

@ubi-whiteroom
I did notice improvements in stealth. It feels more reliable now, less of those "how did I get spotted??" moments.
Since I'm here I'll leave some further very quick "fixes" I would love to see.
Bam, 10/10 game, would play again with joy.
@ubi-whiteroom
I did notice improvements in stealth. It feels more reliable now, less of those "how did I get spotted??" moments.
Since I'm here I'll leave some further very quick "fixes" I would love to see.
Bam, 10/10 game, would play again with joy.
@welshgaming96
100% agree. It really is what makes Valhalla's combat go from a 8/9 to a 4. Early game is not much of an issue but the more you play the worst it gets as those enemy types become more common.
I just made a new post about it
Hello fellow Drengrs
I love Valhalla, it's a fun and immersive game with tons of good content.
But now, after 60 hours or so I grow SO tired of those forced stun kill animations that occur on enemies like Goliaths, Bannerets, Skirmishers, and many other "elitè" enemy types.
Don't get me wrong, kill animations are great, what is not great is having your Drengr bleed to death while Eivor strangles a Goliath, unable to intervene.
Or being stuck in a kill animation while being surrounded by a fire, or having your perks time expire.
Some of them are so long.... yes, looking at you big [censored] boy.
They also break the flow of combat, and the devs seem aware of the issue since they added the free camera option.
So my dear hope is that they will take it a step further and add an option to allow Elitè enemies to behave like normal enemies.
Let us players have full control over Eivor, let us decide how we want to finish our enemies. We can always trigger those animations through stun lock kill if we choose to.
Please Ubisoft hear our cries!
If you agree or have anything to add please write a comment.
Thank you for your time.