

The first time I noticed this was the mission where you follow the pelican, first via wingsuit and then via quad and then via I'm not even sure what we're supposed to do last. Arriving with the quad there was an enemy patrol and killed me and I had to go back to the start and do the wingsuit and quad part again.
But even worse is when I yesterday I went to visit La Moral's leader in the town with the curfew. I found the door, entered the room and had to quit the game and now I'm back outside the town?
And when leaving the first island you have to clear two ships. I cleared the first one fine and tagged all enemies on the second. I died on the second ship and I respawn on the lower deck of the ship without any enemies tagged. How am I supposed to get an overview of the enemies when I can't see them from there?
When you steal the tank and die with it you're reset to the court yard, with the tank not repaired and a guard standing in front of you and all the other guards alive again. Who thought that was a good idea?
Some other game (I don't remember which one) would show in the menu for loading the last checkpoint when that was saved. That would be really useful (even if it doesn't change when the checkpoints are saved). I only know that I'll lose progress - but how much? A simple info "Last checkpoint saved 15 minutes ago" would be really nice.
I appreciate that there are so many options to configure the HUD. Unfortunately I didn't find an option to disable the blinking for the supremo loading animation. I can disable it and healing completely but I just want the animation to be gone. Having a blinking logo in the bottom of the screen for so long is really distracting, especially as humans react to blinking in their periphal viewing area much more.
The first time I noticed this was the mission where you follow the pelican, first via wingsuit and then via quad and then via I'm not even sure what we're supposed to do last. Arriving with the quad there was an enemy patrol and killed me and I had to go back to the start and do the wingsuit and quad part again.
But even worse is when I yesterday I went to visit La Moral's leader in the town with the curfew. I found the door, entered the room and had to quit the game and now I'm back outside the town?
And when leaving the first island you have to clear two ships. I cleared the first one fine and tagged all enemies on the second. I died on the second ship and I respawn on the lower deck of the ship without any enemies tagged. How am I supposed to get an overview of the enemies when I can't see them from there?
When you steal the tank and die with it you're reset to the court yard, with the tank not repaired and a guard standing in front of you and all the other guards alive again. Who thought that was a good idea?
Some other game (I don't remember which one) would show in the menu for loading the last checkpoint when that was saved. That would be really useful (even if it doesn't change when the checkpoints are saved). I only know that I'll lose progress - but how much? A simple info "Last checkpoint saved 15 minutes ago" would be really nice.
I appreciate that there are so many options to configure the HUD. Unfortunately I didn't find an option to disable the blinking for the supremo loading animation. I can disable it and healing completely but I just want the animation to be gone. Having a blinking logo in the bottom of the screen for so long is really distracting, especially as humans react to blinking in their periphal viewing area much more.
I can't get stable 60FPS on my machine on 1440p with Settings mostly set to high. Even with adaptive performance there are really bad frame drops. GPU usage is at 100% all the time, CPU about 60%. In the first room of the game (with the little boy) I can't even turn the camera without stutters.
Yesterday's drivers, no fullscreen optimization, tried with and without VSync, fullscreen vs borderless, etc. That you have to restart the game for nearly every performance relevant setting makes this so much worse, if possible.