Best posts made by panini_ozolives
Latest posts made by panini_ozolives
D'oh! we can't even edit our post anymore. That's a pity . It's such a useful feature on a forum, to fix typo and grammar for example.
So adding missing word as a reply : "marker at the other edge of the map"
Location: where you must kill two brothers who have summoned a storm.
I can no more escape the area by the regular road I took to get there; there's an invisible wall preventing it.
I had to climb on the rocks around the area to get around that invisible collision and get back to the road later.
Some commented screenshots here, including map location: https://imgur.com/a/lgRlFn4
more or less the same issues here, marker at the other of the map. Took one of these small boats, put the beer on it and start to proceed to location (which is wrong as I could read), but then beer goes through into the river. It then respawn at original position, so I go back there take it, but all ennemies have respawned as well, which annoys me a lot (as I was already annoyed by previous issue). Kill of of them, take the beer, put it on another boat, proceed to get the market bur the boat break. Rage quit.
So no thanks, I won't play that festival. The game has enough bugs as is. I'd rather have the countless freezes, crashes to desktop, invisible collision fixed than having new buggy content into the game.
@xilverix I haven't tried actually as the NPC explicitly ask to not break them, because the smell is terrible (I fear a toxic cloud if some are broken). I'll quick save there and give it a try.
I went to Lunden before the main quest line brought me there. On the harbour there is a warehouste with plenty of blue jares and moveable shelves. I moved the jars around the place so as to move the shelves, only to find nothing behind. So I moved on.
Later, I went back to Lunden during main quest line, and now there's a NPC blocked behind the shelves that I had previously moved, and he asks me to free him. Problem is, some of those shelves have been moved back more or less to their initial positions, and one just sit on some of the blue jars which happen to be roman garum, and they must not be broken because it smells terribly: https://imgur.com/a/eBj4lTp
That shelve cannot be moved so I cannot free the passage and the NPC stay locked behind, preventing the quest to finish.