Posts made by Scar1etAeriah
@crimsenwolf uhhh so if you read the response, initially heartbreaker was in fact not working as intended... All they did was balance it down to the levels they intended it to be at with stacks not multiplying off themselves... Or did you mean the change where over 100% pulse res you could still generate stacks on us? Personally I love a lot of the changes they have made, if maybe overdone a bit the shield nerf has made PVP much more fun and the intimidate nerf again... Little overdone but we sure as hell don't see it dominating servers anymore? And let's not turn this into a pvp/pve thing I mean you're complaining about PVE right now I love PVE but it was a little embarrassing to see 9/10ths of the community in the same exact thing like sheesh let's get a little variety? I mean let's not knock progress here.
As I get closer and closer to my final goal of 100 shepherd rank I find myself in reflection. I remember to last season, where I finished at 76, I remember thinking "that's it I'm done" after this never again... Then I realized that was a joke in itself as every time I hear that Agent in need of backup its up like Pavlov's Bell, I spring to help almost on instinct. Well I told myself I was done... Till I passed 50 again and said screw it, go for a hundred... And now I'm almost there I just have one question, if I make it to the staggering feat of 100 Shepherd ranks... Can I keep my wings this time? :(In all seriousness this could be a really good way to incentivize people to continue shepherding after rank 30 but... Figure it's probably a no but why not ask right ^-^
Heya, just wondering if there was any way we could get a leaderboard or some way to track melee kills in relation to other players? I mean I've hunted around and honestly most people don't even know how to view the stat. Also can we get a named m700 carbon please 🥺 and give it melee damage
@hpoonis2010 sorry to jut in here but on the turret occasionally I fire on a position and then the skill will stay locked on, this actually seems to be... Sort of... intended as it won't hold forever but will work as a good way to maintain fire on a fixed position, it's a good plan that doesn't work quite as intended, to unlock fire position move the target reticle back within your FOV and double tap the corresponding key "q" or "e" also worth checking to ensure that the setting for input lag is checked, this helps with issues surround skills like... Always. Sorry if this didn't help but I tried