Best posts made by rizz768
@jimbo821 I decided to do the mission as well, I actually tried to scan the vehicle, it said it could not be scanned, then I drove it to an FND base and parked it within the vehicle capture zone, nothing happened, tried multiple times. Checked the call for vehicle booth, including checking the paint job skins for a similar vehicle in the list, it also wasn't there. Very strange, there's no way this vehicle wasn't meant to be acquired.
Really wish the Spillover Event had an option to enter in solo mode with slightly scaled down difficulty, maybe 10% less enemy spawns per wave. With all the item pickups still available strictly for yourself, it looks like it would be a lot of fun to strategize, you'd have plenty of extra charges to make strategic uses for the turret, and barricades, etc.
I enjoy the event, but I've had more bad experiences than good so far, people selecting level 1 operators, then picking up too many items they don't need, wasting charges of barricade in the process, then repeatedly dying until they can't be revived before even making use of them, it sours the experience, and makes me wish I could just enter it solo and have some fun.
I know it's too late to make that happen now, but please consider it for the next event if it's something like this, because I feel like I could definitely solo one of these if it was slightly scaled down for solo play, and it would be incredibly fun, and intense.
All it would need is an extra 5 minutes on the timer to offset doing the legwork of 2-3 people with carrying the canisters around, and for being able to do a bit of extra prep between each wave, then roughly 10% less enemy spawns per wave.
It boggles my mind that there's actually a so called "Connect team" which sounds to me like multiple people being employed solely to work on and maintain the launcher, yet these basic features remain absent after an entire year. These are things that could be added to the launcher in less than a week by a single experienced coder -- even from home, there's no excuse.
Achievements have been a staple in gaming for well over a decade, and most people now expect to be notified when they unlock them, it's a part of the modern gaming experience, it's what makes DRM tolerable; the extra fluff. I read either in this thread or another that these notifications were removed intentionally, ...what?
I recently finished Far Cry 6 and I had to tab out of the game probably over 100 times just to see what achievements I unlocked, which ones I could still finish, and then if the achievement actually unlocked after finishing it. I kept thinking to myself "why?" these features are a must, and for the minority that don't want them, they can be disabled in the settings.
I'm sure this has something to do with the continued scarcity of the PS5, many people not wanting to buy a 'next-gen' game on tired old PS4's regardless of the free upgrade.
Also, while I personally don't mind buying Ubisoft games directly from Ubisoft, there's no doubt losing out on both Steam's install base and advertisement of being on the front page and best sellers list will lose a lot of sales.
They should expect this to happen for quite some time, until the PS5 is readily available, and now without Steam, they will have to play the 'long game' to catch back up to where they were several years ago.
Having said that, I think it's a great game. I didn't immediately enjoy it compared to other FC games, but it quickly grew on me, and it's now one of my favorites from the series.
This week, the "Libertad Custom" 45/70-T is currently bugged in which no name is displayed. This marks the third "Libertad Custom" weapon in a row with the issue.
Compiled list including dates the weapons were released, and their appropriate names:
- 2021-11-22 - "Libertad Custom" AR-C
- 2021-11-29 - "Libertad Custom" AK-47
- 2021-12-06 - "Libertad Custom" 45/70-T
It almost seems like this new Ubisoft Connect overlay was designed as a universal overlay shared for both console and PC, and didn't want the notifications to interfere with PlayStation trophy notifications, so they disabled them, and aren't willing to maintain two separate versions of the overlay for console and PC, this has to be the main reason, it's unfortunate.
Had a feeling this would be something I wouldn't get to keep in that moment, so I took a little screenshot, also, is anyone from Ubi going to shed a little light on the situation of this mission? is this exactly how the mission was supposed to end, was there never a unique reward tied to it?
@ambro05 It won't repair your main save slot this week.
But the problem should fix itself next week, so long as you aren't playing the game at the time the black market receives new items, I make it a habit near the beginning of each week on early Monday to check the timer, and make sure to have the game closed when the refresh happens, and I haven't had the problem occur again since.
But I can confirm that you can safely buy any black market items on your second character, and next time you play your main character again, they will receive the items you purchased.
@asyrani92 Did a bit of digging around, one of these solutions that worked for others may be worth trying.
- Step 1: Backup your "bin" folder incase this next step doesn't work for you.
- Step 2: In the Far Cry 6 folder, there are two sub-folders "bin" and "bin_plus", copy the files from the "bin_plus" folder and paste them to the "bin" folder.
- Step 1: Switch to US-EN keyboard settings in Windows (even if using CA-EN), right-click Windows start button and click search, then search for "Keyboard lang" it should find the settings for this.
- Step 2: Uncheck "run as administrator" from FarCry6.exe properties from the Far Cry 6 "bin" folder.
