

@iesou good thing it solved for you
@azullfr yep.
Also i wasn't able to edit my posting from 7mo ago. Would liked to update the map editor plugin for a posting, but that apparently not work as well.
Atleast in trackmania forums we need to write time to time code examples... it's huge feature missing as we can't write properly <code> or <pre> blocks.
Now that the links not work, it's kinda sadge that we can't reference even on external resources of game community wiki or community plugins direct from the forums.
https://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references: (https://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references) atleast in trackmania forums shows as 2 separate texts, not a clickable link.
> shows as character ">"
making posting code examples impossible...
Screenshot of editor view:
@iesou Use the login name, GUID is known not to work.
The random password generator is known to make unvalid xml character, to overcome this wrap your password in a xml cdata element
Example follows:
<![CDATA[your_password]]>
snipplet from dedicated_cfg.txt:
<masterserver_account>
<login>toto</login>
<password><![CDATA[foobar]]></password>
</masterserver_account>
If this solution doens't for some reason work (random password contains xml tags <>) you're forced to change all of the unvalid xml characters to xml entities:
BTW this forums broke totally when i tried to insert xml entities as text... so check this wikipedia article for more details (if linking even works (seems to be broken))
https://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references: (https://en.wikipedia.org/wiki/List_of_XML_and_HTML_character_entity_references)
@roaringmind22 Sorry late answer... took me while to figure out this...
So edit your link from:
uplay://launch/5595/0/#join=some_code_here_that_isnt_public@Trackmania
to:
maniaplanet://#join=some_code_here_that_isnt_public@Trackmania
Then go to Settings -> System -> Enter Join link, and paste the link, press enter and you're good to go.
Other solution is to import your dedicated server to club as room activity.
Use right click and save page as... to save the file locally, copy paste the link (ubisoft forums is broken to display http links)
https://reaby.kapsi.fi/trackmania/plugins/mapeditor/SelectFilter.Script.txt
@sparklingw yep i agree with this, is a good addition.
Meanwhile maybe you can try this community mapeditor plugin to overcome your frustration
A Mapeditor plugin to change current block surface or pick another variant (mirror horizontal or vertical).
Download at https://reaby.kapsi.fi/trackmania/plugins/mapeditor/QuickPick.Script.txt: (https://reaby.kapsi.fi/trackmania/plugins/mapeditor/QuickPick.Script.txt)
I see some odd numbers around ubiconnect store right now.
Also Trackmania says in the starter screen it's an Ubisoft Original, but it's not featured as one in the store, nor it's listed for the discounts.... but only when you search for Trackmania, you find it's at discounts and so on.
Why my favourite Ubisoft Original, perhaps the only non-violent one, is not featured or recognised better ?
Screenshot of the odd numbers:
@tomtombo8 https://wiki.trackmania.io/en/content-creation/text-styling: (https://wiki.trackmania.io/en/content-creation/text-styling)
@ubi-wheelyduck Seems to be somewhat random.I Tried to triage it little bit more. 2nd time the ingame assets were still in place, but not new assets were able to load (or then they're just slow)
As I don't have tools to debug http traffic (ingame or othervice) its hard to say what's happening, so dunno better.
Hi,
Would be nice to have numeric download progress indication for all downloadable content like videos and quads (likely a Real)
Currently we have only Boolean value for Video.DownloadInProgress
Also for would be nice to have code blocks for forums
<manialink version="3">
<quad id="VideoQuad" pos="0 0" z-index="0" size="160 90" bgcolor="000" opacity="1" halign="center" valign="center" />
<script><!--
//#RequireContext CSmMlScriptIngame
main() {
declare CMlQuad Quad = (Page.GetFirstChild("VideoQuad") as CMlQuad);
declare CVideo vdo = Video.CreateVideo("{{video}}", True, True);
Quad.Image = vdo.Image;
vdo.Play();
}
--></script>
</manialink>
Instead doing this simple, I would be neat to craft a progress bar showing the asset loading progress...
for some reason for 10mb tutorial video it takes about 30seconds to show... which is a long wait, just seeing transparent gray block without any indication
of the progress is done.
Hi,
I have odd bug to report: I tried clearing cache from menu.
Afterwards I lost all club graphical assets they went totally black (ie. graphics at signs and road)
As well as community built tools, like pyplanet logos etc were just gray transparent.
Tried press esc, which usually loads missing assets. Tried respawn. Tried rejoin server.
Restarting game seems to fix the issue.
Thanks if something can be done...
Best Regards,
Reaby
@ubi-theberry Thanks for reply and relaying the wish for the devs team!
Problem: I run too early the limit when editing text on server controller.
Thing is it's not possible to send manialink action even when the entrys' char limit gets reached.
Thanks for considering
@lovemastertm Well, appears to be that /Packs/Trackmania.Title.Pack.Gbx is updated at 2021-10-15... the executable is still 2021-10-12 so maybe i should change the titlepack file to be check against instead of the dedicated executable ?
Anyway the script works by checking the cloud http file changed header, so if there is change in the file it says for update, and it works as intented.
I'm as well open for changes regarding making the script better
Download script here: https://reaby.kapsi.fi/trackmania/tools/check.sh: (https://reaby.kapsi.fi/trackmania/tools/check.sh)
Then just say chmod +x check.sh to make it executable.
Run.
VSCode Grammar / Autocompletion support for `.Script.txt` files.
For more information about ManiaScript, see https://doc.maniaplanet.com/maniascript: (https://doc.maniaplanet.com/maniascript) and https://wiki.trackmania.io: (https://wiki.trackmania.io)
This is rewritten for typescript and enhanced which bases on MattMcFarland/vscode-maniascript: (https://github.com/MattMcFarland/vscode-maniascript).
I would written here but the new forums software is missing cruzial features like code blocks and mixins with lists, so you have to read it here:
https://marketplace.visualstudio.com/items?itemName=reaby.maniascript-support: (https://marketplace.visualstudio.com/items?itemName=reaby.maniascript-support)
as of the new forums doesn't support embed code example blocks, here is a link to our community wiki article:
https://wiki.trackmania.io/en/dedicated-server/Setup/Windows: (https://wiki.trackmania.io/en/dedicated-server/Setup/Windows)
filter blocks by keywords
For example: Road, Wall, Ice... Plugin will match any part, and it's case-sensitive.
Known issues: entering Grass will select all the ground blocks as well as they are part of the map.
Download:
https://reaby.kapsi.fi/trackmania/plugins/mapeditor/SelectFilter.Script.txt: (https://reaby.kapsi.fi/trackmania/plugins/mapeditor/SelectFilter.Script.txt)
In addition I want to note: the new forums is so much better than the old. Thanks for making this...
Also I think it's just a small usability issues and glitches here and there which needs some fixing and love.
Hopefully you guys can work with the issues so we (users) can get best experience possible from using the new forums.
I Hope to see soon here at forums with a less bug reportish topic
Best regards,
Reaby