Posts made by RebelOfWar
Thank you for the timely response,
I believe that this is a good excuse for an inside team to thoroughly review all the wearable armor and weapon models, just to make sure everything else that may also have issues gets fixed along with this on the same patch.
Visual issue regarding the Galloglach Set.
Upon equipping the Galloclach Torso piece, the meshes of the belt pieces hanging on the Eivor's waist only have topology for the outer surface, in other words the inner side of the belt pieces is untextured/ see-through.
Providing images below to better demonstrate:
Would appreciate a fix on the next Update/ Patch.
@zarael1721 It's evident that it's screwed-up optimization on their end, simply by comparing other recent graphically demanding games to Valhalla. Like I said, RDR2 I can run smoothly with ultra textures, which look more detailed, cost a bit over 3GB VRAM at 1080p whereas Valhalla's high textures cost a bit under 6GB of VRAM at 900p. God help you if you drop those on medium, environment will look like PS3 era while still costing more VRAM than RDR2's ultra. Even simpletons can tell that something scammy or mishandled is going on here.
Another funny thing> First session I start on Valhalla always shows a low CPU usage (about 40%), try exiting on menu (don't close the game) and loading the very same save. My CPU usage magically goes up by 20 ~ 30% (50 - 80%) and the framerate is smooth until a random action like I mentioned (mostly fast travelling), which gradually worsens my performance to a crawl again. Some say it's connected to Cloud Saving, because online automatically interferes with the game and it autosaves to the cloud every now and then, destroying the application's memory management. Sadly turning off cloud services doesn't solve this, it only toggles the in-game overlay off and if my theory is correct... that will not help at all. Support themselves told me that auto-cloud saving is built-into the game so there's no way of turning it off...
I've waited 4 months and spent far more time trying to fix my game and reporting issues to support. I don't play anymore because I just can't enjoy the game. I feel guilty for convincing others to buy it when the hype was still on and that I ruined a possibly great experience by not having top of the line hardware before buying this. If they won't appreciate the time we waste trying to help them sell better, then I don't know what else we can do.
I've been posting to customer support about this problem, either being a vram leakage or CPU utilization drop since LAUNCH. I re-open my ticket now and then trying to remind Ubisoft that too many people on PC have similar issues and it's not just our machine's mismanagement. I've provided any proof that you'd want, images from benchmarks, gameplay, dxdiag and msinfo files, the fact that I've updated everything and made sure that my PC is too clean of process crap to have something like this happen. The fact that other games in higher settings (RDR2) and noticeably far more beautiful visuals run twice as good... Nothing. All they've been coming back to me with is that they are apparently working on it and every now and then they want to remind me to update my drivers... They are not listening my friends. I've tried, I went beyond any effort that one should put into helping them fix this, they are just pretending to listen.
The conclusion I've come into is this: They purposely handicapped the performance on PC in order to give us the illusion that our hardware is just not good enough anymore, hence making us buy newer hardware. Others have done this in the past, as shady as it sounds I just can't believe otherwise at this point. There is no way that so many people report the same problems and 4 months after release you still haven't fixed your product accordingly. There is no way that my machine handles the game at a steady 60 fps and after random events in the game suddenly CPU usage drops and performance is halved along with spontaneous stuttering. The 3 other people I know irl have the very same issues, with more than powerful rigs to run the game than me so there's that too.
They. Are. Not. Listening.
@kvsh88 Exactly! Not enough people bringing this up anymore. The memory leakages never stopped for me and plenty of others but only grew worse with this patch.
It's gotta be related to that DRM crap they are using. It was proven before that both Origins and Odyssey performed better on the pirated (also DRM-free) versions.
The developers are either that incompetent at rooting out the real culprit or too embarrassed to admit anything.
There's also this other theory that they purposefully handicapped the game's performance just to help sell the newer hardware on the market. One could believe this, given how mediocre even the high textures look for such a massive VRAM requirement (6GB).
There have been reports of VRAM leakages severely impacting the game's performance after a while of playing a single session. The memory problem can happen randomly, several things I noticed which have a chance to impact it are: opening the uplay overlay, fast traveling, moving to a lot of different areas in a single session (obviously tied with fast traveling, the game loads many different assets and simply forgets to clean up the Vram). This problem has been occurring to both me (1060 3GB VRAM) and my brother (1060 6GB VRAM). Difference is that he can play longer without the stutters and fps drops becoming increasingly worse.
This issue has NOT been fixed since day one, tons of people on pc reporting this memory problem and still nothing. I posted extensive stuff about this on customer support and they told me the usual stuff to update drivers etc.
Another bug also newly introduced with the update: You now load into a session in a drunk state, for a couple of minutes, each and every load of my game is a dizzying mess now.