Latest posts made by rizz768
@ubi-gizmo Please try to push any existing reports to the top for weekly multiplayer levels not rewarding Bucks for any level once having already earned them in a previous week (you only get rewarded with bucks for each level a single time, basically for first time players) I haven't gotten bucks from any multiplayer levels reached in over 4 months now, and I'm commonly seeing weekly challenges that make you play in these multiplayer events, specifically tasking the player to reach multiplayer level 3 for example, knowing I won't get rewarded at all for that time commitment is discouraging, it also doesn't play well with spending bucks for the overly expensive Shackdaddy challenges each week.
Everything seems to be working fine now, seems the challenges and even the stats updated retroactively from my progress yesterday.
Edit: Nevermind, doesn't seem to be working now, at least the throwing knives challenge that I tested, maybe there's just an unusually long delay of when it updates.
@deflagosseur Same for me, time-limited challenges aren't working, and even my Ubisoft Connect stats aren't updating for the game anymore, including play time, total kills, FND bases captured, fishes caught, these are the only ones I've tested so far.
What's interesting is these stats stopped updating for me right after I abandoned an FND base using the new feature included in Title Update 5, hoping this is just a coincidence.
@yaldin Same problem for me on PC, just had Boom Boom take out multiple soldiers for the Deadly Fangs challenge, still 0/5. None of my Ubisoft Connect stats are updating right now either, which seemed to happen as soon as I abandoned an FND base to re-capture it, hoping that wasn't the cause for all this, and that this will all be resolved soon.
@vlcekpetrik I've reported this before months ago, doubtful it will get fixed as it is most likely a complicated issue that isn't being reported enough by other players, so it's going to be extremely low priority, and since the game is most likely nearing its end of life cycle, chances are now even lower.
A bit of info for you here, my play time eventually started working again, but only after (what I believe) was after I had achieved the time played that was displayed in Ubisoft Connect for a second time. For example, if it shows 74 hours for you, you will likely have to play the game for another 74 hours for the time played tracker to continue where it left off. While I cannot confirm this is the actual solution, it seemed from my experience to be the case. I suspect the issue here is when starting a new game, there's an internal play time tracker that gets reset when it shouldn't, and since this is the first Far Cry game to support multiple save slots, it's more likely an issue like this would slip through testing.
I would also like to point out to support that my play time was updating as recently as today (March 23) but once I used the new abandon outpost feature included with Title Update 5, my play time is no longer tracking again, total FND bases captured, total kills, total fishes caught stats aren't increasing either, and I'm sure many others If I were to test them, very doubtful this is only a coincidence, as the time was updating fine minutes before I abandoned an outpost.
I will update this post (or make a new one here if I can no longer edit this post by then) if anything changes in the near future.
Why but Why ist the new Difficulty only in a fresh Game possible?
I definitely won't be trying it myself, last time I started a new game Ubisoft Connect stopped tracking my play time for over a month, assuming it was because the play time tracker reset back to 0:00 when I started a new game, and I most likely had to exceed the play time Ubisoft Connect had previously tracked for it to start working again, and unfortunately I do care about those stats and don't want that happening again.
The game was removed from Steam because it recently resurfaced with a new logo and the first sign of life in a long time, Ubisoft updating the artwork for the game on Steam would basically affirm that it would actually release there, but that isn't going to be the case, at least for now.
It's unfortunate that most publishers don't realize that fact, that multiplayer games, especially new IP's without an established fanbase will suffer when their exposure is limited. Apex Legends was a prime example of that, it was essentially given a second life when it was introduced to Steam, but it is what it is. This will likely be another game that is heavily dependent on cross-play as a result.
That being said, it will likely end up on Game Pass as well, especially if it has a rough launch, as that seems to make the most logical sense to gain traction for the game without the help of Steam, but at the same time, it'll be directly competing with Sea of Thieves, which maintains a large, loyal fanbase on Game Pass that may not show much interest in this game, at least for long. It would be the equivalent of Apex Legends releasing on EGS and trying to compete with Fortnite, it just wouldn't sustain.
@robertemerald I noticed nothing was available from Lola that I didn't already have this week as well, found that strange. I'll only question it if it happens again next week.
I think maybe it's because only a fixed amount of items can appear in the shop each week, and since this week included the full Breach & Clear gear set, it took up a lot of those slots that could've spawned a weapon charm, dashboard prop, or mirror prop, this will likely happen again in the future when the Photojournalist, Protest or Paddock gear sets reappear in Lola's shop for example.
I definitely noticed some items being greyed out because I've already purchased them in previous weeks before, but since it was only one or two items, usually Libertad Custom weapons, there was still space for other items to appear like the ones mentioned above.
As for the premium items, I can't say I know why both items are a repeat this week, other than to assume there is some sort of RNG system in place that always existed (maybe with fixed pieces of gear always being released together as a pair) so players who missed out on something don't potentially have to wait for the entire rotation of items in Lola's shop to repeat, which would take literal years.
Agreed, I think the sprint button once released should have a short internal cooldown of 1 second before it can be used again, this would solve the issue entirely without any real hindering to its intended use.
As for landing on the front wheel to gain a speed boost, while this solution could potentially be controversial, the bike air control setting should be disabled by default only during multiplayer races, I think this is an easy way to fix the problem without potentially introducing new issues by altering how the bike handles.