

Talked to Maximilian
Went away. Talked to the kid, asked him to distract Maximilian
Spent an hour trying to figure out what I was supposed to do.
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The quest is stuck. Biggest bug so far for me.
Hi
I just found the hoard, got the 180xp and the scheme.
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The hoard map is however still present in my inventory.
I reloaded the game and tried again, same result.
Not a major bug, but this means I'll have to remember that I already completed it. I'm pretty sure I'll end up accidentally looking for it again in a couple dozen hours
@iralos13 Not to mention how annoying it is to hear the same 3 lines of dialog in a loop every time you're around that place
@slightlyerotix At least we know it's not a PS4-specific bug Can you upvote my thread to give it more visibility? Unless you know another one that's more popular
I found the strange singing woman, killed the snakes, was able to talk to her.
She opened her house, I entered.
The gas appeared, I moved the block and escaped through the window.
Then Eivor threatened to kill the woman and...nothing
I can't kill her or do anything else.
Update: As I came back to try @serbassassin29's suggestion, Maximilian had returned to his original spot. I have no idea what triggered that. This happened maybe 20-30 game hours after the issue originally occurred, and I had checked on Maximilian a couple of times before.
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It could be that travelling from one continent to another causes the NPCs to be "reloaded".
For those still stuck and who can't/don't want to use the Dive of the Valkyries trick, try travelling to Norway and back, for example.
No guarantee, just a hunch.
(Not a bug but there's no "suggestion" tag)
I'm on PS4. Both radar pulse and Explosive Corpse use a long-press R3
This means that I have to make sure I'm not standing near a corpse when I want to do a quick radar pulse to check my surroundings.
For example, when I'm trying to be stealthy, I don't always have the opportunity to, say, come out of the bushes to not be near a corpse. It may also be that I'm in a stressful situation and don't have the time to move or set a trap and just want to quickly check my surroundings with radar pulse.
I think there are plenty enough available combinations on the controller to avoid having that collision.
I tried to deliver one of Yanli's items. Halfway through my trip, I got attacked by bandits. I placed the crate on the ground to defend myself. Killed the three bandits.
Returned to the place where I left the crate, which was a few meters away.
The crate was gone. Rode back to camp. The crate was back next to Yanli's house.
That activity is unfeasible as-is.
@chaosandcoffee Yeah as I mentioned it's a minor thing, but I love this game and I've decided to start a wishlist of all the minor little things that make it just annoying enough in the long run.
I'm not 100% sure, but it seems that this happens after
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Can't recall the name of the quest.
@poorkenny Update: Later on in the same session, I found I had the same issue with The Horn Of Ragnar. I couldn't kill Bron.
I restarted the game, and was then able to kill him.
Out of curiosity, I went back to the singing woman, did the event again, and was then able to kill her.
So I guess that with those issues, restarting the game might be a workaround.
It looks like in some instances, the game gets in a state where it can't turn passive NPCs into aggressive ones anymore.
Game version: 1.04
Definitely not a big issue, but a pretty ridiculous one...
It's all in the title. I arrived on horse, dismounted in front of the stairs, then tried to follow the path and... just couldn't.
See video. I'm spamming/keeping X pressed while trying to move.
I found the strange singing woman, killed the snakes, was able to talk to her.
She opened her house, I entered.
The gas appeared, I moved the block and escaped through the window.
Then Eivor threatened to kill the woman and...nothing
I can't kill her or do anything else.
@ubiwan No worries, that can happen
Basically I was complaining about instances where Eivor will prioritize aiming for a body of water above anything else.
I'm guessing there's an algorithm that tries to guess what the player is aiming at during parkour, and in those instances, it feels like the algorithm loves water
The situation that made me report this was next to - I think - The Cistern Tower. I wanted to climb the tower to get the synchronization point, so I aimed at the wall, and Eivor instead jumped in the water 30m or so below.
Sadly, for once I didn't keep a clip, as I felt you couldn't tell from the video what my intention was.
Another instance of that issue, that was even more frustrating, was while solving the Aescforda Stones
Those are in the middle of a frozen body of water, with ice platforms here and there.
As I was climbing up and down on the stones to get a better view of the puzzle, Eivor would systematically dive into the water right in front of the stones instead of jumping on the platform that was one or two meters away. It felt really frustrating not to have a means to make sure she would aim for the platform and not the water.
I'll try to keep a clip the next time I come across that behavior.
In the meantime I've come across a related, but opposite situation... While jumping off a cliff, I was aiming for a stack of hay and Eivor instead jumped to the ground right next to it, almost killing herself in the process. Here's the clip for that, but let me know if that should be in a separate thread.
The original post was lost/edited due to an error on Ubi-Wan's end! Poorkenny details experiencing issues with jumping off high points when there's hay piles or bodies of water around. Eivor will favor jumping to an area undesired. (Poorkenny, if you'd like, please repost your original thoughts, apologies for the edit!)
Got attacked by a lynx and a completely unrelated soldier during the "On Borrowed Time" fire rescue scene
They spawned amidst oblivious civilians, who then got killed by my hammer strikes as they didn't run away from the fight.
Game crashes randomly. So far, it happened roughly 10 times since I started the game (120 hours)
Not that frequent, but still very annoying.
It _looks_ like it may be related to autosave
I noticed that the last 3-4 times it happened, it was while autosaving.
The most recent one: after buying/selling at a merchant, crashed just as I left, the autosave icon was visible.
Before that: at the end of a cutscene, didn't notice if the autosave icon was visible or not.