Bjorn (the recruitable character from the pre-order bonus mission) is still bugged and automatically gets replaced by another Jormsviking of your crew as soon as you Fast Travel or reload your savegame.
FIX him already... been three patches since launch day and I still can't have him as a permanent crew member on the longship. "Pre-order quality content".
These are my issues after 48 hours of playtime:
- Dodging speed and animation is TOO fast, tune it down as it ruins the overall flow of combat. It doesn't feel right because every other action is 2 times slower and puts me off every time I use it.
- Fire effects seem to lack in general. Torches don't produce smoke like they did in Origins and "dynamic" fire (the one you can cause in the environment) both lacks smoke + doesn't seem to affect the lighting around it, it looks 2 dimensional and PS3 Era.
- Cloth physics in this game have been seriously downgraded compared to the previous games. Clothing (especially the cloak, both worn with hood or not) seems to lack fluidity and feels too rigid, as if it's mostly animation instead of actual physics simulation. Even AC2 clothing felt more "alive" than this, for lack of a better word. Some hairstyles also seem to have animation instead of physics as well, trying to fake wind interaction or something. How could you mess this up? Couldn't the same technology from Origins or Odyssey be ported over for this? Disappointed.
- Many animal executions are unfinished and glitchy as hell. The slightest difference in terrain and/or distance between the player and the animal makes the whole animation look off. Also there is a distinct lack of blood spurts when finishing off wolves, particularly on the final strike (no blood at all) which I noticed back in pre-release footage which is still not improved... Also a couple more kill executions for each animal type (that currently has them) wouldn't hurt, boring to see my character perform the same series of finishing strikes wolf after wolf and bear after bear, add some flavor in your gameplay.
- Why, in a game finally featuring dismemberment and selling on the Viking cliche, am I penalized for killing civilians??? Odyssey which boasted about the whole hero fantasy allowed this, it even made things interesting by having a bounty meter if you performed too much criminal activity like this... Why did you decide not to implement such a solid feature, especially in a game that would benefit the most by having it included? You instantly cut-off a feature that would only add to the flavor of the gameplay.
- Flow between animations is still clanky, many animations need more frames added into them and transitions between actions need a ton of fixes. For example, the simple stuff like the player autonomously reaching their hand to light a brazier/etc. with a torch when near them is completely broken, it either can't play fast enough before the fire is lit, or fails to start playing. This was a fully functioning "feature" in Origins, retained in Odyssey as well. Animations can occasionally screw up by the slightest complexity of player movement. Doesn't feel fluid at a compared to Origins.
- Dismemberment is finally included... But blood occasionally appearing on character seems to have been removed, also still no blood on player weapons in 2020...
- On PC, I can run the game on 45 fps avg, quite frequently over 50 and reaching 60 fps, but the frametimes are all over the place and I've noticed that after a while of playing, the game gradually starts stuttering finally reaching lags and fps drops of unplayable level. No way this is my system's fault if it proves it can smoothly run the game at 60 in many occasions, also running games like RDR2 no problem for hours and hours. It's most probably a memory leak and faulty optimization in general. What I've found weir in my case is that Valhalla on my PC stutters and suffers fps drops upon first save game load, but if I quit to title and reload same save (not restarting game) the issues are temporarily gone and gameplay is super smooth, for about 15 or 20 ~ 30ish minutes. Temps etc. are fine too. Never experienced this on my pc before.
All in all that's what I can think off, will add more if I missed something.
As of Update 1.0.2, these are the things I've encountered in my game:
There seems to be a memory-leak related performance drop after commencing dialogue in the first big town (Stargavr or whatever it's called), after which the game's whole frame rate drops to 20% of what it was.
Also, there have been reports of even the highest-end systems having trouble running this game as expected. This launch seems to be even more unoptimized than RDR2's release on pc. Please look into it, there has to be a way to increase performance across the board. No way in hell Rdr2 looks and flows better on my pc and runs twice as good... There must be something wrong with Valhalla's optimization...
Three things I've noticed about combat:
For one, there is a distinct lack of controller rumble and camera shake for many of the connecting hits on an enemy. In other words, many attacks feel bland and harbor little to no impact when performed... Surprisingly Origins beats this game in terms of weighty impact, at least as of now. Secondly, same goes for the bow gameplay: shooting an arrow feels lackluster for some reason, I can't quite describe it but the way Eivor releases a shot lacks... feeling.
The worst thing I've noticed though has to be the DODGING! My lord it feels so weird and out of place. The character skates like the flash, the animation is twice as fast as any other that the character does and it breaks any immersion, it HAS to be toned down...please.
All in all the animation needs a lot of work, the flow between animations especially. The game overall feels choppy and unfinished, Origins felt and still feels twice as fluid and polished on this department and this is frankly insulting.
Quite a rocky start, can't say I'm satisfied and I hope these issues get fixed soon.