

With this mod, enemies spot me when I just sit there looking at them from 100 meters away during the daytime. It's awesome! I spend most of the time crouching in the mission areas, from cover to cover. I'm probably too cautious, but feeling hunted was the central idea of this game from the beginning, right?
I finally enjoy playing this game. It's more intense now. Not sure for how long I will survive.
Well, I finally reached the story progress level I had before I restarted with the mod, and I did a few more side missions.
What I really like about this mod is the increased danger of moving in the wild, especially in areas with low to no vegetation cover. It's especially important for me since I play without fast travel, so I have to plan more carefully now and divert to campsites more often. I use a handgun more often now and even run out of ammo for it from time to time.
On the negative side, the increased range of AI reactions highlights deficiencies in AI collaboration logic and makes compound assaults easier. Infiltration with stealth in and out is harder, but still very much possible even though methodically clearing compounds is a more viable choice.
Overall, the game is definitely more appealing with this Realism Mod. This is extremely close to what I expect from the Ghost Recon franchise.
3rd Parties can now Mod GR BreakPoint?
It's not a mod in traditional sense, if you read the description and installation instructions.
However, it's greatly needed gameplay improvement. It makes the enemies in the game look less dumb, improving the game world interactions. I just wish the island had less stationary enemy positions (those guys chilling with bikes and vehicles in the wild). It still feels weird when you come to see Josiah first time by the lake and it has enemies stationed all around, with perfect visibility of the cabin and the campsite while you camp there, but you're totally safe.
This mod makes enemy snipers a real threat. They can spot Nomad from over 200 meters and direct fire and other soldiers toward him.
Enemies are still kinda dumb, but their hearing and eyesight are much better this makes firefights more intense as Nomad can take fire from more distant enemies.
in any case, I wasn't buying this game until the recent Thanksgiving sale ($20 for the Ultimate edition is a steal) because I wasn't happy with gameplay from trials and free weekends I used to test the game. And even after buying it, I kept restarting before reaching even 20% story progress because I couldn't find the way to play it realistically. And I already had most HUD elements disabled, no enemy tagging, no mini-map, no world icons, no detection visualization, nearly full immersion with extreme difficulty. Still, it felt too easy, and I restarted to play without teammates (they are dumb too, and cheaters who shoot through the walls when doing sync shots)
I'm so grateful for this Spartan Realism Mod! It didn't perfect this game but made it more interesting. So far, the main difference is noticeable when moving in the wild. Taking out enemy patrols is no longer routine, annoying and low-risk task. I find myself choosing to let them go more often than not if I'm just passing through, to avoid possible escalation due to the likely involvement of nearby patrols.
Clearing bases feels a bit easier now, on the other hand (when managing to stay stealth while picking enemies out), as enemies come out to investigate from farther away. AI needs improvement so enemies attempt better engagement with flanking and suppression rather than rushing forward from cover to cover in a seemingly uncoordinated fashion.
And I believe enemies should call for reinforcement when they visually detect the Ghost just like when Azrael drone detects the Ghost, but those reinforcements should not appear from the thin air like now but rather be dispatched from nearby Wolf bases, with response time dependent on distance to base, method of transport, and area accessibility. Their teleportation just breaks immersion.
Speaking of snipers, make sure to find best cover when using strike drone because snipers on alert will find you and shoot you even 250-300 meters away.
Well, an increase of engagement distance certainly compensates for the lack of intelligence in enemies. I was shot at from over 100 meters. They see well now, and they shoot as well. Awesome. Nighttime is the best time for missions now, although some locations still offer great daytime sniping opportunities.
What would be nice is to be able to edit a sort of detection curve, that has a longer time to detection at long ranges, but much quicker at short distances. While I like the extended view range, it def seems a little quick at longer ranges.
That's what I thought as well when thinking about extending the detection range over 300 meters. An enemy not on alert shouldn't go into Visual Detection mode right away at longer distances (300+), but rather get Suspicious Activity mode and try to come closer for better identification. But it's probably too complicated for this mod.
