Yeah, I know you will tell "This game mostly PVE why PVP tho?" because this game fits a player versus player experience. Rouge agents and Agents fighting together always been apart of the game lore. But this game fails to deliver a good PVP experience when it comes to Darkzone aswell as Conflict, and I tell you why.Conflict
- The big issue with this thing is that it should be allowed to solo queue only, as most of MMO games does when it comes to "Team Deathmatch" mode. Because there are plenty of premade groups that are just ruining the experience of fast paced PVP experience which can let you test out some things and learn more about the fights around DZ.Darkzone
- My big issue was the separation they made. - Imo it lacks of players, 12 players are server? You can easily reach high manhunts while just camping on some spawns. That's because the lack of group fights that was a big part if I remember on TD1. Weapons/Sets
- Momento.. uh this thing is a good thing in PVP and a bad thing, bad cause of it's stacks and good because well, you know why it's good in PVP. nowadays on PC I see every second build holds a momento. And about weapons, well Famas is the current META, which can take over most of the weapons. Instead of maybe each month. or each week buff and debuff random variant of weapons so you force a dynamic meta instead of just seeing the same builds, doing the same things and eventually becoming depressed toxic kids that think that broken builds are their skills talking [censored] towards others in darkzone chat and more.
The PvP of this game really need attention. It's I think a big part of "End-game" Experience imo.