

Band Set and their Bonuses
So you guys at Massive a revamping the specialization why not immediately take a look at all Brand Sets & their Bonuses and also the Gear Sets & their Talents?
We have a lot of Brand Sets that nobody really uses in a 3 piece combination and here is why:
We have many brands that already give us the BEST VALUE in the first bonus and that makes many brand sets useless!
When putting together a set, the third bonus should always be the best and most lucrative VALUE, so that it makes sense to play this brand in a combination of three pieces.
I'm not going to list all the brand sets and explain to you why not, why not, etc. you can do the work yourself because that's what you get paid for
Gear Sets
With the gear sets, these only have 1 attribute but a very special bonus if you play four pieces of a gear set. So far so good, but:
Among other things, you have a few gear sets that absolutely cannot keep up with the others.
As an example: The Patriot or, for example, the tip of the spear.
Now one or the other will say: These can't keep up? [censored] your talking about?
You have to look at it as a whole just like with the brand sets, it should always be possible to create your own playstyle (like it was back in The Division 1) and not be limited to the motto: If I don't play it one way or the other, I absolutely have no chance because the other things are 10x stronger etc.
One or the other being stronger than the other is totally normal, having a meta is totally normal too.
But there must always be an opportunity to oppose it.
Example:
It can't be that I have to play my complete set because of skills on hazard protection.
Or do I have to go full DPS just because they have an OP healer on their team.
There must always be a middle way, something called balance.
Conclusion
We have many other problems in this game like talents or dead talents not being used because they don't make any sense or are absolutely too weak.
Too high scaled gear mods weapons mods resitance mods etc. the list goes on and on.
The new brand set with bonuses that we already have clearly shows that there is no longer any creativity, it also shows that there is no interest in revising other brand sets.
These were only rough examples, the experienced players know exactly what is meant here.
Unfortunately I haven't seen any progress since the release, a hole is being plugged and two more are being opened, a vicious circle.
New things are always being implemented without first editing the other things or fixing errors.
No wonder the developers have absolutely no overview.
Keep adding new things to the heap until you can no longer see the older things and then the great search begins without hope.
This feedback ends up in your spam folder. I am aware of this, but I still wanted to mention the topic of brand and gear sets again.
And this issue is a minimal problem of hiss others who are far worse.
Thanks very much
This has worked for ages and will remain so.
Don't get your hopes up.
@irumpelstiel there is a chance to make a puls resistance build, check out my video.
@latenitedelight because its not only health.
It is generally about the distribution of the bonuses and why some bonuses are not worth playing in a 2 or 3 bonus, etc. and many bonuses are repeated. In addition, it is too easy to get the best values if you only wear one piece of a brand, etc., etc.
@latenitedelight tip of the spear was just an example.
What i wanted to say is, that a lot of brand set bonuses are not worth playing, also a lot of brand sets you will never see sombody use it in a 3 piece combination what actually is sad.
Another point what i´m saying is, that the third bonus should always be the best in slot of a brand set.
I played them all, they perform well and some just okay, but here you have to see the whole picture and when you make the comparison many sets are undervalued and others way too dominant, it would be good if it could be leveled a bit.
That one is better than the other is normal, but you should have an advantage and a disadvantage at the same time, many things only have advantages and no disadvantages and that is not optimal.
We have brand sets which reward you directly in the first bonus with the best value and I think that misses the point of a brand set that is actually designed to play in a 3-bonus or in a 2-bonus.
You know the current builds and usually only 1 piece is equipped by a brand, I think that breaks the concept.
I hope you understand what I mean now.
@LateNiteDelight
DMA yes it makes sense but NOT WORTH playing 3 piece bonus of Aralda for only 5% MAKES NO SENSE but the community and devs don´t understand.
90% of the third Brand Set Bonus is too low and not worth playing!
This is all what this Topic was about but all of you guys started to talk about fairy tales.
Anyway look at the game look what happend the past months it explains everything.
R.I.P. The Division
Any suggestion of sensible ideas for change is useless!
Any suggestions that don't make sense and damage the game more are welcome!
This topic can bee closed, thank you.
@noxious81 R&K is perfect for a Legendary Sniper build!
With Headhunter, you can run a bunch of skill cores. Once your HS is high enough to one tap a Red [I use White Death], you then add Explosive Resistance and aRegen. Drop a tier 6 healing hive, then either a Decoy or Turret, and go dome hunting.
I never ever had read such a crap like this!
R&K best for legendary sniper build. > I’m outa here !
And ppl here are asking why the OP doesn’t respond anymore.
This has worked for ages and will remain so.
Don't get your hopes up.
Yeah, W&H is only 5% damage.. but Optimist is 13.5% - the damage talents on weapons are stronger than the brand bonuses
Thats true. I made a bad example.
@bill I´m sorry.
I can't tell you exactly what should be done as I don't know what the specialization changes will be.
I could only give examples, but I find it pointless because it will probably look completely different in a few weeks.
My basic thought was just that if changes take place, the brand sets should also be considered too.
@imagine_brata hi, than you missed out of the coyote´s mask, same build as you have with coyote´s 1mill dmg at the end of optimist. (instead of 2 fenris only 1 + 1 improvised gear piece) overhoul more DPS idk what combinations you tried out, you said ,,all´´ can´t be.
@imagine_brata i know i just said it was a bad example.
GG
@imagine_brata than this was a bad example to show me the worth of waisting one gear space for 0.5 seconds reload speed.
Not a personal attack, but what you're doing is pointless.
And when I then read 4700 hours of playtime then I just grab my head and not because of the hours of play but because of your build and your explanation.
@latenitedelight I'm not actually saying anything bad about the game or anything.
The problem is, I can't give an example of what should be changed etc. because I don't know what's going on in the game.
I'm just saying: Some bonuses should be reconsidered if Massive wants to do a so-called MAJOR UPDATE.
If something is changed, then you should also keep an eye on it.