Best posts made by RazorChain
I'm having the same issue. The respawn rate is immense so it mostly makes stealth completely useless as enemies just respawn behind you. This is really ridiculous when combined with the wanted system and going loud. I was searching Uncle Castillos beach resort for info and I had to kill dozens of guards that just respawned, no alarms or anything and I went in loud with the best gun in the game....the autocrat (because of the stupid bullet system but that's another issue). This means you are being hunted by special forces and literally killing hundreds of enemies just to plough through a single mission. This is a time when somebody at Ubi should have said "Hey, look at Cyberpunk 2077, players [censored] hate enemies spawning on top of them, let's not do that" This means it useless to carefully plan your assault, tagging all the enemies, doing things tactically or stealthily because you know that enemies will just be appearing out of nowhere. I want to iterate that this is happening all over the place in the game, I sneak in take out a sniper in a tower only to have him fire at me couple of minutes later when he has respawned.
Tltr: Respawning enemies on top of the player is a [censored] game design in a game like Far Cry
I'm on power level 103 and trying to fight Zealots tha are supposedly power level 90. I'm playing on hardest difficulty because the game is extremely easy. But then encounter such difficulty spikes in boss battles that I'm just unable to defeat them. All my adrenaline skills just do miniscule damage. I have nothing against boss battles being extremely tough on hardest difficulty....it's just that I'm forced to play the game on hardest because 99% of the game is walk in the park even on hardest difficulty.
Are you kidding me? If you reduce the prices then they won't be able to sell any Helix!!!! You got to understand that it isn't enough any more for triple A publishers to make absurd amount of money. They have to make ALL the money and then lay of people to reduce costs.