so it's up to you.
- There are randomly generated, and player made Jomsvikings in the Hall. Ringing the bell will auto-generate NPC's, whereas the player ones tended to appear when loading up the game. They may have fixed this however since I last played. The random generated NPC's look cursed, because it randomly picks gear from your own inventory and throws it onto a character model, whereas the player ones are obviously designed. (They still look cursed though, sort out your Jomsvikings guys!)
Hope that helps.
@anonymous683 Ultimately, yes, it is a good game. However it is flawed.
Whether it's due to weird design choices, a lack of consistency between titles, a slow and laborious release schedule... and many bugs. They all add up to taint what is actually a very enjoyable game at face value. How many other games allow you to play as a Viking and an Assassin, and go around raiding stuff and exploring a Dark Age world in the same detail? Not many.
It is probably one of the more divisive titles in the series. But AC games always seem to divide the fanbase. Every release is the same. Some old fans hate it, others love it. Personally, I really like Valhalla. But I've stopped playing, and won't play again until the game is in a more stable state.
They really missed a trick with this, since it would 100% make more sense to have a bounty on a notorious Viking. Could have had Saxons hiring out people to stop you and your crew, even putting up barricades like they do in the River Raids mode. And while the Zealots are limited, they could add a separate tree of mercenaries from all across dark age europe. Franks, Frisians, Irish... Really could have built up the world far more than they have, and given some impetus behind raiding.
A notoriety system could have been put down where burning a monastery with many civilian casualties or a high death-toll in general, would get you -100 negative rating, and angry people after you. While just robbing the place in a raid with minimal damage would net more lucrative awards, and less notoriety.
A real shame. No idea why they didn't expand on Odyssey's fun systems.
@jrwuplay58 It's definitely worth it from a cost perspective. The base game already has hundreds of hours going on in it, and the DLC just add more of that. Plus the worlds they've created in Valhalla are some of the best they've made in terms of just exploring and immersion. I def recommend the Pass even for the Beowulf quest. Was certainly one of my favourites. Really cool.
I'm sorry to hear about your experience with illness. I hope you are doing okay.
Hopefully Valhalla is a nice little escape at least, from time to time.
@jrwuplay58 I assume that as long as you link your physical copy/account with the store after installing it, you should be able to buy the DLC and season pass regardless.
As for why you should purchase it; many on the forums will criticise the game for their own reasons, but you should ask yourself if you enjoy the game yourself, and whether you want more of that. The season pass offers generally more of the same of what you experience in the main game, with a few additions like some repeatable content, new zones, weapons, hairstyles and so on.
Would you rather wait until all of the content is out before purchasing the season pass, or are you happy to have the content as it releases?
There is also speculation as to whether there will be a 2nd season pass, as the Ubi Forward stream revealed a second year of DLC, with new expansion(s). So really it is up to you on what and when you choose to buy.
Currently I would say, yes, the season pass is worth it. The game has its own faults with bugs and so on, but the amount of content (at least 30 hours in the Ireland DLC alone), it is generally a good investment at the moment, considering the free content on top of everything.