Best posts made by RaciaIAdhesive-
@robincitin23 I do believe they should focus more on DZs. There is so much that could be added and expanded on in the DZs. There so much potential to add different events and activities in DZs.
I would've happily paid for a D.C expansion, expanding DZ West and East or a NY expansion with it's own DZ.
The mechanics of Countdown should've been implemented into the DZs as a random objective based event and also implemented into the open world over it's own offsite location.
As a huge fan of Division 1 and 2, I hope Countdown isn't the highlight of the content update and that they have a DLC/expansion they've been holding out on.
@suspiciouspixel Agreed. They should've taken to time to implement Countdown mechanics into the dark zones that ties into the story rather than having an entire dedicated off-site location.
They were better off spending the past year to improve and expand the DZs (Expand DZ West further into Georgetown. DZ East further north. Increasing player count in both DZs), add PvE events to dark zones and expanding the open world. Countdown IMO was a huge waste of development time. After I played my first run through and extracted I was in complete disbelief that I made it to the end. It only took about 10 - 12 minutes to finish. At first when I read that there were two groups of 4 agents, I thought it was going to be those two groups of agents are fighting against each other to complete objectives, not a 8 man co-op.
Hard to believe that is the mode we got after waiting over a year. Overall disappointed with the mode. I like the introduction of expertise, but don't see the point of grinding gear if we're not getting an true expansion or DLC.
In response to the PTS Check in - Phase 1
"Shield Changes - Right now, we don’t have enough feedback to proceed with a decision, and we ask you to concentrate your efforts on the Shield changes during the PTS Phase 2 since it’s primarily focus is testing new weapons and gear."
I for one believe the changes to the shields and In-Sync will greatly benefit gameplay. As someone who rarely uses shields, It was very refreshing to enter a DZ in the PTS and not see everyone running a shield with In-Sync. Completely changed the dynamic of the gameplay. The concussion effect should also remain in the release version, as this is a consequence to a player's shield getting destroyed.
Overall, the changes to the shield and In-Sync were spot on and do not think they should be changed or ever reverted.
@n3mb0t I am too very grateful for the dev team who works and has worked on Division 2. The quality and attention to detail amazing me every time I play (over 1500 hours deep). Not many studios today don't match the quality of The Division games. Huge amounts of respect for the team for their work in Division.
We'll have to wait and see what this next update brings us. The Division 2 is one of the only games that I am willing to drop a bucket of money for DLC, hope we get to see some with this update.
IMO, they could re-release the original Division NY map with the DZ in a summer setting and I'd drop $100 for it without question.
$15 for the original Division holographic map theme for D2? DONE.
There is a lot of potential for DLC for D2, hope they start to capitalize on it.
Heartbreaker IMO does need to be tweaked. The build offers insane amounts of bonus armor which seems to always be active. Players using the gearset in correlation with the new exotic mask are pretty much invincible. With Flatline and the new mask, players can get up to 50% extra weapon damage while stacking incredible amounts of armor with very little downside to the build.
I don't believe a target should become pulsed after a single headshot either.
@calaxanas Have been playing since release and never once ever thought any skill (Not including shield) was overpowered or unbalanced. Most skill builds are easy to kill if they're caught in the open then add glass cannon to their build? They'd legit have no time to even react before they go down.
Really don't see how glass cannon needs to be nerfed at all or why it's even being discussed.
@aex_khves I am actually, unexpectedly completely disappointed with Countdown. I truly hope this game mode is not the smoking gun for this content update. When I finished my first playthrough of Countdown I literally couldn't believe that was it. Countdown will get boring just as fast as The Summit did.
I would've gladly paid for an expansion of NY or/and D.C.
Adding seasons of weather with snow in correlation with the in-game seasons would've been very much welcomed.
Expanding the open world would've been welcomed.
Expanding the Dark Zones (Expanding DZ West further into Georgetown and DZ East further North) and adding content to Dark Zone(s) would've been welcomed.
Just re-working the in-game bounties to where they're not locked in the same static locations and have them freely roaming in districts would've been welcomed over Countdown.
Honestly - adding the mechanics of Countdown into the Dark Zones would've been pretty neat and more fun IMO.
I.e an objective randomly appears in DZs (like DZ drops) leaving players to work together to accomplish the objective while still having players randomly going rogue to stop SHD from completing said objective.
Instead of having made Countdown an offsite location, make the mode directly connected to the current map (Northern D.C) acting like a DZ where agents can enter and exit. Where in this area there is a consistent PvE fight over completing X objective(s) in the district relating to the story. Where agents can go rogue to prevent SHD agents from completing their objectives in the region.
