

@noxious81
Adding more difficulty options would be sufficient enough. All of which have their own fixed time limits:
normal - 15min
hard - 20min
challenging - 25min
heroic - 30min
legendary - 45min
You definitely could do Heroic less than 30 minutes, but it will at least add a new extra layer of challenge.
Not to get it too complicated, but maybe it could be possible to set "include directives" or not, prior to matchmaking or while creating a group. If you use matchmaking, options are: 1.) Include directives; 2.) Don´t include directives; 3.) Random
Directives applied, will be random, total of 3. When you engage with a yellow box computer and enable one of the bonuses, you will also disable one of the directives.
It is going to be a real bummer in raids, if it stays like this. There is no way you can hold bonus armor for 7 seconds, before you want to do a pystol shot, while using Dodge City Holster. So instead of having a 35% damage increase from Intimidate, you now only get maybe 5, maybe 10%, not likely more than that.
It can be done under 18 minutes. My best so far has been 15:40, which i reckon, could also be done under 15 with some more practice with pre-made team.
Following is described as played in a group of 4.
You need 1 status effect player (eclipse build), who knows spawn points and uses fire chem precisely when needed. Rest of the team should not shoot fire clouds, if there are no enemies inside it ! For a second skill status player can use a stinger hive.
You will also be responsible of opening doors to next areas, so use a chem and stinger where necessary and already start running towards next area door to open it. Rest of the team will help to clear any enemies, which didn´t burn to death.
In this mission, there are two areas, where you can win or lose most time: Antenna takedown and final boss fight area.
For antenna takedown area, there are 3 doors upstairs where enemies come, so 3 team members, each take one door: left of entrance; entrance itself and right of entrance.
Status effect player should take most right side, as there is a clear view over area and can clear waves of enemies who spawn at bottom area 2 doors. 4th player will run to the bottom to press a button, once pressed runs directly to next area door.
Final boss area: 2 players will go for 1st key at left side of entrance and stay at left side, as this is where also a 4th key will come; 3rd player will cover door, where 2nd key comes (right of entrance) and 4th player will be responsible of planting C4-s.
Agree who goes where, before mission starts, so that there wouldn´t be any confusion.
@Noxious81 That is so damn well said.
Positive thing we can now take away from this is that people who still don´t like going into DZ, can now get their DZ exclusives from Named caches. Those can be bought for stars during global events, completing summit challenges or other options. But then again, we most likely will get yet another never-ending thread of people finding excuses, why they can´t collect stars during events and so we are back to same old story.
* **Type of Bug:** Cannot use Countdown matchmaking as a group to find extra players * **Description:** * **Video / Screenshot:** * **Steps to reproduce:** Invite players into your group or let other players join your group; Start matchmaking for Coundown; Game will pop a message "You have been invited to raid group"; you hit accept and after other players will also hit accept, you get greeted with message group disbanded and group full. * **Expected result:** Use matchmake; other players receive invites; they hit accept and game starts to find more players to your 8-man group * **Observed result:** Game will disband a group and cancel matchmaking * **Reproduction rate:** 100% * **System specs:** I5-3570K; Win10
@Noxious81 That is so damn well said.
Positive thing we can now take away from this is that people who still don´t like going into DZ, can now get their DZ exclusives from Named caches. Those can be bought for stars during global events, completing summit challenges or other options. But then again, we most likely will get yet another never-ending thread of people finding excuses, why they can´t collect stars during events and so we are back to same old story.
It can be done under 18 minutes. My best so far has been 15:40, which i reckon, could also be done under 15 with some more practice with pre-made team.
Following is described as played in a group of 4.
You need 1 status effect player (eclipse build), who knows spawn points and uses fire chem precisely when needed. Rest of the team should not shoot fire clouds, if there are no enemies inside it ! For a second skill status player can use a stinger hive.
You will also be responsible of opening doors to next areas, so use a chem and stinger where necessary and already start running towards next area door to open it. Rest of the team will help to clear any enemies, which didn´t burn to death.
In this mission, there are two areas, where you can win or lose most time: Antenna takedown and final boss fight area.
For antenna takedown area, there are 3 doors upstairs where enemies come, so 3 team members, each take one door: left of entrance; entrance itself and right of entrance.
Status effect player should take most right side, as there is a clear view over area and can clear waves of enemies who spawn at bottom area 2 doors. 4th player will run to the bottom to press a button, once pressed runs directly to next area door.
Final boss area: 2 players will go for 1st key at left side of entrance and stay at left side, as this is where also a 4th key will come; 3rd player will cover door, where 2nd key comes (right of entrance) and 4th player will be responsible of planting C4-s.
Agree who goes where, before mission starts, so that there wouldn´t be any confusion.
* **Type of Bug:** Cannot use Countdown matchmaking as a group to find extra players * **Description:** * **Video / Screenshot:** * **Steps to reproduce:** Invite players into your group or let other players join your group; Start matchmaking for Coundown; Game will pop a message "You have been invited to raid group"; you hit accept and after other players will also hit accept, you get greeted with message group disbanded and group full. * **Expected result:** Use matchmake; other players receive invites; they hit accept and game starts to find more players to your 8-man group * **Observed result:** Game will disband a group and cancel matchmaking * **Reproduction rate:** 100% * **System specs:** I5-3570K; Win10
As title suggests, Expertise has two skins of same item, listed separately for level up: Lullaby and Sweet dreams.
Expected result would be that i need to level up just one, and not two separately.
@hykcraft
It´s not listed there. Mentioned is only receiving DELTA code if you disconnect and try to reconnect back into a group in session.
Currently can´t matchmake (constant Delta´s (03 and 05) in the row), unless of course you are creating a group yourself and invite people 1 by 1.
@noxious81
Adding more difficulty options would be sufficient enough. All of which have their own fixed time limits:
normal - 15min
hard - 20min
challenging - 25min
heroic - 30min
legendary - 45min
You definitely could do Heroic less than 30 minutes, but it will at least add a new extra layer of challenge.
Not to get it too complicated, but maybe it could be possible to set "include directives" or not, prior to matchmaking or while creating a group. If you use matchmaking, options are: 1.) Include directives; 2.) Don´t include directives; 3.) Random
Directives applied, will be random, total of 3. When you engage with a yellow box computer and enable one of the bonuses, you will also disable one of the directives.
It is going to be a real bummer in raids, if it stays like this. There is no way you can hold bonus armor for 7 seconds, before you want to do a pystol shot, while using Dodge City Holster. So instead of having a 35% damage increase from Intimidate, you now only get maybe 5, maybe 10%, not likely more than that.