The absolute worst issue this game has is a static world that keeps refreshing after the character's death or game reload. I'm not sure what creative visions the devs had, but the world feels completely artificial and not immersive at all.
This mod is the only way for me to play this game. I still hate FarCry-style convoy protection missions and dislike a static world that doesn't even react to the day/night cycle, but at least I get more or less realistic infiltrations and firefights.
The absolute worst issue this game has is a static world that keeps refreshing after the character's death or game reload. I'm not sure what creative visions the devs had, but the world feels completely artificial and not immersive at all.
This mod is the only way for me to play this game. I still hate FarCry-style convoy protection missions and dislike a static world that doesn't even react to the day/night cycle, but at least I get more or less realistic infiltrations and firefights.
Yeah, it's a shame that this visibility system is not utilized in full because someone decided that having scores of nearly blind enemies 150 meters from each other is better than a few enemies 750 meters away but with normal vision. Like now, with this mod, entering a cave for the Cromwell mission turned out to be the most intense experience I've had so far. Don't go there during the day, seriously.
It's been a while since I noticed something fishy about vehicles. I could use a woody boat and drive up right next to a shore patrol with them ignoring me completely until the moment I exit the boat to the shore.
Woody boat offers great visibility of occupants, obviously. It's different from an armored vehicle or a helicopter where it might be hard to see the driver. But so far it doesn't look like vehicles in the game are subdivided into classes by concealment level.
Even worse, it looks like vehicle noise is guiding detection unless the player commits vehicular assault.
I recall the time I was hovering a chopper over the Parlament observing the area and snipers started shooting at me after a short time. I'm not sure if it was about suspicious noise or visual though since I have the visual detection indicator disabled.
What's original vehicle visibility value? 1?
I don't think 0.2 really works for alerted enemies. I was able to hover over a checkpoint in a helicopter and shoot rockets at Sentinels and they didn't seem to mind me unless I was going below 50 meters altitude. I would expect them to engage me right after my first attack, even from 250-300 meters since the helicopter is an extremely visible target in the skies.
What would be nice is to be able to edit a sort of detection curve, that has a longer time to detection at long ranges, but much quicker at short distances. While I like the extended view range, it def seems a little quick at longer ranges.
That's what I thought as well when thinking about extending the detection range over 300 meters. An enemy not on alert shouldn't go into Visual Detection mode right away at longer distances (300+), but rather get Suspicious Activity mode and try to come closer for better identification. But it's probably too complicated for this mod.
Well, an increase of engagement distance certainly compensates for the lack of intelligence in enemies. I was shot at from over 100 meters. They see well now, and they shoot as well. Awesome. Nighttime is the best time for missions now, although some locations still offer great daytime sniping opportunities.
@fcac-no-moe The mod needs .exe file to remain unchanged. Every time it's patched, there is a chance the mod will stop working, depending on a change.
I heard a LOT of complains how gamers hate it when they can't just go from point A to B without fighting enemies every 2 minutes
I still have no clue why reducing Sentinel numbers in the wild wasn't an option. I would love trying this game with a 300-meter daytime out-of-cover detection range including the detection of corpses by helicopter patrols and others at this distance, but this would need changes to the frequency of enemy spawning and more adequate reaction to dead pals like moving them somewhere, requesting a coroner and replacement after checking the area?
Well, I finally reached the story progress level I had before I restarted with the mod, and I did a few more side missions.
What I really like about this mod is the increased danger of moving in the wild, especially in areas with low to no vegetation cover. It's especially important for me since I play without fast travel, so I have to plan more carefully now and divert to campsites more often. I use a handgun more often now and even run out of ammo for it from time to time.
On the negative side, the increased range of AI reactions highlights deficiencies in AI collaboration logic and makes compound assaults easier. Infiltration with stealth in and out is harder, but still very much possible even though methodically clearing compounds is a more viable choice.
Overall, the game is definitely more appealing with this Realism Mod. This is extremely close to what I expect from the Ghost Recon franchise.
Speaking of snipers, make sure to find best cover when using strike drone because snipers on alert will find you and shoot you even 250-300 meters away.