

Wasn't sure where to put this, so here we are. Self-explanatory post, really. The toggle is just too unreliable, imo - I'll be sprinting before climbing a ledge, and then when I arrive at level ground, a pole, a rope, or whatever I want to reach above or below, it's a coin toss whether the system decides I'm still in sprint mode or not. Makes chasing tattoo designs or whatever else floats about a nightmare. I realize some people may actually be comfortable with the toggle and happy about the shift away from automatically always sprinting, but I'd much prefer a traditional 'hold shift to sprint' solution to the present toggle solution.
Wasn't sure where to put this, so here we are. Self-explanatory post, really. The toggle is just too unreliable, imo - I'll be sprinting before climbing a ledge, and then when I arrive at level ground, a pole, a rope, or whatever I want to reach above or below, it's a coin toss whether the system decides I'm still in sprint mode or not. Makes chasing tattoo designs or whatever else floats about a nightmare. I realize some people may actually be comfortable with the toggle and happy about the shift away from automatically always sprinting, but I'd much prefer a traditional 'hold shift to sprint' solution to the present toggle solution.
Can now confirm this is the case for all monasteries I've come across so far. The marker disappears from the map, but it still prompts me to 'raid' the monastery on approach. Is this intentional?
Hey, so I'm not sure if this is intentional or a bug, but whenever I sail through the rivers in England, the raid prompt appears when I get close to monasteries I've already raided. It's not a huge deal, except it makes my skald stop singing. It's specifically Alcestre Monastery I've had this issue with so far, but I'm going to go ahead and assume the same thing will happen with other monasteries I raid.
And before anyone asks, yes, I did make sure to pick up everything in the monastery.