Best posts made by Seaviy
Latest posts made by Seaviy
@richardoshea I know about it. I'm talking about other devices.
For example if you have Chem Launcher. You need to choose a zone where to shoot (like throwing a grenade) but instead you use the skill, aim at the enemy (RBM) and Launcher zone automaticly snap to the target. You press skill button again (like the turret/drone input displays near the enemy) and the skill will be used in the place where the enemy was in the scope at the moment of pressing
Add a separate volume slider for your devices and skills. Drone and reflector shield sounds can sometimes be maddening
Airburst Seeker Mine the only one of Seeker Mines, what does not aim at the target. It would be great if it could at least be thrown at enemies without pressing the skill button twice.
And in general the game lacks auto-aiming (aiming assistance) for skills. It would be great to add an option to select enemy as target (like drone/turret) instead of choosing a zone (the skill will be aimed at the place where the enemy was when you pressed the button).