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Best posts made by Revenskrev
Latest posts made by Revenskrev
- Bird is quite useful and a cool feature. Added functionality with an ability later on.
- New to AC as seems okay.
- Eivor is well-rounded.
- Chainmail bikinis more your speed?
- Combat is GREAT imo. It constantly evolves with skills (esp. the likes of Brush with Death, Stomp and Missile Reversal) and weapon types. I replayed DA: Inquisition before this game and AC: Valhalla is an astronomical improvement on all movement and combat (and almost every other aspect as well).
- Storyline is decent for me so far.
- Seen comparisons with the last AC and Valhalla is as good or better.
- Really like how loot is handled in this game. In DA: Inquisition the crafting/loot system was totally borked and OP. Ruined your gaming experience.
- Really like both the skill tree and the skills. My criticism would be that you are forced to go blind. This is easily circumvented by easy resetting skills (which I like) and feels not well thought-out.
- Neo-communist woke-a-thon still not as obtrusive as in DA: Inquisition for instance.
- Nah. I dislike large hubs where too many quests intersect. Gameplay is nicely balanced among urban and rural areas.
- Not useless. Just not essential as in more loot-driven RPGs.
Sorry, but these kinds of comments makes me laugh. RPG is *NOT* about collecting huge amounts of loot constantly. That is a cheap MMO trick, or clicky Diablo clones to make up for being light on actual roleplaying throughout. I HATE that so many so-called roleplaying games forces you to play the role of a compulsive pack-mule scavenger. Looting defeated enemies is good, but not generally for their armor and weapons, stripping everything bare to accumulate wealth in order to afford overpriced and overpowered gear at your next trader. Rinse and repeat ad nauseam. Gathering resources like in Valhalla is an elegant solution to this issue and it fits well with the narrative of the story. Valhalla is an unpolished gem released a month too early, but your issues are matters of personal taste that are shallow anti-roleplaying MMORPG tropes rather that flaws.
Tried repeatedly (at least 20-30 attempts) throwing the pyro canister into and onto the burning cart w/o triggering a response (beyond the norseman committing suicide upon giving up and leaving). I'm very under-levelled for the area (character power level around 35 vs area power level 250), could it be that the cart has hit points and the damage caused by the incendiary based on level?