If Countdown is the smoking gun of this update, they indeed wasted manpower and time when it could've been used elsewhere. To add, if season 9 is just a laundry list of the same manhunt missions we've been playing for the past two years, this content update may be the biggest disappoint in gaming for me.
Hopefully Countdown is in a sense a secondary addition to the update. I know there's is more to come and the PTS has only been live for a few hours, IDK, was just expecting more out of the gamemode myself. Especially after waiting over a year.
However, expertise is a welcomed feature, but if we're not getting any new game changing content or expansions to the current maps, it's going to be difficult to grind gear.
I like to tell myself since the investors approved the content update, there has to be a paid DLC on the horizon giving us an expansion somewhere in D.C or NY. (Personally would love to see an expansion to both northern D.C and the NY map expanded with it's own DZ.) I find it very difficult to believe that they are going to introduce new manhunt targets for year 4, replay the same missions for four more seasons and call it a day.
@bigsteakone Gotcha. As long as you finished the side missions, you don't have to worry. [Wasn't sure if skipping to NYC would automatically complete the side missions.]
All of the D.C missions will still be available as well as strongholds and offsite missions.
Once you finish the NYC story, you'll be able to travel between D.C and NYC freely to complete activities and re-play missions.
Latest posts made by RaciaIAdhesive-
@GnarlyAtol1793 I just don't see how survival would fit into The Division 2. Dark Zones aren't big enough, plus we don't have the chilling winter.
The only way to consider survival is to expand DZ East and West, utilize the sandstorm in correlation with an intense heat wave.
But, I think overall, Survival will always just fit better in the first game.
Instead of integrating Survival into Division 2, they should consider adding various actives to DZs, on top of Landmarks. Make the DZ an expansion of the open world with various different, dynamic actives. In both DZ trailers for Division 1 and 2, we can see that civilizations wonder there way into DZs, but we don't see them in the live game.
Have civilians randomly spawn into DZs, creating a Dynamic event where SHD agents work to get them out of the DZ, while rogue players try to kill them.
Another one is allowing players to activate DZ bounties just like in the open world. If a player activates a bounty in the DZ, players in the DZ are notified and can help clear the bounty or turn rogue to prevent the player(s) who activated the bounty from killing the bounty and then claiming the rewards for themselves. Activities like these which put players against each other.
There's a lot they can do with DZs.
@GnarlyAtol1793 The Summit never really stuck with me.
First it seems too isolated from the rest of the game's world. Like, if it was a building in the WoNY map that we could enter, I would play more of it. Have an entire district revolved around The Summit. Like Dark Zone, but in the open world with The Summit in that District.
But even still, I can never wrap my head around why The Summit was populated with so many enemies to begin with.
Underground in the first game made sense because enemies were re-locating there operations underground after The Division was activated and starting securing NYC. What is it about The Summit that became so appealing to factions? The overall lure of The Summit hasn't stuck with me.
@GnarlyAtol1793 I be okay with map expansions with missions that are solely dedicated to manhunts missions instead of them being entire story missions.
I think there's a lot of small changes they could make now.
i.e Having bounties randomly spawn and roam districts instead of being in the same static locations.
Have them randomly spawn in the district once the bounty is activated.
I agree. I think expanding Division 2 would be better than a Division 3. I without question would pay for a D.C map expansion and for the original NY map in a summer setting. I find it hard to believe we haven't gotten more DLC after WoNY. It'd be a must buy if they released the original NYC map, original DZ and all. Add control points and world activities and we would have a great new experience. Would prefer a re-release of the original NYC map over a Division 3.
I'd personally rather pay for content. Paying for DLC renders better quality content over free content IMO.
Release the original NYC map for $50-$60 and I bet just about everyone would buy it. They could charge upwards to $80-$100 and I'd still buy it.
I mean heck, if they released an option to switch the map U.I like it was in the first Division as an add-on for $15, that would sell too.
Division 2 has a great foundation for expansion for DLCs. There really is a lot they can do with Division 2.
Overall, I'd really like to see some more paid DLC. I'd without question drop some cold cash on map expansions for D.C/NYC or both.
D.C could be extended north while introducing possibilities to extend DZ East and West.
An iteration I'd like to see added to Heroic mode is having re-spawn being disabled when grouped in the open world on Heroic.
When agents are downed, they can only be revived or spawn only once the rest of the group have been killed.
I also wouldn't object to our watches being reset every season. Not our SHD level, but our watch upgrades.
This would close the gap for new players coming in every season.
DZ level increase.
I think Dark Zones in both Division 1 and 2 are under utilized in terms of content. There should be another type of leveling system integrated into DZs that's beyond the current 50 level perk system.
@Imagine_Brata Always good to take breaks. Been playing Division 2 mainly since release, but will take a 2-3 week break from it every so often. Feels refreshing when I get back into it and don't burn myself out playing it.
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